TRACKING INTELLIGENCE · TRACKING PROFILE
Quentin Grimes
PHI · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 75 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance3.38km#90/414
- on offense1.77km
- on defense1.61km
- average speed6.8km/h
- speed on offense7.2km/h
- speed on defense6.4km/h
- km per minute0.12km per minute#333/414
- meters per minute115.0meters per minute
- minutes per game29.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 75 games · Possessions- touches47.5per game
- front-court touches28.2per game
- % of touches in the frontcourt59.4%
- touches per minute1.6per minute
- paint touches0.7per game#304/414
- elbow touches0.5per game#210/414
- post touches0.1per game
- of his game goes through the inside4.6%
- seconds per touch2.8s
- dribbles per touch2.49
- minutes with the ball2.2minutes
- points per touch0.28#167/342
- points per paint touch0.91
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 75 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made32.6per game
- passes received37.0per game
- passes received per pass made1.13
- assists3.3per game
- potential assists5.6per game
- secondary assists0.5per game
- free-throw assists0.3per game
- points created8.5per game#106/414
- % of passes ending in a basket10.0%
- points created per point scored0.63
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives6.6per game#99/414
- points3.8per game
- passes made2.8per game
- assists0.7per game
- turnovers0.6per game
- shooting foul0.6per game
- attempts2.4per game
- free throws1.2per game
- FG%53.6%
- passes42.0%
- % ending in a turnover8.5%not stable year to year
- % ending in a foul9.3%
- points per drive0.58
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 75 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS54.1%
CATCH & SHOOT
sample: 75 games · CatchShoot- points3.8per game
- attempts3.3per game
- made1.3per game
- FG%38.2%
- effective FG%57.2%
- threes attempted3.3per game
- 3P%38.3%
PULL-UP
sample: 75 games · PullUpShot- points2.0per game
- attempts2.8per game
- made0.8per game
- FG%28.1%
- effective FG%35.5%
- threes attempted1.7per game
- 3P%24.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.5 | 5.0 % | 36.8 % | 36.8 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 3.9 | 38.5 % | 51.9 % | 55.0 % | 0.9 | 25.7 % |
| open (4-6 ft) | 3.6 | 35.8 % | 36.3 % | 46.7 % | 2.5 | 30.4 % |
| wide open (6+ ft) | 2.1 | 20.7 % | 49.4 % | 66.3 % | 1.7 | 42.7 % |
| all shots | 10.1 | 100.0 % | 45.0 % | 53.4 % | 5.1 | 33.4 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 75 games · DefenseRIM DEFENCE
sample: 75 games · Defense- shots defended2.1per game#208/414
- made on those shots1.6per game
- opponent FG%77.3%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.9per game
- rebounds secured3.6per game
- offensive chances1.6per game
- defensive chances5.5per game
- conversion rate52.5%#207/283
- offensive conversion38.7%not stable year to year
- defensive conversion55.6%
- contested23.8%
- average rebound distance8.3ft
- average rebound distance (m)2.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 34.1 % | 3.4 | 2.1 | 62.8 % | 62.7 % | 0.1 % |
| less than 10 ft | 42.9 % | 4.3 | 2.5 | 58.7 % | 58.6 % | 0.2 % |
| two-pointers | 59.9 % | 6.0 | 3.1 | 52.7 % | 54.1 % | -1.4 % |
| more than 15 ft | 47.3 % | 4.7 | 1.3 | 28.5 % | 36.4 % | -7.9 % |
| three-pointers | 40.1 % | 4.0 | 1.1 | 28.6 % | 35.9 % | -7.3 % |
| all shots | 100.0 % | 9.9 | 4.3 | 43.1 % | 46.0 % | -3.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%53.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
