TRACKING INTELLIGENCE · TRACKING PROFILE
Deni Avdija
POR · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 66 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance3.86km#24/414
- on offense2.09km
- on defense1.77km
- average speed6.8km/h
- speed on offense7.5km/h
- speed on defense6.1km/h
- km per minute0.12km per minute#319/414
- meters per minute116.0meters per minute
- minutes per game33.3minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 66 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches83.9per game
- front-court touches34.7per game
- % of touches in the frontcourt41.4%
- touches per minute2.5per minute
- paint touches1.6per game#173/414
- elbow touches1.1per game#93/414
- post touches0.6per game
- of his game goes through the inside9.5%
- seconds per touch4.2s
- dribbles per touch3.75
- minutes with the ball5.9minutes
- points per touch0.29#150/342
- points per paint touch0.78
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 66 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made57.3per game
- passes received63.6per game
- passes received per pass made1.11
- assists6.7per game
- potential assists13.4per game
- secondary assists1.0per game
- free-throw assists0.5per game
- points created17.9per game#14/414
- % of passes ending in a basket11.7%
- points created per point scored0.74
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives19.4per game#1/414
- points10.1per game
- passes made9.4per game
- assists2.4per game
- turnovers1.4per game
- shooting foul2.0per game
- attempts6.3per game
- free throws3.8per game
- FG%51.1%
- passes48.4%
- % ending in a turnover7.3%not stable year to year
- % ending in a foul10.1%
- points per drive0.52
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 66 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS50.0%
CATCH & SHOOT
sample: 66 games · CatchShoot- points4.0per game
- attempts3.7per game
- made1.4per game
- FG%36.7%
- effective FG%54.3%
- threes attempted3.6per game
- 3P%36.0%
PULL-UP
sample: 66 games · PullUpShot- points2.9per game
- attempts3.7per game
- made1.2per game
- FG%32.1%
- effective FG%39.7%
- threes attempted2.2per game
- 3P%25.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.3 | 8.1 % | 37.2 % | 37.2 % | 0.0 | — |
| tight (2-4 ft) | 6.8 | 42.4 % | 53.1 % | 53.4 % | 0.2 | 21.4 % |
| open (4-6 ft) | 4.6 | 28.2 % | 40.7 % | 47.8 % | 2.7 | 24.6 % |
| wide open (6+ ft) | 3.4 | 21.3 % | 43.4 % | 60.8 % | 3.1 | 38.9 % |
| all shots | 16.1 | 100.0 % | 46.2 % | 52.1 % | 5.9 | 31.9 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 66 games · DefenseRIM DEFENCE
sample: 66 games · Defense- shots defended3.4per game#79/414
- made on those shots2.4per game
- opponent FG%68.7%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances12.5per game
- rebounds secured6.9per game
- offensive chances3.6per game
- defensive chances9.6per game
- conversion rate54.9%#154/283
- offensive conversion31.4%not stable year to year
- defensive conversion60.1%
- contested24.4%
- average rebound distance6.1ft
- average rebound distance (m)1.9m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 37.1 % | 4.4 | 2.6 | 58.5 % | 62.9 % | -4.4 % |
| less than 10 ft | 50.2 % | 5.9 | 3.2 | 54.6 % | 59.1 % | -4.5 % |
| two-pointers | 69.1 % | 8.1 | 4.2 | 52.1 % | 54.7 % | -2.6 % |
| more than 15 ft | 38.4 % | 4.5 | 1.9 | 42.1 % | 37.1 % | 5.0 % |
| three-pointers | 30.9 % | 3.6 | 1.5 | 41.0 % | 36.3 % | 4.7 % |
| all shots | 100.0 % | 11.7 | 5.7 | 48.6 % | 47.2 % | 1.4 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%52.1%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
