TRACKING INTELLIGENCE · TRACKING PROFILE
Devin Vassell
SAS · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 67 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance3.54km#63/414
- on offense1.93km
- on defense1.77km
- average speed7.1km/h
- speed on offense7.8km/h
- speed on defense6.5km/h
- km per minute0.12km per minute#315/414
- meters per minute116.0meters per minute
- minutes per game30.5minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 67 games · Possessions- touches42.2per game
- front-court touches25.7per game
- % of touches in the frontcourt60.9%
- touches per minute1.4per minute
- paint touches0.5per game#335/414
- elbow touches0.5per game#210/414
- post touches0.0per game
- of his game goes through the inside3.9%
- seconds per touch2.3s
- dribbles per touch1.58
- minutes with the ball1.6minutes
- points per touch0.33#84/342
- points per paint touch0.50
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 67 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made28.7per game
- passes received30.4per game
- passes received per pass made1.06
- assists2.5per game
- potential assists4.3per game
- secondary assists0.5per game
- free-throw assists0.2per game
- points created6.4per game#158/414
- % of passes ending in a basket8.7%
- points created per point scored0.46
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives3.6per game#192/414
- points1.6per game
- passes made1.6per game
- assists0.3per game
- turnovers0.2per game
- shooting foul0.1per game
- attempts1.5per game
- free throws0.3per game
- FG%45.5%
- passes43.9%
- % ending in a turnover6.7%not stable year to year
- % ending in a foul4.2%
- points per drive0.44
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 67 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS62.9%
CATCH & SHOOT
sample: 67 games · CatchShoot- points7.2per game
- attempts6.1per game
- made2.5per game
- FG%41.0%
- effective FG%59.1%
- threes attempted5.6per game
- 3P%39.4%
PULL-UP
sample: 67 games · PullUpShot- points3.4per game
- attempts3.6per game
- made1.6per game
- FG%43.2%
- effective FG%46.7%
- threes attempted0.8per game
- 3P%31.5%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 1.6 % | 41.7 % | 41.7 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 3.8 | 34.2 % | 40.2 % | 46.1 % | 1.4 | 32.6 % |
| open (4-6 ft) | 5.0 | 44.4 % | 44.6 % | 56.8 % | 3.2 | 37.5 % |
| wide open (6+ ft) | 2.2 | 19.8 % | 48.0 % | 66.2 % | 1.8 | 45.4 % |
| all shots | 11.2 | 100.0 % | 43.7 % | 54.7 % | 6.4 | 38.6 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 67 games · DefenseRIM DEFENCE
sample: 67 games · Defense- shots defended1.9per game#239/414
- made on those shots1.2per game
- opponent FG%61.9%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances6.5per game
- rebounds secured3.9per game
- offensive chances1.1per game
- defensive chances5.5per game
- conversion rate61.3%#32/283
- offensive conversion52.1%not stable year to year
- defensive conversion61.8%
- contested20.7%
- average rebound distance8.9ft
- average rebound distance (m)2.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 37.1 % | 3.5 | 2.2 | 61.7 % | 63.6 % | -1.9 % |
| less than 10 ft | 46.0 % | 4.3 | 2.5 | 57.4 % | 59.2 % | -1.8 % |
| two-pointers | 68.1 % | 6.4 | 3.3 | 51.3 % | 54.3 % | -3.0 % |
| more than 15 ft | 40.9 % | 3.9 | 1.3 | 34.4 % | 37.1 % | -2.8 % |
| three-pointers | 31.9 % | 3.0 | 1.0 | 34.7 % | 36.2 % | -1.5 % |
| all shots | 100.0 % | 9.5 | 4.3 | 46.0 % | 46.9 % | -0.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%54.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
