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TRACKING INTELLIGENCE · TRACKING PROFILE

Neemias Queta

BOS · Center · NBA 2025-26

Neemias Queta

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season76 box-score gamesTracking in 76 of 76 games

MOVEMENT

sample: 76 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance2.90km#166/414
  • on offense1.61km
  • on defense1.29km
  • average speed6.8km/h
  • speed on offense7.1km/h
  • speed on defense6.5km/h
  • km per minute0.11km per minute#343/414
  • meters per minute114.0meters per minute
  • minutes per game25.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 76 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches35.0per game
  • front-court touches22.0per game
  • % of touches in the frontcourt62.9%
  • touches per minute1.4per minute
  • paint touches8.3per game#7/414
  • elbow touches2.5per game#23/414
  • post touches0.2per game
  • of his game goes through the inside50.0%
  • seconds per touch1.7s
  • dribbles per touch0.57
  • minutes with the ball1.0minutes
  • points per touch0.29#145/342
  • points per paint touch0.99
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 76 games · Passing

He gives more than he receives: the play starts with him.

  • passes made25.8per game
  • passes received20.2per game
  • passes received per pass made0.78
  • assists1.7per game
  • potential assists2.6per game
  • secondary assists0.2per game
  • free-throw assists0.1per game
  • points created4.3per game#236/414
  • % of passes ending in a basket6.4%
  • points created per point scored0.42
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.8per game#349/414
  • points0.6per game
  • passes made0.1per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.6per game
  • free throws0.1per game
  • FG%48.8%
  • passes14.8%
  • % ending in a turnover4.9%not stable year to year
  • % ending in a foul4.9%
  • points per drive0.75

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 76 games · CatchShoot
  • HOW IT CREATES ITS SHOTS60.0%

CATCH & SHOOT

sample: 76 games · CatchShoot
  • points0.3per game
  • attempts0.3per game
  • made0.1per game
  • FG%40.9%
  • effective FG%43.2%
  • threes attempted0.1per game
  • 3P%16.7%

PULL-UP

sample: 76 games · PullUpShot
  • points0.0per game
  • attempts0.2per game
  • made0.0per game
  • FG%0.0%
  • effective FG%0.0%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.015.8 %59.5 %59.5 %0.0
tight (2-4 ft)4.060.3 %65.8 %65.8 %0.0
open (4-6 ft)1.319.8 %68.7 %69.2 %0.050.0 %
wide open (6+ ft)0.34.0 %65.0 %65.0 %0.10.0 %
all shots6.6100.0 %65.3 %65.4 %0.112.5 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 76 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 76 games · Defense
  • shots defended4.6per game#33/414
  • made on those shots2.6per game
  • opponent FG%57.8%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances16.4per game
  • rebounds secured8.4per game
  • offensive chances6.6per game
  • defensive chances9.9per game
  • conversion rate51.0%#234/283
  • offensive conversion45.6%not stable year to year
  • defensive conversion53.9%
  • contested52.4%
  • average rebound distance4.3ft
  • average rebound distance (m)1.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft37.8 %5.02.754.2 %63.8 %-9.6 %
less than 10 ft48.5 %6.53.351.1 %59.9 %-8.7 %
two-pointers66.5 %8.94.449.2 %55.8 %-6.6 %
more than 15 ft43.1 %5.82.136.9 %36.0 %0.9 %
three-pointers33.5 %4.51.635.5 %35.2 %0.3 %
all shots100.0 %13.36.044.6 %48.7 %-4.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%65.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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