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TRACKING INTELLIGENCE · TRACKING PROFILE

James Wiseman

IND · Center · NBA 2025-26

James Wiseman

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season4 box-score gamesTracking in 4 of 4 games

MOVEMENT

sample: 4 games · SpeedDistance
  • distance1.93km
  • on offense0.97km
  • on defense0.97km
  • average speed7.5km/h
  • speed on offense7.9km/h
  • speed on defense7.2km/h
  • km per minute0.13km per minute
  • meters per minute132.0meters per minute
  • minutes per game14.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 4 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches15.3per game
  • front-court touches9.5per game
  • % of touches in the frontcourt62.1%
  • touches per minute1.1per minute
  • paint touches3.3per game
  • elbow touches0.3per game
  • post touches0.5per game
  • of his game goes through the inside43.2%
  • seconds per touch1.5s
  • dribbles per touch0.59
  • minutes with the ball0.4minutes
  • points per touch0.21
  • points per paint touch0.77
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 4 games · Passing

He gives more than he receives: the play starts with him.

  • passes made10.8per game
  • passes received8.5per game
  • passes received per pass made0.79
  • assists0.8per game
  • potential assists1.3per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created2.0per game
  • % of passes ending in a basket7.0%
  • points created per point scored0.61
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.0per game
  • points0.0per game
  • passes made0.0per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.0per game
  • free throws0.0per game
  • FG%· No attempts: no percentage
  • passes· No attempts: no percentage
  • % ending in a turnover· No attempts: no percentage
  • % ending in a foul· No attempts: no percentage
  • points per drive· No attempts: no percentage

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 4 games · CatchShoot
  • HOW IT CREATES ITS SHOTS100.0%

CATCH & SHOOT

sample: 4 games · CatchShoot
  • points0.0per game
  • attempts0.3per game
  • made0.0per game
  • FG%0.0%
  • effective FG%0.0%
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

PULL-UP

sample: 4 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.520.0 %50.0 %50.0 %0.0
tight (2-4 ft)1.350.0 %60.0 %60.0 %0.0
open (4-6 ft)0.310.0 %100.0 %100.0 %0.0
wide open (6+ ft)0.520.0 %50.0 %50.0 %0.0
all shots2.5100.0 %60.0 %60.0 %0.0

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 4 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 4 games · Defense
  • shots defended1.5per game
  • made on those shots0.5per game
  • opponent FG%33.3%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

More rebound chances reach him than he ends up taking.

  • rebound chances5.5per game
  • rebounds secured2.0per game
  • offensive chances1.7per game
  • defensive chances3.8per game
  • conversion rate36.4%
  • offensive conversion71.4%not stable year to year
  • defensive conversion20.0%
  • contested87.5%
  • average rebound distance3.8ft
  • average rebound distance (m)1.2m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft44.0 %2.81.554.5 %63.6 %-9.1 %
less than 10 ft56.0 %3.51.850.0 %59.2 %-9.2 %
two-pointers76.0 %4.83.063.2 %54.8 %8.3 %
more than 15 ft36.0 %2.31.044.4 %39.9 %4.5 %
three-pointers24.0 %1.50.316.7 %37.6 %-20.9 %
all shots100.0 %6.33.352.0 %49.9 %2.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%60.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.