TRACKING INTELLIGENCE · TRACKING PROFILE
Neemias Queta
BOS · Center · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 76 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance2.90km#166/414
- on offense1.61km
- on defense1.29km
- average speed6.8km/h
- speed on offense7.1km/h
- speed on defense6.5km/h
- km per minute0.11km per minute#343/414
- meters per minute114.0meters per minute
- minutes per game25.3minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 76 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches35.0per game
- front-court touches22.0per game
- % of touches in the frontcourt62.9%
- touches per minute1.4per minute
- paint touches8.3per game#7/414
- elbow touches2.5per game#23/414
- post touches0.2per game
- of his game goes through the inside50.0%
- seconds per touch1.7s
- dribbles per touch0.57
- minutes with the ball1.0minutes
- points per touch0.29#145/342
- points per paint touch0.99
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 76 games · PassingHe gives more than he receives: the play starts with him.
- passes made25.8per game
- passes received20.2per game
- passes received per pass made0.78
- assists1.7per game
- potential assists2.6per game
- secondary assists0.2per game
- free-throw assists0.1per game
- points created4.3per game#236/414
- % of passes ending in a basket6.4%
- points created per point scored0.42
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.8per game#349/414
- points0.6per game
- passes made0.1per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.6per game
- free throws0.1per game
- FG%48.8%
- passes14.8%
- % ending in a turnover4.9%not stable year to year
- % ending in a foul4.9%
- points per drive0.75
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 76 games · CatchShoot- HOW IT CREATES ITS SHOTS60.0%
CATCH & SHOOT
sample: 76 games · CatchShoot- points0.3per game
- attempts0.3per game
- made0.1per game
- FG%40.9%
- effective FG%43.2%
- threes attempted0.1per game
- 3P%16.7%
PULL-UP
sample: 76 games · PullUpShot- points0.0per game
- attempts0.2per game
- made0.0per game
- FG%0.0%
- effective FG%0.0%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.0 | 15.8 % | 59.5 % | 59.5 % | 0.0 | — |
| tight (2-4 ft) | 4.0 | 60.3 % | 65.8 % | 65.8 % | 0.0 | — |
| open (4-6 ft) | 1.3 | 19.8 % | 68.7 % | 69.2 % | 0.0 | 50.0 % |
| wide open (6+ ft) | 0.3 | 4.0 % | 65.0 % | 65.0 % | 0.1 | 0.0 % |
| all shots | 6.6 | 100.0 % | 65.3 % | 65.4 % | 0.1 | 12.5 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 76 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 76 games · Defense- shots defended4.6per game#33/414
- made on those shots2.6per game
- opponent FG%57.8%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances16.4per game
- rebounds secured8.4per game
- offensive chances6.6per game
- defensive chances9.9per game
- conversion rate51.0%#234/283
- offensive conversion45.6%not stable year to year
- defensive conversion53.9%
- contested52.4%
- average rebound distance4.3ft
- average rebound distance (m)1.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 37.8 % | 5.0 | 2.7 | 54.2 % | 63.8 % | -9.6 % |
| less than 10 ft | 48.5 % | 6.5 | 3.3 | 51.1 % | 59.9 % | -8.7 % |
| two-pointers | 66.5 % | 8.9 | 4.4 | 49.2 % | 55.8 % | -6.6 % |
| more than 15 ft | 43.1 % | 5.8 | 2.1 | 36.9 % | 36.0 % | 0.9 % |
| three-pointers | 33.5 % | 4.5 | 1.6 | 35.5 % | 35.2 % | 0.3 % |
| all shots | 100.0 % | 13.3 | 6.0 | 44.6 % | 48.7 % | -4.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%65.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
