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TRACKING INTELLIGENCE · TRACKING PROFILE

Obi Toppin

IND · Forward · NBA 2025-26

Obi Toppin

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season24 box-score gamesTracking in 24 of 24 games

MOVEMENT

sample: 24 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.25km
  • on offense1.29km
  • on defense1.13km
  • average speed7.4km/h
  • speed on offense8.0km/h
  • speed on defense6.9km/h
  • km per minute0.13km per minute
  • meters per minute127.0meters per minute
  • minutes per game17.7minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 24 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches38.3per game
  • front-court touches22.3per game
  • % of touches in the frontcourt58.2%
  • touches per minute2.2per minute
  • paint touches3.2per game
  • elbow touches0.6per game
  • post touches1.3per game
  • of his game goes through the inside22.9%
  • seconds per touch1.8s
  • dribbles per touch0.97
  • minutes with the ball1.1minutes
  • points per touch0.30
  • points per paint touch1.15
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 24 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made27.1per game
  • passes received24.3per game
  • passes received per pass made0.90
  • assists2.3per game
  • potential assists3.5per game
  • secondary assists0.2per game
  • free-throw assists0.1per game
  • points created5.9per game
  • % of passes ending in a basket8.5%
  • points created per point scored0.51
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives2.4per game
  • points1.5per game
  • passes made0.9per game
  • assists0.3per game
  • turnovers0.3per game
  • shooting foul0.2per game
  • attempts1.0per game
  • free throws0.4per game
  • FG%56.5%
  • passes37.9%
  • % ending in a turnover10.3%not stable year to year
  • % ending in a foul8.6%
  • points per drive0.63

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 24 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS78.4%

CATCH & SHOOT

sample: 24 games · CatchShoot
  • points5.0per game
  • attempts4.0per game
  • made1.7per game
  • FG%42.3%
  • effective FG%61.3%
  • threes attempted3.7per game
  • 3P%41.6%

PULL-UP

sample: 24 games · PullUpShot
  • points0.3per game
  • attempts1.1per game
  • made0.2per game
  • FG%14.8%
  • effective FG%14.8%
  • threes attempted0.6per game
  • 3P%0.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.45.0 %60.0 %60.0 %0.0
tight (2-4 ft)2.833.5 %58.2 %58.2 %0.30.0 %
open (4-6 ft)2.024.5 %36.7 %42.9 %1.418.2 %
wide open (6+ ft)3.137.0 %50.0 %70.9 %2.847.0 %
all shots8.3100.0 %50.0 %59.3 %4.434.9 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 24 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 24 games · Defense
  • shots defended1.0per game
  • made on those shots0.8per game
  • opponent FG%72.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances6.4per game
  • rebounds secured4.4per game
  • offensive chances1.6per game
  • defensive chances5.3per game
  • conversion rate68.8%
  • offensive conversion33.3%not stable year to year
  • defensive conversion73.8%
  • contested23.6%
  • average rebound distance4.2ft
  • average rebound distance (m)1.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft32.4 %2.01.157.8 %64.7 %-6.9 %
less than 10 ft41.7 %2.51.453.4 %61.0 %-7.6 %
two-pointers54.0 %3.31.752.0 %56.2 %-4.2 %
more than 15 ft51.8 %3.11.033.3 %37.1 %-3.8 %
three-pointers46.0 %2.80.932.8 %36.4 %-3.6 %
all shots100.0 %6.02.643.2 %47.4 %-4.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%59.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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