SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Grant Williams

CHA · Forward · NBA 2025-26

Grant Williams

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season36 box-score gamesTracking in 36 of 36 games

MOVEMENT

sample: 36 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance2.25km#270/414
  • on offense1.29km
  • on defense0.97km
  • average speed6.4km/h
  • speed on offense6.6km/h
  • speed on defense6.2km/h
  • km per minute0.11km per minute#354/414
  • meters per minute114.0meters per minute
  • minutes per game19.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 36 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches27.1per game
  • front-court touches16.7per game
  • % of touches in the frontcourt61.6%
  • touches per minute1.4per minute
  • paint touches1.5per game#187/414
  • elbow touches0.4per game#246/414
  • post touches0.3per game
  • of his game goes through the inside13.2%
  • seconds per touch1.7s
  • dribbles per touch0.55
  • minutes with the ball0.8minutes
  • points per touch0.26#208/342
  • points per paint touch0.44
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 36 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made19.9per game
  • passes received16.4per game
  • passes received per pass made0.82
  • assists1.6per game
  • potential assists3.0per game
  • secondary assists0.3per game
  • free-throw assists0.1per game
  • points created4.2per game#242/414
  • % of passes ending in a basket7.8%
  • points created per point scored0.60
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.0per game#333/414
  • points0.4per game
  • passes made0.4per game
  • assists0.2per game
  • turnovers0.1per game
  • shooting foul0.0per game
  • attempts0.4per game
  • free throws0.1per game
  • FG%40.0%
  • passes41.7%
  • % ending in a turnover11.1%not stable year to year
  • % ending in a foul2.8%
  • points per drive0.40

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 36 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS78.6%

CATCH & SHOOT

sample: 36 games · CatchShoot
  • points4.1per game
  • attempts3.3per game
  • made1.4per game
  • FG%42.5%
  • effective FG%61.7%
  • threes attempted3.2per game
  • 3P%40.0%

PULL-UP

sample: 36 games · PullUpShot
  • points0.8per game
  • attempts0.9per game
  • made0.3per game
  • FG%35.3%
  • effective FG%44.1%
  • threes attempted0.5per game
  • 3P%35.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.23.8 %42.9 %42.9 %0.0
tight (2-4 ft)0.916.9 %41.9 %43.5 %0.311.1 %
open (4-6 ft)1.733.9 %41.9 %57.3 %1.339.6 %
wide open (6+ ft)2.345.4 %43.4 %62.7 %2.141.6 %
all shots5.1100.0 %42.6 %56.8 %3.738.8 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 36 games · Defense

RIM DEFENCE

sample: 36 games · Defense
  • shots defended2.0per game#227/414
  • made on those shots1.3per game
  • opponent FG%66.2%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances7.7per game
  • rebounds secured4.0per game
  • offensive chances2.5per game
  • defensive chances5.4per game
  • conversion rate51.6%#224/283
  • offensive conversion50.0%not stable year to year
  • defensive conversion49.7%
  • contested47.2%
  • average rebound distance6.6ft
  • average rebound distance (m)2.0m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft30.4 %2.61.558.1 %62.8 %-4.7 %
less than 10 ft41.5 %3.51.852.0 %58.5 %-6.5 %
two-pointers54.9 %4.72.145.8 %54.3 %-8.5 %
more than 15 ft50.3 %4.31.227.9 %36.2 %-8.3 %
three-pointers45.1 %3.81.128.3 %35.7 %-7.4 %
all shots100.0 %8.53.237.9 %46.6 %-8.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%56.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.