SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Cameron Johnson

DEN · Forward · NBA 2025-26

Cameron Johnson

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season54 box-score gamesTracking in 54 of 54 games

MOVEMENT

sample: 54 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.54km#63/414
  • on offense1.93km
  • on defense1.61km
  • average speed6.7km/h
  • speed on offense7.3km/h
  • speed on defense6.2km/h
  • km per minute0.12km per minute#315/414
  • meters per minute116.0meters per minute
  • minutes per game30.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 54 games · Possessions
  • touches37.3per game
  • front-court touches23.7per game
  • % of touches in the frontcourt63.5%
  • touches per minute1.2per minute
  • paint touches1.1per game#232/414
  • elbow touches0.6per game#177/414
  • post touches0.0per game
  • of his game goes through the inside7.2%
  • seconds per touch2.3s
  • dribbles per touch1.65
  • minutes with the ball1.4minutes
  • points per touch0.33#89/342
  • points per paint touch0.88
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 54 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made25.9per game
  • passes received26.4per game
  • passes received per pass made1.02
  • assists2.4per game
  • potential assists4.3per game
  • secondary assists0.4per game
  • free-throw assists0.2per game
  • points created6.2per game#167/414
  • % of passes ending in a basket9.4%
  • points created per point scored0.51
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives3.6per game#192/414
  • points1.5per game
  • passes made1.6per game
  • assists0.5per game
  • turnovers0.2per game
  • shooting foul0.2per game
  • attempts1.4per game
  • free throws0.5per game
  • FG%40.0%
  • passes45.6%
  • % ending in a turnover6.7%not stable year to year
  • % ending in a foul6.7%
  • points per drive0.42

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 54 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS70.7%

CATCH & SHOOT

sample: 54 games · CatchShoot
  • points5.2per game
  • attempts4.1per game
  • made1.8per game
  • FG%42.4%
  • effective FG%62.9%
  • threes attempted4.0per game
  • 3P%42.4%

PULL-UP

sample: 54 games · PullUpShot
  • points1.7per game
  • attempts1.7per game
  • made0.7per game
  • FG%40.7%
  • effective FG%50.0%
  • threes attempted0.7per game
  • 3P%45.9%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.66.3 %33.3 %33.3 %0.0
tight (2-4 ft)2.326.6 %50.8 %50.8 %0.00.0 %
open (4-6 ft)1.921.9 %48.1 %59.1 %1.236.5 %
wide open (6+ ft)4.045.1 %48.6 %68.9 %3.545.8 %
all shots8.8100.0 %48.1 %59.7 %4.743.1 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 54 games · Defense

RIM DEFENCE

sample: 54 games · Defense
  • shots defended2.2per game#193/414
  • made on those shots1.6per game
  • opponent FG%71.9%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.7per game
  • rebounds secured3.8per game
  • offensive chances1.7per game
  • defensive chances5.1per game
  • conversion rate57.2%#99/283
  • offensive conversion45.7%not stable year to year
  • defensive conversion59.5%
  • contested28.6%
  • average rebound distance8.9ft
  • average rebound distance (m)2.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft31.0 %3.32.265.5 %63.3 %2.2 %
less than 10 ft41.0 %4.32.558.5 %59.3 %-0.7 %
two-pointers57.8 %6.13.252.7 %54.6 %-1.9 %
more than 15 ft48.3 %5.12.038.8 %36.1 %2.7 %
three-pointers42.2 %4.51.839.4 %35.4 %4.0 %
all shots100.0 %10.65.047.1 %46.4 %0.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%59.6%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.