SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Jordan Poole

NOP · Guard · NBA 2025-26

Jordan Poole

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season39 box-score gamesTracking in 39 of 39 games

MOVEMENT

sample: 39 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance2.74km#186/414
  • on offense1.45km
  • on defense1.13km
  • average speed6.5km/h
  • speed on offense7.2km/h
  • speed on defense5.8km/h
  • km per minute0.11km per minute#344/414
  • meters per minute114.0meters per minute
  • minutes per game23.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 39 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches44.7per game
  • front-court touches20.0per game
  • % of touches in the frontcourt44.7%
  • touches per minute1.9per minute
  • paint touches0.2per game#393/414
  • elbow touches0.1per game#379/414
  • post touches0.0per game
  • of his game goes through the inside1.5%
  • seconds per touch4.1s
  • dribbles per touch3.61
  • minutes with the ball3.1minutes
  • points per touch0.30#128/342
  • points per paint touch0.89
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 39 games · Passing

He receives far more than he gives: he is where the play ends.

  • passes made28.8per game
  • passes received37.9per game
  • passes received per pass made1.32
  • assists3.1per game
  • potential assists5.4per game
  • secondary assists0.4per game
  • free-throw assists0.5per game
  • points created7.7per game#119/414
  • % of passes ending in a basket10.6%
  • points created per point scored0.57
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives6.0per game#113/414
  • points2.9per game
  • passes made2.6per game
  • assists0.5per game
  • turnovers0.4per game
  • shooting foul0.6per game
  • attempts2.3per game
  • free throws1.2per game
  • FG%38.9%
  • passes43.2%
  • % ending in a turnover6.0%not stable year to year
  • % ending in a foul9.8%
  • points per drive0.48

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 39 games · CatchShoot

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • HOW IT CREATES ITS SHOTS47.6%

CATCH & SHOOT

sample: 39 games · CatchShoot
  • points3.9per game
  • attempts3.9per game
  • made1.3per game
  • FG%33.6%
  • effective FG%50.3%
  • threes attempted3.9per game
  • 3P%33.8%

PULL-UP

sample: 39 games · PullUpShot
  • points3.8per game
  • attempts4.3per game
  • made1.4per game
  • FG%32.3%
  • effective FG%44.9%
  • threes attempted3.4per game
  • 3P%32.1%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.75.9 %42.3 %44.2 %0.150.0 %
tight (2-4 ft)3.329.1 %34.9 %38.4 %1.024.3 %
open (4-6 ft)3.833.6 %32.9 %43.6 %3.126.7 %
wide open (6+ ft)3.631.5 %42.9 %62.1 %3.341.9 %
all shots11.4100.0 %37.2 %48.0 %7.433.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 39 games · Defense

RIM DEFENCE

sample: 39 games · Defense
  • shots defended1.7per game#279/414
  • made on those shots1.2per game
  • opponent FG%67.2%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.0per game
  • rebounds secured2.0per game
  • offensive chances1.0per game
  • defensive chances3.1per game
  • conversion rate49.7%
  • offensive conversion25.0%not stable year to year
  • defensive conversion56.2%
  • contested16.9%
  • average rebound distance11.1ft
  • average rebound distance (m)3.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft37.3 %3.32.164.8 %62.9 %1.9 %
less than 10 ft44.3 %3.92.461.8 %59.0 %2.9 %
two-pointers56.9 %5.02.957.4 %54.1 %3.4 %
more than 15 ft48.7 %4.31.432.9 %36.7 %-3.7 %
three-pointers43.1 %3.81.333.1 %36.4 %-3.3 %
all shots100.0 %8.84.146.9 %45.7 %1.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%48.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.