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TRACKING INTELLIGENCE · TRACKING PROFILE

Naz Reid

MIN · Center-Forward · NBA 2025-26

Naz Reid

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season77 box-score gamesTracking in 77 of 77 games

MOVEMENT

sample: 77 games · SpeedDistance
  • distance3.06km#148/414
  • on offense1.61km
  • on defense1.45km
  • average speed6.9km/h
  • speed on offense7.3km/h
  • speed on defense6.4km/h
  • km per minute0.12km per minute#292/414
  • meters per minute117.0meters per minute
  • minutes per game26.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 77 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches50.1per game
  • front-court touches25.4per game
  • % of touches in the frontcourt50.7%
  • touches per minute1.9per minute
  • paint touches1.6per game#173/414
  • elbow touches0.7per game#154/414
  • post touches1.1per game
  • of his game goes through the inside13.4%
  • seconds per touch1.8s
  • dribbles per touch1.06
  • minutes with the ball1.5minutes
  • points per touch0.27#186/342
  • points per paint touch0.89
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 77 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made35.6per game
  • passes received29.3per game
  • passes received per pass made0.82
  • assists2.2per game
  • potential assists3.3per game
  • secondary assists0.3per game
  • free-throw assists0.1per game
  • points created5.7per game#184/414
  • % of passes ending in a basket6.2%
  • points created per point scored0.42
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he drives to finish: he almost always ends the play himself.

  • drives3.8per game#182/414
  • points2.9per game
  • passes made0.7per game
  • assists0.3per game
  • turnovers0.3per game
  • shooting foul0.3per game
  • attempts2.4per game
  • free throws0.6per game
  • FG%50.3%
  • passes19.5%
  • % ending in a turnover8.9%not stable year to year
  • % ending in a foul8.6%
  • points per drive0.76

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 77 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS66.7%

CATCH & SHOOT

sample: 77 games · CatchShoot
  • points5.3per game
  • attempts4.6per game
  • made1.8per game
  • FG%38.9%
  • effective FG%57.3%
  • threes attempted4.5per game
  • 3P%38.1%

PULL-UP

sample: 77 games · PullUpShot
  • points2.0per game
  • attempts2.3per game
  • made0.8per game
  • FG%34.4%
  • effective FG%42.5%
  • threes attempted1.2per game
  • 3P%30.2%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.54.7 %45.0 %45.0 %0.0
tight (2-4 ft)4.137.1 %53.6 %54.4 %0.322.7 %
open (4-6 ft)2.824.9 %44.9 %57.5 %1.937.5 %
wide open (6+ ft)3.733.3 %37.4 %55.2 %3.636.8 %
all shots11.2100.0 %45.6 %55.0 %5.836.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 77 games · Defense

RIM DEFENCE

sample: 77 games · Defense
  • shots defended3.6per game#63/414
  • made on those shots2.1per game
  • opponent FG%60.2%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances10.2per game
  • rebounds secured6.1per game
  • offensive chances2.7per game
  • defensive chances8.0per game
  • conversion rate59.9%#48/283
  • offensive conversion41.3%not stable year to year
  • defensive conversion62.6%
  • contested37.8%
  • average rebound distance5.3ft
  • average rebound distance (m)1.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft43.9 %4.52.759.9 %64.0 %-4.2 %
less than 10 ft53.3 %5.53.055.0 %60.0 %-5.0 %
two-pointers65.7 %6.83.552.1 %55.7 %-3.6 %
more than 15 ft41.1 %4.31.637.3 %36.8 %0.5 %
three-pointers34.3 %3.61.336.3 %36.0 %0.3 %
all shots100.0 %10.34.846.7 %47.4 %-0.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%54.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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