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TRACKING INTELLIGENCE · TRACKING PROFILE

Isaac Okoro

CHI · Forward-Guard · NBA 2025-26

Isaac Okoro

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season63 box-score gamesTracking in 63 of 63 games

MOVEMENT

sample: 63 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance3.38km#90/414
  • on offense1.77km
  • on defense1.61km
  • average speed7.3km/h
  • speed on offense7.7km/h
  • speed on defense6.9km/h
  • km per minute0.13km per minute#97/414
  • meters per minute126.0meters per minute
  • minutes per game26.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 63 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches29.4per game
  • front-court touches19.3per game
  • % of touches in the frontcourt65.6%
  • touches per minute1.1per minute
  • paint touches2.0per game#139/414
  • elbow touches0.6per game#177/414
  • post touches0.2per game
  • of his game goes through the inside14.5%
  • seconds per touch1.9s
  • dribbles per touch1.19
  • minutes with the ball0.9minutes
  • points per touch0.32#106/342
  • points per paint touch0.76
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 63 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made19.8per game
  • passes received20.1per game
  • passes received per pass made1.02
  • assists1.6per game
  • potential assists3.1per game
  • secondary assists0.2per game
  • free-throw assists0.2per game
  • points created4.3per game#236/414
  • % of passes ending in a basket8.0%
  • points created per point scored0.46
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives3.6per game#192/414
  • points1.8per game
  • passes made1.6per game
  • assists0.3per game
  • turnovers0.2per game
  • shooting foul0.4per game
  • attempts1.3per game
  • free throws0.7per game
  • FG%46.9%
  • passes44.7%
  • % ending in a turnover5.3%not stable year to year
  • % ending in a foul10.1%
  • points per drive0.50

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 63 games · CatchShoot
  • HOW IT CREATES ITS SHOTS88.6%

CATCH & SHOOT

sample: 63 games · CatchShoot
  • points3.1per game
  • attempts3.1per game
  • made1.0per game
  • FG%33.7%
  • effective FG%50.5%
  • threes attempted3.1per game
  • 3P%33.7%

PULL-UP

sample: 63 games · PullUpShot
  • points0.4per game
  • attempts0.4per game
  • made0.1per game
  • FG%34.6%
  • effective FG%50.0%
  • threes attempted0.4per game
  • 3P%32.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.810.6 %52.1 %52.1 %0.0
tight (2-4 ft)2.331.7 %52.4 %52.4 %0.00.0 %
open (4-6 ft)0.912.4 %50.0 %53.6 %0.416.0 %
wide open (6+ ft)3.245.2 %39.2 %56.1 %3.135.8 %
all shots7.2100.0 %46.1 %54.2 %3.533.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 63 games · Defense

RIM DEFENCE

sample: 63 games · Defense
  • shots defended2.7per game#135/414
  • made on those shots1.7per game
  • opponent FG%61.5%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.0per game
  • rebounds secured2.7per game
  • offensive chances2.5per game
  • defensive chances3.7per game
  • conversion rate45.3%#275/283
  • offensive conversion42.9%not stable year to year
  • defensive conversion45.2%
  • contested34.3%
  • average rebound distance10.6ft
  • average rebound distance (m)3.2m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft33.5 %3.72.258.0 %63.8 %-5.8 %
less than 10 ft43.8 %4.82.654.2 %59.5 %-5.2 %
two-pointers59.9 %6.63.450.7 %54.7 %-4.0 %
more than 15 ft46.7 %5.22.038.1 %37.1 %1.0 %
three-pointers40.1 %4.41.738.5 %36.3 %2.2 %
all shots100.0 %11.15.145.8 %47.4 %-1.5 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%53.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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