TRACKING INTELLIGENCE · TRACKING PROFILE
Daniel Gafford
DAL · Forward-Center · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 55 games · SpeedDistance- distance2.57km#216/414
- on offense1.29km
- on defense1.29km
- average speed7.1km/h
- speed on offense7.3km/h
- speed on defense6.8km/h
- km per minute0.12km per minute#255/414
- meters per minute119.0meters per minute
- minutes per game21.7minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 55 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches28.5per game
- front-court touches15.5per game
- % of touches in the frontcourt54.4%
- touches per minute1.3per minute
- paint touches6.1per game#29/414
- elbow touches1.9per game#43/414
- post touches0.7per game
- of his game goes through the inside56.1%
- seconds per touch1.6s
- dribbles per touch0.50
- minutes with the ball0.8minutes
- points per touch0.33#79/342
- points per paint touch1.11
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 55 games · PassingHe gives more than he receives: the play starts with him.
- passes made19.6per game
- passes received13.8per game
- passes received per pass made0.70
- assists1.1per game
- potential assists1.7per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created2.6per game#328/414
- % of passes ending in a basket5.4%
- points created per point scored0.27
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.9per game#343/414
- points0.8per game
- passes made0.1per game
- assists0.0per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts0.6per game
- free throws0.3per game
- FG%45.7%
- passes8.0%
- % ending in a turnover6.0%not stable year to year
- % ending in a foul14.0%
- points per drive0.89
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 55 games · CatchShoot- HOW IT CREATES ITS SHOTS50.0%
CATCH & SHOOT
sample: 55 games · CatchShoot- points0.1per game
- attempts0.1per game
- made0.0per game
- FG%50.0%
- effective FG%50.0%
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
PULL-UP
sample: 55 games · PullUpShot- points0.1per game
- attempts0.1per game
- made0.0per game
- FG%40.0%
- effective FG%40.0%
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.2 | 21.0 % | 56.1 % | 56.1 % | 0.0 | — |
| tight (2-4 ft) | 3.6 | 62.9 % | 64.6 % | 64.6 % | 0.0 | — |
| open (4-6 ft) | 0.7 | 12.4 % | 79.5 % | 79.5 % | 0.0 | — |
| wide open (6+ ft) | 0.2 | 3.8 % | 83.3 % | 83.3 % | 0.0 | — |
| all shots | 5.7 | 100.0 % | 65.4 % | 65.4 % | 0.0 | — |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 55 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 55 games · Defense- shots defended5.1per game#17/414
- made on those shots2.8per game
- opponent FG%55.0%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances14.5per game
- rebounds secured6.9per game
- offensive chances6.6per game
- defensive chances8.2per game
- conversion rate47.4%#267/283
- offensive conversion38.1%not stable year to year
- defensive conversion53.0%
- contested46.8%
- average rebound distance4.1ft
- average rebound distance (m)1.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 40.1 % | 5.2 | 2.9 | 55.5 % | 65.1 % | -9.7 % |
| less than 10 ft | 49.9 % | 6.4 | 3.7 | 57.1 % | 61.1 % | -4.0 % |
| two-pointers | 69.9 % | 9.0 | 4.9 | 54.6 % | 56.5 % | -2.0 % |
| more than 15 ft | 39.9 % | 5.1 | 1.9 | 37.7 % | 36.5 % | 1.3 % |
| three-pointers | 30.1 % | 3.9 | 1.3 | 33.0 % | 35.7 % | -2.7 % |
| all shots | 100.0 % | 12.8 | 6.2 | 48.1 % | 49.4 % | -1.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%65.5%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
