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TRACKING INTELLIGENCE · TRACKING PROFILE

Daniel Gafford

DAL · Forward-Center · NBA 2025-26

Daniel Gafford

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season55 box-score gamesTracking in 55 of 55 games

MOVEMENT

sample: 55 games · SpeedDistance
  • distance2.57km#216/414
  • on offense1.29km
  • on defense1.29km
  • average speed7.1km/h
  • speed on offense7.3km/h
  • speed on defense6.8km/h
  • km per minute0.12km per minute#255/414
  • meters per minute119.0meters per minute
  • minutes per game21.7minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 55 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches28.5per game
  • front-court touches15.5per game
  • % of touches in the frontcourt54.4%
  • touches per minute1.3per minute
  • paint touches6.1per game#29/414
  • elbow touches1.9per game#43/414
  • post touches0.7per game
  • of his game goes through the inside56.1%
  • seconds per touch1.6s
  • dribbles per touch0.50
  • minutes with the ball0.8minutes
  • points per touch0.33#79/342
  • points per paint touch1.11
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 55 games · Passing

He gives more than he receives: the play starts with him.

  • passes made19.6per game
  • passes received13.8per game
  • passes received per pass made0.70
  • assists1.1per game
  • potential assists1.7per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created2.6per game#328/414
  • % of passes ending in a basket5.4%
  • points created per point scored0.27
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.9per game#343/414
  • points0.8per game
  • passes made0.1per game
  • assists0.0per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts0.6per game
  • free throws0.3per game
  • FG%45.7%
  • passes8.0%
  • % ending in a turnover6.0%not stable year to year
  • % ending in a foul14.0%
  • points per drive0.89

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 55 games · CatchShoot
  • HOW IT CREATES ITS SHOTS50.0%

CATCH & SHOOT

sample: 55 games · CatchShoot
  • points0.1per game
  • attempts0.1per game
  • made0.0per game
  • FG%50.0%
  • effective FG%50.0%
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

PULL-UP

sample: 55 games · PullUpShot
  • points0.1per game
  • attempts0.1per game
  • made0.0per game
  • FG%40.0%
  • effective FG%40.0%
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.221.0 %56.1 %56.1 %0.0
tight (2-4 ft)3.662.9 %64.6 %64.6 %0.0
open (4-6 ft)0.712.4 %79.5 %79.5 %0.0
wide open (6+ ft)0.23.8 %83.3 %83.3 %0.0
all shots5.7100.0 %65.4 %65.4 %0.0

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 55 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 55 games · Defense
  • shots defended5.1per game#17/414
  • made on those shots2.8per game
  • opponent FG%55.0%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances14.5per game
  • rebounds secured6.9per game
  • offensive chances6.6per game
  • defensive chances8.2per game
  • conversion rate47.4%#267/283
  • offensive conversion38.1%not stable year to year
  • defensive conversion53.0%
  • contested46.8%
  • average rebound distance4.1ft
  • average rebound distance (m)1.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft40.1 %5.22.955.5 %65.1 %-9.7 %
less than 10 ft49.9 %6.43.757.1 %61.1 %-4.0 %
two-pointers69.9 %9.04.954.6 %56.5 %-2.0 %
more than 15 ft39.9 %5.11.937.7 %36.5 %1.3 %
three-pointers30.1 %3.91.333.0 %35.7 %-2.7 %
all shots100.0 %12.86.248.1 %49.4 %-1.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%65.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.