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TRACKING INTELLIGENCE · TRACKING PROFILE

Deni Avdija

POR · F · NBA 2025-26

Deni Avdija

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season66 box-score gamesTracking in 66 of 66 games

MOVEMENT

sample: 66 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.86km#24/414
  • on offense2.09km
  • on defense1.77km
  • average speed6.8km/h
  • speed on offense7.5km/h
  • speed on defense6.1km/h
  • km per minute0.12km per minute#319/414
  • meters per minute116.0meters per minute
  • minutes per game33.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 66 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches83.9per game
  • front-court touches34.7per game
  • % of touches in the frontcourt41.4%
  • touches per minute2.5per minute
  • paint touches1.6per game#173/414
  • elbow touches1.1per game#93/414
  • post touches0.6per game
  • of his game goes through the inside9.5%
  • seconds per touch4.2s
  • dribbles per touch3.75
  • minutes with the ball5.9minutes
  • points per touch0.29#150/342
  • points per paint touch0.78
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 66 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made57.3per game
  • passes received63.6per game
  • passes received per pass made1.11
  • assists6.7per game
  • potential assists13.4per game
  • secondary assists1.0per game
  • free-throw assists0.5per game
  • points created17.9per game#14/414
  • % of passes ending in a basket11.7%
  • points created per point scored0.74
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives19.4per game#1/414
  • points10.1per game
  • passes made9.4per game
  • assists2.4per game
  • turnovers1.4per game
  • shooting foul2.0per game
  • attempts6.3per game
  • free throws3.8per game
  • FG%51.1%
  • passes48.4%
  • % ending in a turnover7.3%not stable year to year
  • % ending in a foul10.1%
  • points per drive0.52

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 66 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS50.0%

CATCH & SHOOT

sample: 66 games · CatchShoot
  • points4.0per game
  • attempts3.7per game
  • made1.4per game
  • FG%36.7%
  • effective FG%54.3%
  • threes attempted3.6per game
  • 3P%36.0%

PULL-UP

sample: 66 games · PullUpShot
  • points2.9per game
  • attempts3.7per game
  • made1.2per game
  • FG%32.1%
  • effective FG%39.7%
  • threes attempted2.2per game
  • 3P%25.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.38.1 %37.2 %37.2 %0.0
tight (2-4 ft)6.842.4 %53.1 %53.4 %0.221.4 %
open (4-6 ft)4.628.2 %40.7 %47.8 %2.724.6 %
wide open (6+ ft)3.421.3 %43.4 %60.8 %3.138.9 %
all shots16.1100.0 %46.2 %52.1 %5.931.9 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 66 games · Defense

RIM DEFENCE

sample: 66 games · Defense
  • shots defended3.4per game#79/414
  • made on those shots2.4per game
  • opponent FG%68.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances12.5per game
  • rebounds secured6.9per game
  • offensive chances3.6per game
  • defensive chances9.6per game
  • conversion rate54.9%#154/283
  • offensive conversion31.4%not stable year to year
  • defensive conversion60.1%
  • contested24.4%
  • average rebound distance6.1ft
  • average rebound distance (m)1.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft37.1 %4.42.658.5 %62.9 %-4.4 %
less than 10 ft50.2 %5.93.254.6 %59.1 %-4.5 %
two-pointers69.1 %8.14.252.1 %54.7 %-2.6 %
more than 15 ft38.4 %4.51.942.1 %37.1 %5.0 %
three-pointers30.9 %3.61.541.0 %36.3 %4.7 %
all shots100.0 %11.75.748.6 %47.2 %1.4 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%52.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.