TRACKING INTELLIGENCE · TRACKING PROFILE
Patrick Williams
CHI · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 72 games · SpeedDistance- distance2.41km#246/414
- on offense1.29km
- on defense1.13km
- average speed7.0km/h
- speed on offense7.5km/h
- speed on defense6.4km/h
- km per minute0.12km per minute#279/414
- meters per minute118.0meters per minute
- minutes per game20.5minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 72 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches30.7per game
- front-court touches17.1per game
- % of touches in the frontcourt55.7%
- touches per minute1.5per minute
- paint touches0.8per game#283/414
- elbow touches0.4per game#246/414
- post touches0.2per game
- of his game goes through the inside8.2%
- seconds per touch2.1s
- dribbles per touch1.42
- minutes with the ball1.0minutes
- points per touch0.23#249/342
- points per paint touch0.53
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 72 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made22.0per game
- passes received18.6per game
- passes received per pass made0.85
- assists1.5per game
- potential assists3.0per game
- secondary assists0.2per game
- free-throw assists0.1per game
- points created3.8per game#260/414
- % of passes ending in a basket6.6%
- points created per point scored0.54
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives4.0per game#179/414
- points1.7per game
- passes made1.7per game
- assists0.3per game
- turnovers0.3per game
- shooting foul0.3per game
- attempts1.5per game
- free throws0.6per game
- FG%40.5%
- passes43.2%
- % ending in a turnover7.3%not stable year to year
- % ending in a foul7.0%
- points per drive0.43
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 72 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS72.1%
CATCH & SHOOT
sample: 72 games · CatchShoot- points3.3per game
- attempts3.1per game
- made1.1per game
- FG%35.9%
- effective FG%53.8%
- threes attempted3.1per game
- 3P%36.0%
PULL-UP
sample: 72 games · PullUpShot- points1.1per game
- attempts1.2per game
- made0.5per game
- FG%39.1%
- effective FG%47.1%
- threes attempted0.6per game
- 3P%31.1%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 5.6 % | 22.2 % | 22.2 % | 0.0 | — |
| tight (2-4 ft) | 2.0 | 30.1 % | 40.3 % | 40.3 % | 0.1 | 0.0 % |
| open (4-6 ft) | 1.9 | 29.1 % | 34.5 % | 45.7 % | 1.5 | 28.7 % |
| wide open (6+ ft) | 2.3 | 35.1 % | 39.3 % | 58.3 % | 2.2 | 40.0 % |
| all shots | 6.6 | 100.0 % | 37.2 % | 47.2 % | 3.8 | 34.7 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 72 games · DefenseRIM DEFENCE
sample: 72 games · Defense- shots defended2.4per game#167/414
- made on those shots1.8per game
- opponent FG%74.4%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances5.5per game
- rebounds secured3.0per game
- offensive chances1.9per game
- defensive chances3.8per game
- conversion rate54.6%#160/283
- offensive conversion34.8%not stable year to year
- defensive conversion61.7%
- contested36.7%
- average rebound distance7.2ft
- average rebound distance (m)2.2m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 37.9 % | 3.2 | 2.1 | 66.5 % | 63.8 % | 2.8 % |
| less than 10 ft | 46.5 % | 3.9 | 2.4 | 60.7 % | 59.6 % | 1.1 % |
| two-pointers | 61.3 % | 5.1 | 2.8 | 55.2 % | 55.2 % | 0.0 % |
| more than 15 ft | 45.5 % | 3.8 | 1.4 | 36.8 % | 36.3 % | 0.5 % |
| three-pointers | 38.7 % | 3.2 | 1.2 | 35.8 % | 35.3 % | 0.5 % |
| all shots | 100.0 % | 8.3 | 4.0 | 47.7 % | 47.2 % | 0.5 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%47.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
