TRACKING INTELLIGENCE · TRACKING PROFILE
Precious Achiuwa
SAC · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 73 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance2.74km#186/414
- on offense1.45km
- on defense1.29km
- average speed6.8km/h
- speed on offense7.0km/h
- speed on defense6.5km/h
- km per minute0.11km per minute#344/414
- meters per minute114.0meters per minute
- minutes per game23.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 73 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches30.7per game
- front-court touches16.6per game
- % of touches in the frontcourt54.1%
- touches per minute1.3per minute
- paint touches4.5per game#53/414
- elbow touches1.5per game#66/414
- post touches0.3per game
- of his game goes through the inside38.0%
- seconds per touch2.3s
- dribbles per touch1.38
- minutes with the ball1.2minutes
- points per touch0.33#89/342
- points per paint touch0.94
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 73 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made20.1per game
- passes received16.7per game
- passes received per pass made0.83
- assists1.4per game
- potential assists1.9per game
- secondary assists0.1per game
- free-throw assists0.0per game
- points created3.4per game#288/414
- % of passes ending in a basket6.9%
- points created per point scored0.34
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he drives to finish: he almost always ends the play himself.
- drives3.1per game#208/414
- points2.2per game
- passes made0.6per game
- assists0.2per game
- turnovers0.2per game
- shooting foul0.2per game
- attempts2.0per game
- free throws0.5per game
- FG%49.3%
- passes19.3%
- % ending in a turnover7.5%not stable year to year
- % ending in a foul7.5%
- points per drive0.71
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 73 games · CatchShoot- HOW IT CREATES ITS SHOTS66.7%
CATCH & SHOOT
sample: 73 games · CatchShoot- points1.2per game
- attempts1.4per game
- made0.4per game
- FG%29.3%
- effective FG%42.9%
- threes attempted1.3per game
- 3P%29.0%
PULL-UP
sample: 73 games · PullUpShot- points0.5per game
- attempts0.7per game
- made0.2per game
- FG%32.1%
- effective FG%32.1%
- threes attempted0.1per game
- 3P%0.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.0 | 12.2 % | 45.2 % | 45.2 % | 0.0 | — |
| tight (2-4 ft) | 4.6 | 55.9 % | 57.5 % | 57.5 % | 0.0 | 0.0 % |
| open (4-6 ft) | 1.6 | 19.1 % | 54.4 % | 57.5 % | 0.4 | 25.0 % |
| wide open (6+ ft) | 1.1 | 12.9 % | 37.7 % | 50.6 % | 0.9 | 29.9 % |
| all shots | 8.2 | 100.0 % | 52.8 % | 55.1 % | 1.3 | 27.8 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 73 games · DefenseRIM DEFENCE
sample: 73 games · Defense- shots defended3.9per game#57/414
- made on those shots2.5per game
- opponent FG%64.2%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances12.0per game
- rebounds secured6.7per game
- offensive chances5.2per game
- defensive chances7.2per game
- conversion rate56.0%#127/283
- offensive conversion46.8%not stable year to year
- defensive conversion60.0%
- contested47.2%
- average rebound distance5.4ft
- average rebound distance (m)1.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 38.3 % | 4.4 | 2.6 | 60.1 % | 64.5 % | -4.4 % |
| less than 10 ft | 48.1 % | 5.5 | 3.1 | 57.3 % | 60.4 % | -3.1 % |
| two-pointers | 63.5 % | 7.2 | 3.9 | 54.3 % | 55.8 % | -1.4 % |
| more than 15 ft | 45.4 % | 5.2 | 1.8 | 34.8 % | 36.4 % | -1.7 % |
| three-pointers | 36.5 % | 4.1 | 1.4 | 32.6 % | 35.5 % | -2.9 % |
| all shots | 100.0 % | 11.4 | 5.3 | 46.4 % | 48.2 % | -1.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%55.1%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
