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TRACKING INTELLIGENCE · TRACKING PROFILE

Matisse Thybulle

POR · Guard-Forward · NBA 2025-26

Matisse Thybulle

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season30 box-score gamesTracking in 30 of 30 games

MOVEMENT

sample: 30 games · SpeedDistance
  • distance1.93km#314/414
  • on offense0.97km
  • on defense0.97km
  • average speed7.0km/h
  • speed on offense7.2km/h
  • speed on defense6.7km/h
  • km per minute0.12km per minute#201/414
  • meters per minute121.0meters per minute
  • minutes per game16.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 30 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches21.4per game
  • front-court touches12.4per game
  • % of touches in the frontcourt57.9%
  • touches per minute1.3per minute
  • paint touches0.4per game#355/414
  • elbow touches0.3per game#282/414
  • post touches0.0per game
  • of his game goes through the inside5.6%
  • seconds per touch1.7s
  • dribbles per touch1.12
  • minutes with the ball0.6minutes
  • points per touch0.27#186/342
  • points per paint touch0.15
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 30 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made15.2per game
  • passes received12.3per game
  • passes received per pass made0.81
  • assists0.9per game
  • potential assists1.6per game
  • secondary assists0.2per game
  • free-throw assists0.1per game
  • points created2.3per game#351/414
  • % of passes ending in a basket5.9%
  • points created per point scored0.40
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives2.2per game#254/414
  • points1.0per game
  • passes made0.9per game
  • assists0.3per game
  • turnovers0.2per game
  • shooting foul0.2per game
  • attempts0.8per game
  • free throws0.5per game
  • FG%36.0%
  • passes39.4%
  • % ending in a turnover10.6%not stable year to year
  • % ending in a foul10.6%
  • points per drive0.45

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 30 games · CatchShoot
  • HOW IT CREATES ITS SHOTS87.5%

CATCH & SHOOT

sample: 30 games · CatchShoot
  • points3.3per game
  • attempts2.8per game
  • made1.1per game
  • FG%39.3%
  • effective FG%58.3%
  • threes attempted2.8per game
  • 3P%38.6%

PULL-UP

sample: 30 games · PullUpShot
  • points0.5per game
  • attempts0.4per game
  • made0.2per game
  • FG%41.7%
  • effective FG%62.5%
  • threes attempted0.3per game
  • 3P%50.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.23.7 %40.0 %40.0 %0.0
tight (2-4 ft)1.022.4 %43.3 %43.3 %0.10.0 %
open (4-6 ft)0.920.9 %42.9 %58.9 %0.836.0 %
wide open (6+ ft)2.453.0 %43.7 %63.4 %2.242.4 %
all shots4.5100.0 %43.3 %57.1 %3.139.8 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 30 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 30 games · Defense
  • shots defended0.7per game#395/414
  • made on those shots0.7per game
  • opponent FG%100.0%not stable year to year
  • rim shots defended per minute0.0per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances3.3per game
  • rebounds secured2.0per game
  • offensive chances1.0per game
  • defensive chances2.4per game
  • conversion rate59.6%
  • offensive conversion54.8%not stable year to year
  • defensive conversion59.2%
  • contested20.3%
  • average rebound distance10.2ft
  • average rebound distance (m)3.1m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft32.4 %1.71.164.6 %62.7 %1.8 %
less than 10 ft41.2 %2.11.362.3 %58.9 %3.4 %
two-pointers60.8 %3.11.650.0 %54.5 %-4.5 %
more than 15 ft45.3 %2.30.625.4 %36.8 %-11.4 %
three-pointers39.2 %2.00.522.4 %36.5 %-14.1 %
all shots100.0 %5.12.039.2 %46.3 %-7.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%57.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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