TRACKING INTELLIGENCE · TRACKING PROFILE
Matisse Thybulle
POR · Guard-Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 30 games · SpeedDistance- distance1.93km#314/414
- on offense0.97km
- on defense0.97km
- average speed7.0km/h
- speed on offense7.2km/h
- speed on defense6.7km/h
- km per minute0.12km per minute#201/414
- meters per minute121.0meters per minute
- minutes per game16.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 30 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches21.4per game
- front-court touches12.4per game
- % of touches in the frontcourt57.9%
- touches per minute1.3per minute
- paint touches0.4per game#355/414
- elbow touches0.3per game#282/414
- post touches0.0per game
- of his game goes through the inside5.6%
- seconds per touch1.7s
- dribbles per touch1.12
- minutes with the ball0.6minutes
- points per touch0.27#186/342
- points per paint touch0.15
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 30 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made15.2per game
- passes received12.3per game
- passes received per pass made0.81
- assists0.9per game
- potential assists1.6per game
- secondary assists0.2per game
- free-throw assists0.1per game
- points created2.3per game#351/414
- % of passes ending in a basket5.9%
- points created per point scored0.40
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives2.2per game#254/414
- points1.0per game
- passes made0.9per game
- assists0.3per game
- turnovers0.2per game
- shooting foul0.2per game
- attempts0.8per game
- free throws0.5per game
- FG%36.0%
- passes39.4%
- % ending in a turnover10.6%not stable year to year
- % ending in a foul10.6%
- points per drive0.45
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 30 games · CatchShoot- HOW IT CREATES ITS SHOTS87.5%
CATCH & SHOOT
sample: 30 games · CatchShoot- points3.3per game
- attempts2.8per game
- made1.1per game
- FG%39.3%
- effective FG%58.3%
- threes attempted2.8per game
- 3P%38.6%
PULL-UP
sample: 30 games · PullUpShot- points0.5per game
- attempts0.4per game
- made0.2per game
- FG%41.7%
- effective FG%62.5%
- threes attempted0.3per game
- 3P%50.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 3.7 % | 40.0 % | 40.0 % | 0.0 | — |
| tight (2-4 ft) | 1.0 | 22.4 % | 43.3 % | 43.3 % | 0.1 | 0.0 % |
| open (4-6 ft) | 0.9 | 20.9 % | 42.9 % | 58.9 % | 0.8 | 36.0 % |
| wide open (6+ ft) | 2.4 | 53.0 % | 43.7 % | 63.4 % | 2.2 | 42.4 % |
| all shots | 4.5 | 100.0 % | 43.3 % | 57.1 % | 3.1 | 39.8 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 30 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 30 games · Defense- shots defended0.7per game#395/414
- made on those shots0.7per game
- opponent FG%100.0%not stable year to year
- rim shots defended per minute0.0per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances3.3per game
- rebounds secured2.0per game
- offensive chances1.0per game
- defensive chances2.4per game
- conversion rate59.6%
- offensive conversion54.8%not stable year to year
- defensive conversion59.2%
- contested20.3%
- average rebound distance10.2ft
- average rebound distance (m)3.1m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 32.4 % | 1.7 | 1.1 | 64.6 % | 62.7 % | 1.8 % |
| less than 10 ft | 41.2 % | 2.1 | 1.3 | 62.3 % | 58.9 % | 3.4 % |
| two-pointers | 60.8 % | 3.1 | 1.6 | 50.0 % | 54.5 % | -4.5 % |
| more than 15 ft | 45.3 % | 2.3 | 0.6 | 25.4 % | 36.8 % | -11.4 % |
| three-pointers | 39.2 % | 2.0 | 0.5 | 22.4 % | 36.5 % | -14.1 % |
| all shots | 100.0 % | 5.1 | 2.0 | 39.2 % | 46.3 % | -7.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%57.1%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
