TRACKING INTELLIGENCE · TRACKING PROFILE
Jordan Poole
NOP · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 39 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance2.74km#186/414
- on offense1.45km
- on defense1.13km
- average speed6.5km/h
- speed on offense7.2km/h
- speed on defense5.8km/h
- km per minute0.11km per minute#344/414
- meters per minute114.0meters per minute
- minutes per game23.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 39 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches44.7per game
- front-court touches20.0per game
- % of touches in the frontcourt44.7%
- touches per minute1.9per minute
- paint touches0.2per game#393/414
- elbow touches0.1per game#379/414
- post touches0.0per game
- of his game goes through the inside1.5%
- seconds per touch4.1s
- dribbles per touch3.61
- minutes with the ball3.1minutes
- points per touch0.30#128/342
- points per paint touch0.89
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 39 games · PassingHe receives far more than he gives: he is where the play ends.
- passes made28.8per game
- passes received37.9per game
- passes received per pass made1.32
- assists3.1per game
- potential assists5.4per game
- secondary assists0.4per game
- free-throw assists0.5per game
- points created7.7per game#119/414
- % of passes ending in a basket10.6%
- points created per point scored0.57
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives6.0per game#113/414
- points2.9per game
- passes made2.6per game
- assists0.5per game
- turnovers0.4per game
- shooting foul0.6per game
- attempts2.3per game
- free throws1.2per game
- FG%38.9%
- passes43.2%
- % ending in a turnover6.0%not stable year to year
- % ending in a foul9.8%
- points per drive0.48
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 39 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS47.6%
CATCH & SHOOT
sample: 39 games · CatchShoot- points3.9per game
- attempts3.9per game
- made1.3per game
- FG%33.6%
- effective FG%50.3%
- threes attempted3.9per game
- 3P%33.8%
PULL-UP
sample: 39 games · PullUpShot- points3.8per game
- attempts4.3per game
- made1.4per game
- FG%32.3%
- effective FG%44.9%
- threes attempted3.4per game
- 3P%32.1%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.7 | 5.9 % | 42.3 % | 44.2 % | 0.1 | 50.0 % |
| tight (2-4 ft) | 3.3 | 29.1 % | 34.9 % | 38.4 % | 1.0 | 24.3 % |
| open (4-6 ft) | 3.8 | 33.6 % | 32.9 % | 43.6 % | 3.1 | 26.7 % |
| wide open (6+ ft) | 3.6 | 31.5 % | 42.9 % | 62.1 % | 3.3 | 41.9 % |
| all shots | 11.4 | 100.0 % | 37.2 % | 48.0 % | 7.4 | 33.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 39 games · DefenseRIM DEFENCE
sample: 39 games · Defense- shots defended1.7per game#279/414
- made on those shots1.2per game
- opponent FG%67.2%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances4.0per game
- rebounds secured2.0per game
- offensive chances1.0per game
- defensive chances3.1per game
- conversion rate49.7%
- offensive conversion25.0%not stable year to year
- defensive conversion56.2%
- contested16.9%
- average rebound distance11.1ft
- average rebound distance (m)3.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 37.3 % | 3.3 | 2.1 | 64.8 % | 62.9 % | 1.9 % |
| less than 10 ft | 44.3 % | 3.9 | 2.4 | 61.8 % | 59.0 % | 2.9 % |
| two-pointers | 56.9 % | 5.0 | 2.9 | 57.4 % | 54.1 % | 3.4 % |
| more than 15 ft | 48.7 % | 4.3 | 1.4 | 32.9 % | 36.7 % | -3.7 % |
| three-pointers | 43.1 % | 3.8 | 1.3 | 33.1 % | 36.4 % | -3.3 % |
| all shots | 100.0 % | 8.8 | 4.1 | 46.9 % | 45.7 % | 1.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%48.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
