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TRACKING INTELLIGENCE · TRACKING PROFILE

Precious Achiuwa

SAC · Forward · NBA 2025-26

Precious Achiuwa

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season73 box-score gamesTracking in 73 of 73 games

MOVEMENT

sample: 73 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance2.74km#186/414
  • on offense1.45km
  • on defense1.29km
  • average speed6.8km/h
  • speed on offense7.0km/h
  • speed on defense6.5km/h
  • km per minute0.11km per minute#344/414
  • meters per minute114.0meters per minute
  • minutes per game23.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 73 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches30.7per game
  • front-court touches16.6per game
  • % of touches in the frontcourt54.1%
  • touches per minute1.3per minute
  • paint touches4.5per game#53/414
  • elbow touches1.5per game#66/414
  • post touches0.3per game
  • of his game goes through the inside38.0%
  • seconds per touch2.3s
  • dribbles per touch1.38
  • minutes with the ball1.2minutes
  • points per touch0.33#89/342
  • points per paint touch0.94
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 73 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made20.1per game
  • passes received16.7per game
  • passes received per pass made0.83
  • assists1.4per game
  • potential assists1.9per game
  • secondary assists0.1per game
  • free-throw assists0.0per game
  • points created3.4per game#288/414
  • % of passes ending in a basket6.9%
  • points created per point scored0.34
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he drives to finish: he almost always ends the play himself.

  • drives3.1per game#208/414
  • points2.2per game
  • passes made0.6per game
  • assists0.2per game
  • turnovers0.2per game
  • shooting foul0.2per game
  • attempts2.0per game
  • free throws0.5per game
  • FG%49.3%
  • passes19.3%
  • % ending in a turnover7.5%not stable year to year
  • % ending in a foul7.5%
  • points per drive0.71

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 73 games · CatchShoot
  • HOW IT CREATES ITS SHOTS66.7%

CATCH & SHOOT

sample: 73 games · CatchShoot
  • points1.2per game
  • attempts1.4per game
  • made0.4per game
  • FG%29.3%
  • effective FG%42.9%
  • threes attempted1.3per game
  • 3P%29.0%

PULL-UP

sample: 73 games · PullUpShot
  • points0.5per game
  • attempts0.7per game
  • made0.2per game
  • FG%32.1%
  • effective FG%32.1%
  • threes attempted0.1per game
  • 3P%0.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.012.2 %45.2 %45.2 %0.0
tight (2-4 ft)4.655.9 %57.5 %57.5 %0.00.0 %
open (4-6 ft)1.619.1 %54.4 %57.5 %0.425.0 %
wide open (6+ ft)1.112.9 %37.7 %50.6 %0.929.9 %
all shots8.2100.0 %52.8 %55.1 %1.327.8 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 73 games · Defense

RIM DEFENCE

sample: 73 games · Defense
  • shots defended3.9per game#57/414
  • made on those shots2.5per game
  • opponent FG%64.2%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances12.0per game
  • rebounds secured6.7per game
  • offensive chances5.2per game
  • defensive chances7.2per game
  • conversion rate56.0%#127/283
  • offensive conversion46.8%not stable year to year
  • defensive conversion60.0%
  • contested47.2%
  • average rebound distance5.4ft
  • average rebound distance (m)1.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft38.3 %4.42.660.1 %64.5 %-4.4 %
less than 10 ft48.1 %5.53.157.3 %60.4 %-3.1 %
two-pointers63.5 %7.23.954.3 %55.8 %-1.4 %
more than 15 ft45.4 %5.21.834.8 %36.4 %-1.7 %
three-pointers36.5 %4.11.432.6 %35.5 %-2.9 %
all shots100.0 %11.45.346.4 %48.2 %-1.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%55.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.