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TRACKING INTELLIGENCE · TRACKING PROFILE

Quentin Grimes

PHI · Guard · NBA 2025-26

Quentin Grimes

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season75 box-score gamesTracking in 75 of 75 games

MOVEMENT

sample: 75 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.38km#90/414
  • on offense1.77km
  • on defense1.61km
  • average speed6.8km/h
  • speed on offense7.2km/h
  • speed on defense6.4km/h
  • km per minute0.12km per minute#333/414
  • meters per minute115.0meters per minute
  • minutes per game29.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 75 games · Possessions
  • touches47.5per game
  • front-court touches28.2per game
  • % of touches in the frontcourt59.4%
  • touches per minute1.6per minute
  • paint touches0.7per game#304/414
  • elbow touches0.5per game#210/414
  • post touches0.1per game
  • of his game goes through the inside4.6%
  • seconds per touch2.8s
  • dribbles per touch2.49
  • minutes with the ball2.2minutes
  • points per touch0.28#167/342
  • points per paint touch0.91
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 75 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made32.6per game
  • passes received37.0per game
  • passes received per pass made1.13
  • assists3.3per game
  • potential assists5.6per game
  • secondary assists0.5per game
  • free-throw assists0.3per game
  • points created8.5per game#106/414
  • % of passes ending in a basket10.0%
  • points created per point scored0.63
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives6.6per game#99/414
  • points3.8per game
  • passes made2.8per game
  • assists0.7per game
  • turnovers0.6per game
  • shooting foul0.6per game
  • attempts2.4per game
  • free throws1.2per game
  • FG%53.6%
  • passes42.0%
  • % ending in a turnover8.5%not stable year to year
  • % ending in a foul9.3%
  • points per drive0.58

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 75 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS54.1%

CATCH & SHOOT

sample: 75 games · CatchShoot
  • points3.8per game
  • attempts3.3per game
  • made1.3per game
  • FG%38.2%
  • effective FG%57.2%
  • threes attempted3.3per game
  • 3P%38.3%

PULL-UP

sample: 75 games · PullUpShot
  • points2.0per game
  • attempts2.8per game
  • made0.8per game
  • FG%28.1%
  • effective FG%35.5%
  • threes attempted1.7per game
  • 3P%24.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.55.0 %36.8 %36.8 %0.00.0 %
tight (2-4 ft)3.938.5 %51.9 %55.0 %0.925.7 %
open (4-6 ft)3.635.8 %36.3 %46.7 %2.530.4 %
wide open (6+ ft)2.120.7 %49.4 %66.3 %1.742.7 %
all shots10.1100.0 %45.0 %53.4 %5.133.4 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 75 games · Defense

RIM DEFENCE

sample: 75 games · Defense
  • shots defended2.1per game#208/414
  • made on those shots1.6per game
  • opponent FG%77.3%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.9per game
  • rebounds secured3.6per game
  • offensive chances1.6per game
  • defensive chances5.5per game
  • conversion rate52.5%#207/283
  • offensive conversion38.7%not stable year to year
  • defensive conversion55.6%
  • contested23.8%
  • average rebound distance8.3ft
  • average rebound distance (m)2.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft34.1 %3.42.162.8 %62.7 %0.1 %
less than 10 ft42.9 %4.32.558.7 %58.6 %0.2 %
two-pointers59.9 %6.03.152.7 %54.1 %-1.4 %
more than 15 ft47.3 %4.71.328.5 %36.4 %-7.9 %
three-pointers40.1 %4.01.128.6 %35.9 %-7.3 %
all shots100.0 %9.94.343.1 %46.0 %-3.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%53.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.