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TRACKING INTELLIGENCE · TRACKING PROFILE

Luguentz Dort

OKC · Guard · NBA 2025-26

Luguentz Dort

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season69 box-score gamesTracking in 69 of 69 games

MOVEMENT

sample: 69 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.06km#148/414
  • on offense1.61km
  • on defense1.45km
  • average speed6.7km/h
  • speed on offense7.0km/h
  • speed on defense6.4km/h
  • km per minute0.11km per minute#350/414
  • meters per minute114.0meters per minute
  • minutes per game26.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 69 games · Possessions
  • touches28.2per game
  • front-court touches16.5per game
  • % of touches in the frontcourt58.5%
  • touches per minute1.1per minute
  • paint touches1.1per game#232/414
  • elbow touches0.4per game#246/414
  • post touches0.0per game
  • of his game goes through the inside9.1%
  • seconds per touch2.3s
  • dribbles per touch1.66
  • minutes with the ball1.1minutes
  • points per touch0.30#135/342
  • points per paint touch0.43
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 69 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made18.9per game
  • passes received19.7per game
  • passes received per pass made1.04
  • assists1.2per game
  • potential assists2.3per game
  • secondary assists0.3per game
  • free-throw assists0.1per game
  • points created3.3per game#292/414
  • % of passes ending in a basket6.5%
  • points created per point scored0.40
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives2.7per game#228/414
  • points1.1per game
  • passes made1.2per game
  • assists0.3per game
  • turnovers0.2per game
  • shooting foul0.1per game
  • attempts1.1per game
  • free throws0.3per game
  • FG%39.7%
  • passes43.1%
  • % ending in a turnover7.4%not stable year to year
  • % ending in a foul5.3%
  • points per drive0.41

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 69 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS77.8%

CATCH & SHOOT

sample: 69 games · CatchShoot
  • points5.2per game
  • attempts4.9per game
  • made1.7per game
  • FG%35.2%
  • effective FG%52.5%
  • threes attempted4.9per game
  • 3P%35.2%

PULL-UP

sample: 69 games · PullUpShot
  • points1.2per game
  • attempts1.4per game
  • made0.6per game
  • FG%38.8%
  • effective FG%43.4%
  • threes attempted0.5per game
  • 3P%26.5%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.11.5 %50.0 %50.0 %0.0
tight (2-4 ft)1.013.7 %36.1 %36.8 %0.116.7 %
open (4-6 ft)3.140.5 %34.0 %44.6 %2.427.4 %
wide open (6+ ft)3.444.3 %43.1 %60.8 %2.940.6 %
all shots7.6100.0 %38.5 %50.8 %5.434.4 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 69 games · Defense

RIM DEFENCE

sample: 69 games · Defense
  • shots defended1.7per game#279/414
  • made on those shots1.0per game
  • opponent FG%60.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.9per game
  • rebounds secured3.5per game
  • offensive chances2.1per game
  • defensive chances4.9per game
  • conversion rate51.4%#230/283
  • offensive conversion38.6%not stable year to year
  • defensive conversion56.1%
  • contested31.8%
  • average rebound distance8.2ft
  • average rebound distance (m)2.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft28.9 %3.01.757.6 %63.5 %-6.0 %
less than 10 ft35.4 %3.62.056.2 %59.4 %-3.2 %
two-pointers55.0 %5.72.951.3 %54.2 %-3.0 %
more than 15 ft55.3 %5.72.238.3 %37.4 %0.9 %
three-pointers45.0 %4.61.737.0 %36.4 %0.6 %
all shots100.0 %10.34.644.9 %46.7 %-1.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%50.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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