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TRACKING INTELLIGENCE · TRACKING PROFILE

Ty Jerome

MEM · Guard-Forward · NBA 2025-26

Ty Jerome

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season15 box-score gamesTracking in 15 of 15 games

MOVEMENT

sample: 15 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance2.57km
  • on offense1.45km
  • on defense1.29km
  • average speed6.6km/h
  • speed on offense7.4km/h
  • speed on defense5.9km/h
  • km per minute0.11km per minute
  • meters per minute114.0meters per minute
  • minutes per game22.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 15 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches52.3per game
  • front-court touches22.3per game
  • % of touches in the frontcourt42.6%
  • touches per minute2.3per minute
  • paint touches0.3per game
  • elbow touches0.3per game
  • post touches0.0per game
  • of his game goes through the inside2.7%
  • seconds per touch5.0s
  • dribbles per touch4.53
  • minutes with the ball4.4minutes
  • points per touch0.38
  • points per paint touch1.00
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 15 games · Passing

He receives far more than he gives: he is where the play ends.

  • passes made33.7per game
  • passes received45.0per game
  • passes received per pass made1.34
  • assists5.7per game
  • potential assists8.1per game
  • secondary assists0.6per game
  • free-throw assists0.5per game
  • points created14.3per game
  • % of passes ending in a basket16.8%
  • points created per point scored0.73
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives10.5per game
  • points7.1per game
  • passes made3.5per game
  • assists1.4per game
  • turnovers0.5per game
  • shooting foul0.7per game
  • attempts5.6per game
  • free throws1.3per game
  • FG%50.0%
  • passes33.8%
  • % ending in a turnover5.1%not stable year to year
  • % ending in a foul6.4%
  • points per drive0.68

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 15 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS15.3%

CATCH & SHOOT

sample: 15 games · CatchShoot
  • points1.3per game
  • attempts1.5per game
  • made0.5per game
  • FG%30.4%
  • effective FG%43.5%
  • threes attempted1.4per game
  • 3P%28.6%

PULL-UP

sample: 15 games · PullUpShot
  • points10.1per game
  • attempts8.3per game
  • made3.9per game
  • FG%47.2%
  • effective FG%60.4%
  • threes attempted4.9per game
  • 3P%44.6%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.85.6 %50.0 %54.2 %0.1100.0 %
tight (2-4 ft)5.739.5 %49.4 %52.4 %0.938.5 %
open (4-6 ft)5.639.1 %50.0 %66.7 %3.849.1 %
wide open (6+ ft)2.315.8 %35.3 %47.1 %1.927.6 %
all shots14.3100.0 %47.4 %57.2 %6.742.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 15 games · Defense

RIM DEFENCE

sample: 15 games · Defense
  • shots defended2.1per game
  • made on those shots1.7per game
  • opponent FG%80.6%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.0per game
  • rebounds secured2.8per game
  • offensive chances1.5per game
  • defensive chances3.5per game
  • conversion rate56.0%
  • offensive conversion47.8%not stable year to year
  • defensive conversion58.5%
  • contested31.0%
  • average rebound distance9.8ft
  • average rebound distance (m)3.0m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft39.8 %3.52.364.2 %65.5 %-1.4 %
less than 10 ft46.6 %4.12.662.9 %62.0 %0.9 %
two-pointers53.4 %4.72.962.0 %57.9 %4.1 %
more than 15 ft48.1 %4.31.432.8 %35.4 %-2.6 %
three-pointers46.6 %4.11.433.9 %35.3 %-1.4 %
all shots100.0 %8.94.348.9 %48.1 %0.8 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%57.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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