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TRACKING INTELLIGENCE · TRACKING PROFILE

Patrick Williams

CHI · Forward · NBA 2025-26

Patrick Williams

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season72 box-score gamesTracking in 72 of 72 games

MOVEMENT

sample: 72 games · SpeedDistance
  • distance2.41km#246/414
  • on offense1.29km
  • on defense1.13km
  • average speed7.0km/h
  • speed on offense7.5km/h
  • speed on defense6.4km/h
  • km per minute0.12km per minute#279/414
  • meters per minute118.0meters per minute
  • minutes per game20.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 72 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches30.7per game
  • front-court touches17.1per game
  • % of touches in the frontcourt55.7%
  • touches per minute1.5per minute
  • paint touches0.8per game#283/414
  • elbow touches0.4per game#246/414
  • post touches0.2per game
  • of his game goes through the inside8.2%
  • seconds per touch2.1s
  • dribbles per touch1.42
  • minutes with the ball1.0minutes
  • points per touch0.23#249/342
  • points per paint touch0.53
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 72 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made22.0per game
  • passes received18.6per game
  • passes received per pass made0.85
  • assists1.5per game
  • potential assists3.0per game
  • secondary assists0.2per game
  • free-throw assists0.1per game
  • points created3.8per game#260/414
  • % of passes ending in a basket6.6%
  • points created per point scored0.54
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives4.0per game#179/414
  • points1.7per game
  • passes made1.7per game
  • assists0.3per game
  • turnovers0.3per game
  • shooting foul0.3per game
  • attempts1.5per game
  • free throws0.6per game
  • FG%40.5%
  • passes43.2%
  • % ending in a turnover7.3%not stable year to year
  • % ending in a foul7.0%
  • points per drive0.43

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 72 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS72.1%

CATCH & SHOOT

sample: 72 games · CatchShoot
  • points3.3per game
  • attempts3.1per game
  • made1.1per game
  • FG%35.9%
  • effective FG%53.8%
  • threes attempted3.1per game
  • 3P%36.0%

PULL-UP

sample: 72 games · PullUpShot
  • points1.1per game
  • attempts1.2per game
  • made0.5per game
  • FG%39.1%
  • effective FG%47.1%
  • threes attempted0.6per game
  • 3P%31.1%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.45.6 %22.2 %22.2 %0.0
tight (2-4 ft)2.030.1 %40.3 %40.3 %0.10.0 %
open (4-6 ft)1.929.1 %34.5 %45.7 %1.528.7 %
wide open (6+ ft)2.335.1 %39.3 %58.3 %2.240.0 %
all shots6.6100.0 %37.2 %47.2 %3.834.7 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 72 games · Defense

RIM DEFENCE

sample: 72 games · Defense
  • shots defended2.4per game#167/414
  • made on those shots1.8per game
  • opponent FG%74.4%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.5per game
  • rebounds secured3.0per game
  • offensive chances1.9per game
  • defensive chances3.8per game
  • conversion rate54.6%#160/283
  • offensive conversion34.8%not stable year to year
  • defensive conversion61.7%
  • contested36.7%
  • average rebound distance7.2ft
  • average rebound distance (m)2.2m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft37.9 %3.22.166.5 %63.8 %2.8 %
less than 10 ft46.5 %3.92.460.7 %59.6 %1.1 %
two-pointers61.3 %5.12.855.2 %55.2 %0.0 %
more than 15 ft45.5 %3.81.436.8 %36.3 %0.5 %
three-pointers38.7 %3.21.235.8 %35.3 %0.5 %
all shots100.0 %8.34.047.7 %47.2 %0.5 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%47.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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