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TRACKING INTELLIGENCE · TRACKING PROFILE

Anthony Edwards

MIN · Guard · NBA 2025-26

Anthony Edwards

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season61 box-score gamesTracking in 61 of 61 games

MOVEMENT

sample: 61 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.86km#24/414
  • on offense2.09km
  • on defense1.77km
  • average speed6.4km/h
  • speed on offense7.0km/h
  • speed on defense5.9km/h
  • km per minute0.11km per minute#381/414
  • meters per minute110.0meters per minute
  • minutes per game35.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 61 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches72.5per game
  • front-court touches32.8per game
  • % of touches in the frontcourt45.2%
  • touches per minute2.1per minute
  • paint touches0.9per game#265/414
  • elbow touches0.5per game#210/414
  • post touches1.3per game
  • of his game goes through the inside8.2%
  • seconds per touch4.9s
  • dribbles per touch4.88
  • minutes with the ball6.0minutes
  • points per touch0.40#26/342
  • points per paint touch0.83
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 61 games · Passing

He receives far more than he gives: he is where the play ends.

  • passes made44.0per game
  • passes received58.0per game
  • passes received per pass made1.32
  • assists3.7per game
  • potential assists6.5per game
  • secondary assists0.9per game
  • free-throw assists0.4per game
  • points created9.6per game#79/414
  • % of passes ending in a basket8.4%
  • points created per point scored0.33
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he drives to finish: he almost always ends the play himself.

  • drives11.1per game#36/414
  • points10.1per game
  • passes made2.7per game
  • assists0.6per game
  • turnovers0.5per game
  • shooting foul1.7per game
  • attempts5.9per game
  • free throws3.3per game
  • FG%59.0%
  • passes24.4%
  • % ending in a turnover4.4%not stable year to year
  • % ending in a foul15.3%
  • points per drive0.91

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 61 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS17.6%

CATCH & SHOOT

sample: 61 games · CatchShoot
  • points3.5per game
  • attempts2.4per game
  • made1.2per game
  • FG%48.0%
  • effective FG%71.3%
  • threes attempted2.3per game
  • 3P%49.6%

PULL-UP

sample: 61 games · PullUpShot
  • points11.2per game
  • attempts11.2per game
  • made4.6per game
  • FG%40.7%
  • effective FG%50.1%
  • threes attempted6.0per game
  • 3P%35.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.05.0 %50.8 %51.6 %0.120.0 %
tight (2-4 ft)8.241.2 %51.8 %56.6 %2.138.1 %
open (4-6 ft)8.241.0 %44.3 %54.3 %4.437.3 %
wide open (6+ ft)2.512.7 %52.9 %69.4 %1.748.1 %
all shots20.0100.0 %48.8 %57.0 %8.339.6 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 61 games · Defense

RIM DEFENCE

sample: 61 games · Defense
  • shots defended2.7per game#135/414
  • made on those shots1.8per game
  • opponent FG%68.3%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances7.9per game
  • rebounds secured4.9per game
  • offensive chances1.3per game
  • defensive chances6.7per game
  • conversion rate62.2%#24/283
  • offensive conversion45.0%not stable year to year
  • defensive conversion64.7%
  • contested22.5%
  • average rebound distance8.0ft
  • average rebound distance (m)2.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft35.1 %4.02.664.8 %63.8 %1.0 %
less than 10 ft43.0 %4.93.060.5 %59.1 %1.4 %
two-pointers58.0 %6.63.654.5 %54.7 %-0.2 %
more than 15 ft47.1 %5.41.834.1 %36.7 %-2.5 %
three-pointers42.0 %4.81.734.9 %35.8 %-0.9 %
all shots100.0 %11.45.346.3 %46.8 %-0.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%57.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.