SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Devin Vassell

SAS · G · NBA 2025-26

Devin Vassell

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season67 box-score gamesTracking in 67 of 67 games

MOVEMENT

sample: 67 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.54km#63/414
  • on offense1.93km
  • on defense1.77km
  • average speed7.1km/h
  • speed on offense7.8km/h
  • speed on defense6.5km/h
  • km per minute0.12km per minute#315/414
  • meters per minute116.0meters per minute
  • minutes per game30.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 67 games · Possessions
  • touches42.2per game
  • front-court touches25.7per game
  • % of touches in the frontcourt60.9%
  • touches per minute1.4per minute
  • paint touches0.5per game#335/414
  • elbow touches0.5per game#210/414
  • post touches0.0per game
  • of his game goes through the inside3.9%
  • seconds per touch2.3s
  • dribbles per touch1.58
  • minutes with the ball1.6minutes
  • points per touch0.33#84/342
  • points per paint touch0.50
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 67 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made28.7per game
  • passes received30.4per game
  • passes received per pass made1.06
  • assists2.5per game
  • potential assists4.3per game
  • secondary assists0.5per game
  • free-throw assists0.2per game
  • points created6.4per game#158/414
  • % of passes ending in a basket8.7%
  • points created per point scored0.46
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives3.6per game#192/414
  • points1.6per game
  • passes made1.6per game
  • assists0.3per game
  • turnovers0.2per game
  • shooting foul0.1per game
  • attempts1.5per game
  • free throws0.3per game
  • FG%45.5%
  • passes43.9%
  • % ending in a turnover6.7%not stable year to year
  • % ending in a foul4.2%
  • points per drive0.44

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 67 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS62.9%

CATCH & SHOOT

sample: 67 games · CatchShoot
  • points7.2per game
  • attempts6.1per game
  • made2.5per game
  • FG%41.0%
  • effective FG%59.1%
  • threes attempted5.6per game
  • 3P%39.4%

PULL-UP

sample: 67 games · PullUpShot
  • points3.4per game
  • attempts3.6per game
  • made1.6per game
  • FG%43.2%
  • effective FG%46.7%
  • threes attempted0.8per game
  • 3P%31.5%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.21.6 %41.7 %41.7 %0.00.0 %
tight (2-4 ft)3.834.2 %40.2 %46.1 %1.432.6 %
open (4-6 ft)5.044.4 %44.6 %56.8 %3.237.5 %
wide open (6+ ft)2.219.8 %48.0 %66.2 %1.845.4 %
all shots11.2100.0 %43.7 %54.7 %6.438.6 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 67 games · Defense

RIM DEFENCE

sample: 67 games · Defense
  • shots defended1.9per game#239/414
  • made on those shots1.2per game
  • opponent FG%61.9%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances6.5per game
  • rebounds secured3.9per game
  • offensive chances1.1per game
  • defensive chances5.5per game
  • conversion rate61.3%#32/283
  • offensive conversion52.1%not stable year to year
  • defensive conversion61.8%
  • contested20.7%
  • average rebound distance8.9ft
  • average rebound distance (m)2.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft37.1 %3.52.261.7 %63.6 %-1.9 %
less than 10 ft46.0 %4.32.557.4 %59.2 %-1.8 %
two-pointers68.1 %6.43.351.3 %54.3 %-3.0 %
more than 15 ft40.9 %3.91.334.4 %37.1 %-2.8 %
three-pointers31.9 %3.01.034.7 %36.2 %-1.5 %
all shots100.0 %9.54.346.0 %46.9 %-0.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%54.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.