TRACKING INTELLIGENCE · TRACKING PROFILE
LaMelo Ball
CHA · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 72 games · SpeedDistance- distance3.38km#90/414
- on offense1.93km
- on defense1.45km
- average speed7.1km/h
- speed on offense7.7km/h
- speed on defense6.4km/h
- km per minute0.12km per minute#201/414
- meters per minute121.0meters per minute
- minutes per game28.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 72 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches73.1per game
- front-court touches31.2per game
- % of touches in the frontcourt42.7%
- touches per minute2.6per minute
- paint touches0.9per game#265/414
- elbow touches0.3per game#282/414
- post touches0.0per game
- of his game goes through the inside3.8%
- seconds per touch4.8s
- dribbles per touch4.56
- minutes with the ball5.9minutes
- points per touch0.28#180/342
- points per paint touch0.75
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 72 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made49.3per game
- passes received59.8per game
- passes received per pass made1.21
- assists7.1per game
- potential assists11.8per game
- secondary assists0.9per game
- free-throw assists0.7per game
- points created18.8per game#11/414
- % of passes ending in a basket14.5%
- points created per point scored0.94
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives10.9per game#40/414
- points5.9per game
- passes made3.8per game
- assists1.2per game
- turnovers0.7per game
- shooting foul0.4per game
- attempts5.6per game
- free throws0.9per game
- FG%44.6%
- passes34.8%
- % ending in a turnover6.8%not stable year to year
- % ending in a foul3.9%
- points per drive0.54
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 72 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS37.1%
CATCH & SHOOT
sample: 72 games · CatchShoot- points5.1per game
- attempts4.6per game
- made1.7per game
- FG%36.8%
- effective FG%54.8%
- threes attempted4.6per game
- 3P%36.3%
PULL-UP
sample: 72 games · PullUpShot- points7.8per game
- attempts7.8per game
- made2.9per game
- FG%36.8%
- effective FG%50.0%
- threes attempted5.6per game
- 3P%36.9%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.8 | 4.7 % | 29.3 % | 29.3 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 4.5 | 26.2 % | 47.2 % | 48.6 % | 0.6 | 22.5 % |
| open (4-6 ft) | 6.7 | 38.5 % | 37.0 % | 49.1 % | 4.7 | 34.6 % |
| wide open (6+ ft) | 5.3 | 30.6 % | 41.5 % | 60.8 % | 5.0 | 40.6 % |
| all shots | 17.3 | 100.0 % | 40.7 % | 51.6 % | 10.3 | 36.8 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 72 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 72 games · Defense- shots defended1.3per game#339/414
- made on those shots1.0per game
- opponent FG%78.7%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances8.0per game
- rebounds secured4.8per game
- offensive chances2.3per game
- defensive chances5.8per game
- conversion rate59.9%#48/283
- offensive conversion39.6%not stable year to year
- defensive conversion67.1%
- contested27.1%
- average rebound distance7.7ft
- average rebound distance (m)2.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 40.3 % | 3.2 | 2.1 | 64.2 % | 62.1 % | 2.1 % |
| less than 10 ft | 49.0 % | 3.9 | 2.3 | 59.6 % | 58.1 % | 1.5 % |
| two-pointers | 61.9 % | 4.9 | 2.7 | 55.3 % | 53.7 % | 1.7 % |
| more than 15 ft | 43.0 % | 3.4 | 1.4 | 39.3 % | 36.6 % | 2.6 % |
| three-pointers | 38.1 % | 3.0 | 1.2 | 39.7 % | 36.2 % | 3.6 % |
| all shots | 100.0 % | 8.0 | 3.9 | 49.4 % | 45.7 % | 3.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%51.6%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
