TRACKING INTELLIGENCE · TRACKING PROFILE
Javonte Green
DET · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 82 games · SpeedDistance- distance2.09km#292/414
- on offense1.13km
- on defense0.97km
- average speed6.8km/h
- speed on offense7.0km/h
- speed on defense6.6km/h
- km per minute0.12km per minute#248/414
- meters per minute119.0meters per minute
- minutes per game17.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 82 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches24.3per game
- front-court touches12.4per game
- % of touches in the frontcourt51.0%
- touches per minute1.4per minute
- paint touches1.5per game#187/414
- elbow touches0.6per game#177/414
- post touches0.0per game
- of his game goes through the inside16.9%
- seconds per touch1.6s
- dribbles per touch0.66
- minutes with the ball0.6minutes
- points per touch0.28#158/342
- points per paint touch0.72
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 82 games · PassingHe gives more than he receives: the play starts with him.
- passes made17.4per game
- passes received13.5per game
- passes received per pass made0.78
- assists0.7per game
- potential assists1.5per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created1.7per game#374/414
- % of passes ending in a basket3.9%
- points created per point scored0.25
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.6per game#359/414
- points0.3per game
- passes made0.2per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.3per game
- free throws0.1per game
- FG%35.7%
- passes30.8%
- % ending in a turnover5.8%not stable year to year
- % ending in a foul7.7%
- points per drive0.50
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 82 games · CatchShoot- HOW IT CREATES ITS SHOTS93.5%
CATCH & SHOOT
sample: 82 games · CatchShoot- points3.3per game
- attempts2.9per game
- made1.1per game
- FG%38.8%
- effective FG%57.8%
- threes attempted2.8per game
- 3P%38.6%
PULL-UP
sample: 82 games · PullUpShot- points0.1per game
- attempts0.2per game
- made0.0per game
- FG%18.8%
- effective FG%25.0%
- threes attempted0.1per game
- 3P%20.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 4.4 % | 44.4 % | 44.4 % | 0.0 | — |
| tight (2-4 ft) | 1.4 | 27.7 % | 45.6 % | 46.5 % | 0.1 | 33.3 % |
| open (4-6 ft) | 1.2 | 24.6 % | 47.5 % | 61.9 % | 0.9 | 38.2 % |
| wide open (6+ ft) | 2.2 | 43.3 % | 42.1 % | 59.6 % | 2.0 | 38.0 % |
| all shots | 5.0 | 100.0 % | 44.5 % | 55.8 % | 3.0 | 38.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 82 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 82 games · Defense- shots defended1.1per game#358/414
- made on those shots0.8per game
- opponent FG%73.1%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances5.0per game
- rebounds secured2.8per game
- offensive chances1.7per game
- defensive chances3.5per game
- conversion rate56.4%
- offensive conversion45.6%not stable year to year
- defensive conversion58.3%
- contested34.8%
- average rebound distance8.3ft
- average rebound distance (m)2.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 37.4 % | 2.3 | 1.3 | 56.1 % | 63.9 % | -7.8 % |
| less than 10 ft | 48.4 % | 3.0 | 1.6 | 54.5 % | 59.8 % | -5.2 % |
| two-pointers | 61.6 % | 3.8 | 2.0 | 52.6 % | 55.3 % | -2.7 % |
| more than 15 ft | 43.4 % | 2.7 | 1.1 | 39.2 % | 36.9 % | 2.2 % |
| three-pointers | 38.4 % | 2.4 | 0.9 | 37.0 % | 36.1 % | 0.9 % |
| all shots | 100.0 % | 6.2 | 2.9 | 46.6 % | 47.1 % | -0.5 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%56.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
