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TRACKING INTELLIGENCE · TRACKING PROFILE

LaMelo Ball

CHA · Guard · NBA 2025-26

LaMelo Ball

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season72 box-score gamesTracking in 72 of 72 games

MOVEMENT

sample: 72 games · SpeedDistance
  • distance3.38km#90/414
  • on offense1.93km
  • on defense1.45km
  • average speed7.1km/h
  • speed on offense7.7km/h
  • speed on defense6.4km/h
  • km per minute0.12km per minute#201/414
  • meters per minute121.0meters per minute
  • minutes per game28.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 72 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches73.1per game
  • front-court touches31.2per game
  • % of touches in the frontcourt42.7%
  • touches per minute2.6per minute
  • paint touches0.9per game#265/414
  • elbow touches0.3per game#282/414
  • post touches0.0per game
  • of his game goes through the inside3.8%
  • seconds per touch4.8s
  • dribbles per touch4.56
  • minutes with the ball5.9minutes
  • points per touch0.28#180/342
  • points per paint touch0.75
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 72 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made49.3per game
  • passes received59.8per game
  • passes received per pass made1.21
  • assists7.1per game
  • potential assists11.8per game
  • secondary assists0.9per game
  • free-throw assists0.7per game
  • points created18.8per game#11/414
  • % of passes ending in a basket14.5%
  • points created per point scored0.94
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives10.9per game#40/414
  • points5.9per game
  • passes made3.8per game
  • assists1.2per game
  • turnovers0.7per game
  • shooting foul0.4per game
  • attempts5.6per game
  • free throws0.9per game
  • FG%44.6%
  • passes34.8%
  • % ending in a turnover6.8%not stable year to year
  • % ending in a foul3.9%
  • points per drive0.54

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 72 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS37.1%

CATCH & SHOOT

sample: 72 games · CatchShoot
  • points5.1per game
  • attempts4.6per game
  • made1.7per game
  • FG%36.8%
  • effective FG%54.8%
  • threes attempted4.6per game
  • 3P%36.3%

PULL-UP

sample: 72 games · PullUpShot
  • points7.8per game
  • attempts7.8per game
  • made2.9per game
  • FG%36.8%
  • effective FG%50.0%
  • threes attempted5.6per game
  • 3P%36.9%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.84.7 %29.3 %29.3 %0.00.0 %
tight (2-4 ft)4.526.2 %47.2 %48.6 %0.622.5 %
open (4-6 ft)6.738.5 %37.0 %49.1 %4.734.6 %
wide open (6+ ft)5.330.6 %41.5 %60.8 %5.040.6 %
all shots17.3100.0 %40.7 %51.6 %10.336.8 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 72 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 72 games · Defense
  • shots defended1.3per game#339/414
  • made on those shots1.0per game
  • opponent FG%78.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances8.0per game
  • rebounds secured4.8per game
  • offensive chances2.3per game
  • defensive chances5.8per game
  • conversion rate59.9%#48/283
  • offensive conversion39.6%not stable year to year
  • defensive conversion67.1%
  • contested27.1%
  • average rebound distance7.7ft
  • average rebound distance (m)2.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft40.3 %3.22.164.2 %62.1 %2.1 %
less than 10 ft49.0 %3.92.359.6 %58.1 %1.5 %
two-pointers61.9 %4.92.755.3 %53.7 %1.7 %
more than 15 ft43.0 %3.41.439.3 %36.6 %2.6 %
three-pointers38.1 %3.01.239.7 %36.2 %3.6 %
all shots100.0 %8.03.949.4 %45.7 %3.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%51.6%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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