TRACKING INTELLIGENCE · TRACKING PROFILE
Naz Reid
MIN · Center-Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 77 games · SpeedDistance- distance3.06km#148/414
- on offense1.61km
- on defense1.45km
- average speed6.9km/h
- speed on offense7.3km/h
- speed on defense6.4km/h
- km per minute0.12km per minute#292/414
- meters per minute117.0meters per minute
- minutes per game26.1minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 77 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches50.1per game
- front-court touches25.4per game
- % of touches in the frontcourt50.7%
- touches per minute1.9per minute
- paint touches1.6per game#173/414
- elbow touches0.7per game#154/414
- post touches1.1per game
- of his game goes through the inside13.4%
- seconds per touch1.8s
- dribbles per touch1.06
- minutes with the ball1.5minutes
- points per touch0.27#186/342
- points per paint touch0.89
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 77 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made35.6per game
- passes received29.3per game
- passes received per pass made0.82
- assists2.2per game
- potential assists3.3per game
- secondary assists0.3per game
- free-throw assists0.1per game
- points created5.7per game#184/414
- % of passes ending in a basket6.2%
- points created per point scored0.42
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he drives to finish: he almost always ends the play himself.
- drives3.8per game#182/414
- points2.9per game
- passes made0.7per game
- assists0.3per game
- turnovers0.3per game
- shooting foul0.3per game
- attempts2.4per game
- free throws0.6per game
- FG%50.3%
- passes19.5%
- % ending in a turnover8.9%not stable year to year
- % ending in a foul8.6%
- points per drive0.76
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 77 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS66.7%
CATCH & SHOOT
sample: 77 games · CatchShoot- points5.3per game
- attempts4.6per game
- made1.8per game
- FG%38.9%
- effective FG%57.3%
- threes attempted4.5per game
- 3P%38.1%
PULL-UP
sample: 77 games · PullUpShot- points2.0per game
- attempts2.3per game
- made0.8per game
- FG%34.4%
- effective FG%42.5%
- threes attempted1.2per game
- 3P%30.2%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.5 | 4.7 % | 45.0 % | 45.0 % | 0.0 | — |
| tight (2-4 ft) | 4.1 | 37.1 % | 53.6 % | 54.4 % | 0.3 | 22.7 % |
| open (4-6 ft) | 2.8 | 24.9 % | 44.9 % | 57.5 % | 1.9 | 37.5 % |
| wide open (6+ ft) | 3.7 | 33.3 % | 37.4 % | 55.2 % | 3.6 | 36.8 % |
| all shots | 11.2 | 100.0 % | 45.6 % | 55.0 % | 5.8 | 36.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 77 games · DefenseRIM DEFENCE
sample: 77 games · Defense- shots defended3.6per game#63/414
- made on those shots2.1per game
- opponent FG%60.2%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances10.2per game
- rebounds secured6.1per game
- offensive chances2.7per game
- defensive chances8.0per game
- conversion rate59.9%#48/283
- offensive conversion41.3%not stable year to year
- defensive conversion62.6%
- contested37.8%
- average rebound distance5.3ft
- average rebound distance (m)1.6m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 43.9 % | 4.5 | 2.7 | 59.9 % | 64.0 % | -4.2 % |
| less than 10 ft | 53.3 % | 5.5 | 3.0 | 55.0 % | 60.0 % | -5.0 % |
| two-pointers | 65.7 % | 6.8 | 3.5 | 52.1 % | 55.7 % | -3.6 % |
| more than 15 ft | 41.1 % | 4.3 | 1.6 | 37.3 % | 36.8 % | 0.5 % |
| three-pointers | 34.3 % | 3.6 | 1.3 | 36.3 % | 36.0 % | 0.3 % |
| all shots | 100.0 % | 10.3 | 4.8 | 46.7 % | 47.4 % | -0.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%54.9%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
