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TRACKING INTELLIGENCE · TRACKING PROFILE

Onyeka Okongwu

ATL · Forward-Center · NBA 2025-26

Onyeka Okongwu

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season74 box-score gamesTracking in 74 of 74 games

MOVEMENT

sample: 74 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.54km#63/414
  • on offense1.77km
  • on defense1.77km
  • average speed6.7km/h
  • speed on offense7.2km/h
  • speed on defense6.3km/h
  • km per minute0.11km per minute#347/414
  • meters per minute114.0meters per minute
  • minutes per game31.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 74 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches51.6per game
  • front-court touches33.7per game
  • % of touches in the frontcourt65.3%
  • touches per minute1.7per minute
  • paint touches5.4per game#37/414
  • elbow touches2.2per game#31/414
  • post touches0.9per game
  • of his game goes through the inside25.2%
  • seconds per touch1.5s
  • dribbles per touch0.56
  • minutes with the ball1.3minutes
  • points per touch0.29#141/342
  • points per paint touch0.85
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 74 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made36.5per game
  • passes received34.2per game
  • passes received per pass made0.94
  • assists3.1per game
  • potential assists4.6per game
  • secondary assists0.4per game
  • free-throw assists0.2per game
  • points created8.0per game#115/414
  • % of passes ending in a basket8.6%
  • points created per point scored0.53
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he drives to finish: he almost always ends the play himself.

  • drives3.3per game#203/414
  • points2.6per game
  • passes made0.7per game
  • assists0.2per game
  • turnovers0.2per game
  • shooting foul0.3per game
  • attempts2.0per game
  • free throws0.7per game
  • FG%49.7%
  • passes21.2%
  • % ending in a turnover6.6%not stable year to year
  • % ending in a foul10.4%
  • points per drive0.79

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 74 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS89.5%

CATCH & SHOOT

sample: 74 games · CatchShoot
  • points5.9per game
  • attempts5.1per game
  • made2.0per game
  • FG%38.7%
  • effective FG%57.6%
  • threes attempted5.0per game
  • 3P%38.7%

PULL-UP

sample: 74 games · PullUpShot
  • points0.4per game
  • attempts0.6per game
  • made0.2per game
  • FG%34.1%
  • effective FG%36.6%
  • threes attempted0.1per game
  • 3P%20.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.76.0 %34.6 %34.6 %0.0
tight (2-4 ft)5.042.7 %55.3 %55.9 %0.233.3 %
open (4-6 ft)2.016.7 %47.9 %57.3 %1.230.7 %
wide open (6+ ft)4.034.5 %41.4 %60.4 %3.839.9 %
all shots11.6100.0 %48.0 %56.4 %5.237.6 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 74 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 74 games · Defense
  • shots defended4.9per game#23/414
  • made on those shots3.1per game
  • opponent FG%63.7%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances13.5per game
  • rebounds secured7.6per game
  • offensive chances4.1per game
  • defensive chances9.5per game
  • conversion rate56.3%#120/283
  • offensive conversion45.8%not stable year to year
  • defensive conversion59.9%
  • contested40.0%
  • average rebound distance5.2ft
  • average rebound distance (m)1.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft39.1 %5.73.662.7 %64.0 %-1.3 %
less than 10 ft50.7 %7.44.459.1 %60.3 %-1.2 %
two-pointers65.8 %9.65.355.8 %56.2 %-0.4 %
more than 15 ft41.6 %6.12.135.0 %36.4 %-1.4 %
three-pointers34.2 %5.01.733.4 %35.6 %-2.2 %
all shots100.0 %14.57.048.1 %49.0 %-0.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%56.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.