TRACKING INTELLIGENCE · TRACKING PROFILE
Dean Wade
CLE · Forward-Center · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 59 games · SpeedDistance- distance2.74km#186/414
- on offense1.45km
- on defense1.29km
- average speed7.3km/h
- speed on offense7.7km/h
- speed on defense6.9km/h
- km per minute0.12km per minute#152/414
- meters per minute123.0meters per minute
- minutes per game22.3minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 59 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches28.5per game
- front-court touches15.1per game
- % of touches in the frontcourt53.0%
- touches per minute1.3per minute
- paint touches1.4per game#198/414
- elbow touches0.6per game#177/414
- post touches0.0per game
- of his game goes through the inside13.2%
- seconds per touch1.5s
- dribbles per touch0.63
- minutes with the ball0.7minutes
- points per touch0.20#290/342
- points per paint touch0.62
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 59 games · PassingHe gives more than he receives: the play starts with him.
- passes made22.7per game
- passes received15.6per game
- passes received per pass made0.69
- assists1.5per game
- potential assists2.5per game
- secondary assists0.3per game
- free-throw assists0.1per game
- points created3.9per game#253/414
- % of passes ending in a basket6.6%
- points created per point scored0.67
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.5per game#292/414
- points0.4per game
- passes made1.1per game
- assists0.3per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts0.3per game
- free throws0.1per game
- FG%44.4%
- passes70.5%
- % ending in a turnover4.5%not stable year to year
- % ending in a foul3.4%
- points per drive0.27
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 59 games · CatchShoot- HOW IT CREATES ITS SHOTS91.4%
CATCH & SHOOT
sample: 59 games · CatchShoot- points3.5per game
- attempts3.2per game
- made1.2per game
- FG%36.5%
- effective FG%54.5%
- threes attempted3.2per game
- 3P%36.2%
PULL-UP
sample: 59 games · PullUpShot- points0.2per game
- attempts0.3per game
- made0.1per game
- FG%33.3%
- effective FG%43.3%
- threes attempted0.1per game
- 3P%42.9%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 4.0 % | 36.4 % | 36.4 % | 0.0 | — |
| tight (2-4 ft) | 0.9 | 19.4 % | 59.3 % | 60.2 % | 0.1 | 16.7 % |
| open (4-6 ft) | 1.5 | 32.7 % | 40.7 % | 54.4 % | 1.3 | 33.8 % |
| wide open (6+ ft) | 2.1 | 43.9 % | 40.2 % | 58.6 % | 2.0 | 38.8 % |
| all shots | 4.7 | 100.0 % | 43.9 % | 56.7 % | 3.3 | 36.2 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 59 games · DefenseRIM DEFENCE
sample: 59 games · Defense- shots defended2.8per game#119/414
- made on those shots1.8per game
- opponent FG%66.9%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances8.4per game
- rebounds secured4.2per game
- offensive chances2.5per game
- defensive chances6.1per game
- conversion rate50.0%#247/283
- offensive conversion36.3%not stable year to year
- defensive conversion54.3%
- contested28.3%
- average rebound distance6.8ft
- average rebound distance (m)2.1m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 36.9 % | 3.6 | 2.2 | 60.1 % | 62.9 % | -2.8 % |
| less than 10 ft | 48.9 % | 4.8 | 2.6 | 53.6 % | 58.3 % | -4.6 % |
| two-pointers | 69.3 % | 6.7 | 3.3 | 49.6 % | 53.7 % | -4.1 % |
| more than 15 ft | 38.1 % | 3.7 | 1.3 | 34.4 % | 37.0 % | -2.6 % |
| three-pointers | 30.7 % | 3.0 | 1.0 | 32.9 % | 36.3 % | -3.3 % |
| all shots | 100.0 % | 9.7 | 4.3 | 44.5 % | 46.8 % | -2.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%56.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
