TRACKING INTELLIGENCE · TRACKING PROFILE
Grant Williams
CHA · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 36 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance2.25km#270/414
- on offense1.29km
- on defense0.97km
- average speed6.4km/h
- speed on offense6.6km/h
- speed on defense6.2km/h
- km per minute0.11km per minute#354/414
- meters per minute114.0meters per minute
- minutes per game19.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 36 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches27.1per game
- front-court touches16.7per game
- % of touches in the frontcourt61.6%
- touches per minute1.4per minute
- paint touches1.5per game#187/414
- elbow touches0.4per game#246/414
- post touches0.3per game
- of his game goes through the inside13.2%
- seconds per touch1.7s
- dribbles per touch0.55
- minutes with the ball0.8minutes
- points per touch0.26#208/342
- points per paint touch0.44
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 36 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made19.9per game
- passes received16.4per game
- passes received per pass made0.82
- assists1.6per game
- potential assists3.0per game
- secondary assists0.3per game
- free-throw assists0.1per game
- points created4.2per game#242/414
- % of passes ending in a basket7.8%
- points created per point scored0.60
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.0per game#333/414
- points0.4per game
- passes made0.4per game
- assists0.2per game
- turnovers0.1per game
- shooting foul0.0per game
- attempts0.4per game
- free throws0.1per game
- FG%40.0%
- passes41.7%
- % ending in a turnover11.1%not stable year to year
- % ending in a foul2.8%
- points per drive0.40
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 36 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS78.6%
CATCH & SHOOT
sample: 36 games · CatchShoot- points4.1per game
- attempts3.3per game
- made1.4per game
- FG%42.5%
- effective FG%61.7%
- threes attempted3.2per game
- 3P%40.0%
PULL-UP
sample: 36 games · PullUpShot- points0.8per game
- attempts0.9per game
- made0.3per game
- FG%35.3%
- effective FG%44.1%
- threes attempted0.5per game
- 3P%35.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 3.8 % | 42.9 % | 42.9 % | 0.0 | — |
| tight (2-4 ft) | 0.9 | 16.9 % | 41.9 % | 43.5 % | 0.3 | 11.1 % |
| open (4-6 ft) | 1.7 | 33.9 % | 41.9 % | 57.3 % | 1.3 | 39.6 % |
| wide open (6+ ft) | 2.3 | 45.4 % | 43.4 % | 62.7 % | 2.1 | 41.6 % |
| all shots | 5.1 | 100.0 % | 42.6 % | 56.8 % | 3.7 | 38.8 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 36 games · DefenseRIM DEFENCE
sample: 36 games · Defense- shots defended2.0per game#227/414
- made on those shots1.3per game
- opponent FG%66.2%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances7.7per game
- rebounds secured4.0per game
- offensive chances2.5per game
- defensive chances5.4per game
- conversion rate51.6%#224/283
- offensive conversion50.0%not stable year to year
- defensive conversion49.7%
- contested47.2%
- average rebound distance6.6ft
- average rebound distance (m)2.0m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 30.4 % | 2.6 | 1.5 | 58.1 % | 62.8 % | -4.7 % |
| less than 10 ft | 41.5 % | 3.5 | 1.8 | 52.0 % | 58.5 % | -6.5 % |
| two-pointers | 54.9 % | 4.7 | 2.1 | 45.8 % | 54.3 % | -8.5 % |
| more than 15 ft | 50.3 % | 4.3 | 1.2 | 27.9 % | 36.2 % | -8.3 % |
| three-pointers | 45.1 % | 3.8 | 1.1 | 28.3 % | 35.7 % | -7.4 % |
| all shots | 100.0 % | 8.5 | 3.2 | 37.9 % | 46.6 % | -8.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%56.8%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
