TRACKING INTELLIGENCE · TRACKING PROFILE
Ty Jerome
MEM · Guard-Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 15 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance2.57km
- on offense1.45km
- on defense1.29km
- average speed6.6km/h
- speed on offense7.4km/h
- speed on defense5.9km/h
- km per minute0.11km per minute
- meters per minute114.0meters per minute
- minutes per game22.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23
TOUCH ECOSYSTEM
sample: 15 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches52.3per game
- front-court touches22.3per game
- % of touches in the frontcourt42.6%
- touches per minute2.3per minute
- paint touches0.3per game
- elbow touches0.3per game
- post touches0.0per game
- of his game goes through the inside2.7%
- seconds per touch5.0s
- dribbles per touch4.53
- minutes with the ball4.4minutes
- points per touch0.38
- points per paint touch1.00
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23
PASSING & CREATION
sample: 15 games · PassingHe receives far more than he gives: he is where the play ends.
- passes made33.7per game
- passes received45.0per game
- passes received per pass made1.34
- assists5.7per game
- potential assists8.1per game
- secondary assists0.6per game
- free-throw assists0.5per game
- points created14.3per game
- % of passes ending in a basket16.8%
- points created per point scored0.73
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives10.5per game
- points7.1per game
- passes made3.5per game
- assists1.4per game
- turnovers0.5per game
- shooting foul0.7per game
- attempts5.6per game
- free throws1.3per game
- FG%50.0%
- passes33.8%
- % ending in a turnover5.1%not stable year to year
- % ending in a foul6.4%
- points per drive0.68
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23
HOW IT CREATES ITS SHOTS
sample: 15 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS15.3%
CATCH & SHOOT
sample: 15 games · CatchShoot- points1.3per game
- attempts1.5per game
- made0.5per game
- FG%30.4%
- effective FG%43.5%
- threes attempted1.4per game
- 3P%28.6%
PULL-UP
sample: 15 games · PullUpShot- points10.1per game
- attempts8.3per game
- made3.9per game
- FG%47.2%
- effective FG%60.4%
- threes attempted4.9per game
- 3P%44.6%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.8 | 5.6 % | 50.0 % | 54.2 % | 0.1 | 100.0 % |
| tight (2-4 ft) | 5.7 | 39.5 % | 49.4 % | 52.4 % | 0.9 | 38.5 % |
| open (4-6 ft) | 5.6 | 39.1 % | 50.0 % | 66.7 % | 3.8 | 49.1 % |
| wide open (6+ ft) | 2.3 | 15.8 % | 35.3 % | 47.1 % | 1.9 | 27.6 % |
| all shots | 14.3 | 100.0 % | 47.4 % | 57.2 % | 6.7 | 42.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23
REBOUND CONTROL
sample: 15 games · DefenseRIM DEFENCE
sample: 15 games · Defense- shots defended2.1per game
- made on those shots1.7per game
- opponent FG%80.6%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances5.0per game
- rebounds secured2.8per game
- offensive chances1.5per game
- defensive chances3.5per game
- conversion rate56.0%
- offensive conversion47.8%not stable year to year
- defensive conversion58.5%
- contested31.0%
- average rebound distance9.8ft
- average rebound distance (m)3.0m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 39.8 % | 3.5 | 2.3 | 64.2 % | 65.5 % | -1.4 % |
| less than 10 ft | 46.6 % | 4.1 | 2.6 | 62.9 % | 62.0 % | 0.9 % |
| two-pointers | 53.4 % | 4.7 | 2.9 | 62.0 % | 57.9 % | 4.1 % |
| more than 15 ft | 48.1 % | 4.3 | 1.4 | 32.8 % | 35.4 % | -2.6 % |
| three-pointers | 46.6 % | 4.1 | 1.4 | 33.9 % | 35.3 % | -1.4 % |
| all shots | 100.0 % | 8.9 | 4.3 | 48.9 % | 48.1 % | 0.8 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%57.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
