TRACKING INTELLIGENCE · TRACKING PROFILE
Cameron Johnson
DEN · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 54 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance3.54km#63/414
- on offense1.93km
- on defense1.61km
- average speed6.7km/h
- speed on offense7.3km/h
- speed on defense6.2km/h
- km per minute0.12km per minute#315/414
- meters per minute116.0meters per minute
- minutes per game30.5minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 54 games · Possessions- touches37.3per game
- front-court touches23.7per game
- % of touches in the frontcourt63.5%
- touches per minute1.2per minute
- paint touches1.1per game#232/414
- elbow touches0.6per game#177/414
- post touches0.0per game
- of his game goes through the inside7.2%
- seconds per touch2.3s
- dribbles per touch1.65
- minutes with the ball1.4minutes
- points per touch0.33#89/342
- points per paint touch0.88
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 54 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made25.9per game
- passes received26.4per game
- passes received per pass made1.02
- assists2.4per game
- potential assists4.3per game
- secondary assists0.4per game
- free-throw assists0.2per game
- points created6.2per game#167/414
- % of passes ending in a basket9.4%
- points created per point scored0.51
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives3.6per game#192/414
- points1.5per game
- passes made1.6per game
- assists0.5per game
- turnovers0.2per game
- shooting foul0.2per game
- attempts1.4per game
- free throws0.5per game
- FG%40.0%
- passes45.6%
- % ending in a turnover6.7%not stable year to year
- % ending in a foul6.7%
- points per drive0.42
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 54 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS70.7%
CATCH & SHOOT
sample: 54 games · CatchShoot- points5.2per game
- attempts4.1per game
- made1.8per game
- FG%42.4%
- effective FG%62.9%
- threes attempted4.0per game
- 3P%42.4%
PULL-UP
sample: 54 games · PullUpShot- points1.7per game
- attempts1.7per game
- made0.7per game
- FG%40.7%
- effective FG%50.0%
- threes attempted0.7per game
- 3P%45.9%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.6 | 6.3 % | 33.3 % | 33.3 % | 0.0 | — |
| tight (2-4 ft) | 2.3 | 26.6 % | 50.8 % | 50.8 % | 0.0 | 0.0 % |
| open (4-6 ft) | 1.9 | 21.9 % | 48.1 % | 59.1 % | 1.2 | 36.5 % |
| wide open (6+ ft) | 4.0 | 45.1 % | 48.6 % | 68.9 % | 3.5 | 45.8 % |
| all shots | 8.8 | 100.0 % | 48.1 % | 59.7 % | 4.7 | 43.1 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 54 games · DefenseRIM DEFENCE
sample: 54 games · Defense- shots defended2.2per game#193/414
- made on those shots1.6per game
- opponent FG%71.9%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.7per game
- rebounds secured3.8per game
- offensive chances1.7per game
- defensive chances5.1per game
- conversion rate57.2%#99/283
- offensive conversion45.7%not stable year to year
- defensive conversion59.5%
- contested28.6%
- average rebound distance8.9ft
- average rebound distance (m)2.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 31.0 % | 3.3 | 2.2 | 65.5 % | 63.3 % | 2.2 % |
| less than 10 ft | 41.0 % | 4.3 | 2.5 | 58.5 % | 59.3 % | -0.7 % |
| two-pointers | 57.8 % | 6.1 | 3.2 | 52.7 % | 54.6 % | -1.9 % |
| more than 15 ft | 48.3 % | 5.1 | 2.0 | 38.8 % | 36.1 % | 2.7 % |
| three-pointers | 42.2 % | 4.5 | 1.8 | 39.4 % | 35.4 % | 4.0 % |
| all shots | 100.0 % | 10.6 | 5.0 | 47.1 % | 46.4 % | 0.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%59.6%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
