TRACKING INTELLIGENCE · TRACKING PROFILE
Isaac Okoro
CHI · Forward-Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 63 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance3.38km#90/414
- on offense1.77km
- on defense1.61km
- average speed7.3km/h
- speed on offense7.7km/h
- speed on defense6.9km/h
- km per minute0.13km per minute#97/414
- meters per minute126.0meters per minute
- minutes per game26.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 63 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches29.4per game
- front-court touches19.3per game
- % of touches in the frontcourt65.6%
- touches per minute1.1per minute
- paint touches2.0per game#139/414
- elbow touches0.6per game#177/414
- post touches0.2per game
- of his game goes through the inside14.5%
- seconds per touch1.9s
- dribbles per touch1.19
- minutes with the ball0.9minutes
- points per touch0.32#106/342
- points per paint touch0.76
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 63 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made19.8per game
- passes received20.1per game
- passes received per pass made1.02
- assists1.6per game
- potential assists3.1per game
- secondary assists0.2per game
- free-throw assists0.2per game
- points created4.3per game#236/414
- % of passes ending in a basket8.0%
- points created per point scored0.46
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives3.6per game#192/414
- points1.8per game
- passes made1.6per game
- assists0.3per game
- turnovers0.2per game
- shooting foul0.4per game
- attempts1.3per game
- free throws0.7per game
- FG%46.9%
- passes44.7%
- % ending in a turnover5.3%not stable year to year
- % ending in a foul10.1%
- points per drive0.50
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 63 games · CatchShoot- HOW IT CREATES ITS SHOTS88.6%
CATCH & SHOOT
sample: 63 games · CatchShoot- points3.1per game
- attempts3.1per game
- made1.0per game
- FG%33.7%
- effective FG%50.5%
- threes attempted3.1per game
- 3P%33.7%
PULL-UP
sample: 63 games · PullUpShot- points0.4per game
- attempts0.4per game
- made0.1per game
- FG%34.6%
- effective FG%50.0%
- threes attempted0.4per game
- 3P%32.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.8 | 10.6 % | 52.1 % | 52.1 % | 0.0 | — |
| tight (2-4 ft) | 2.3 | 31.7 % | 52.4 % | 52.4 % | 0.0 | 0.0 % |
| open (4-6 ft) | 0.9 | 12.4 % | 50.0 % | 53.6 % | 0.4 | 16.0 % |
| wide open (6+ ft) | 3.2 | 45.2 % | 39.2 % | 56.1 % | 3.1 | 35.8 % |
| all shots | 7.2 | 100.0 % | 46.1 % | 54.2 % | 3.5 | 33.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 63 games · DefenseRIM DEFENCE
sample: 63 games · Defense- shots defended2.7per game#135/414
- made on those shots1.7per game
- opponent FG%61.5%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.0per game
- rebounds secured2.7per game
- offensive chances2.5per game
- defensive chances3.7per game
- conversion rate45.3%#275/283
- offensive conversion42.9%not stable year to year
- defensive conversion45.2%
- contested34.3%
- average rebound distance10.6ft
- average rebound distance (m)3.2m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 33.5 % | 3.7 | 2.2 | 58.0 % | 63.8 % | -5.8 % |
| less than 10 ft | 43.8 % | 4.8 | 2.6 | 54.2 % | 59.5 % | -5.2 % |
| two-pointers | 59.9 % | 6.6 | 3.4 | 50.7 % | 54.7 % | -4.0 % |
| more than 15 ft | 46.7 % | 5.2 | 2.0 | 38.1 % | 37.1 % | 1.0 % |
| three-pointers | 40.1 % | 4.4 | 1.7 | 38.5 % | 36.3 % | 2.2 % |
| all shots | 100.0 % | 11.1 | 5.1 | 45.8 % | 47.4 % | -1.5 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%53.9%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
