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TRACKING INTELLIGENCE · TRACKING PROFILE

Aaron Nesmith

IND · Guard-Forward · NBA 2025-26

Aaron Nesmith

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season45 box-score gamesTracking in 45 of 45 games

MOVEMENT

sample: 45 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance3.70km#36/414
  • on offense2.09km
  • on defense1.77km
  • average speed7.3km/h
  • speed on offense7.9km/h
  • speed on defense6.6km/h
  • km per minute0.13km per minute#118/414
  • meters per minute125.0meters per minute
  • minutes per game29.7minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 45 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches49.9per game
  • front-court touches31.2per game
  • % of touches in the frontcourt62.5%
  • touches per minute1.7per minute
  • paint touches1.0per game#246/414
  • elbow touches0.5per game#210/414
  • post touches0.0per game
  • of his game goes through the inside4.8%
  • seconds per touch1.9s
  • dribbles per touch1.16
  • minutes with the ball1.5minutes
  • points per touch0.28#177/342
  • points per paint touch0.56
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 45 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made34.7per game
  • passes received34.4per game
  • passes received per pass made0.99
  • assists1.9per game
  • potential assists3.4per game
  • secondary assists0.4per game
  • free-throw assists0.2per game
  • points created5.1per game#204/414
  • % of passes ending in a basket5.5%
  • points created per point scored0.37
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives6.4per game#104/414
  • points4.1per game
  • passes made2.0per game
  • assists0.3per game
  • turnovers0.4per game
  • shooting foul0.4per game
  • attempts3.4per game
  • free throws0.9per game
  • FG%45.5%
  • passes30.7%
  • % ending in a turnover6.6%not stable year to year
  • % ending in a foul6.9%
  • points per drive0.64

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 45 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS64.1%

CATCH & SHOOT

sample: 45 games · CatchShoot
  • points6.1per game
  • attempts5.0per game
  • made2.0per game
  • FG%40.5%
  • effective FG%60.4%
  • threes attempted4.9per game
  • 3P%40.7%

PULL-UP

sample: 45 games · PullUpShot
  • points2.2per game
  • attempts2.8per game
  • made1.0per game
  • FG%35.2%
  • effective FG%40.4%
  • threes attempted1.1per game
  • 3P%25.5%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.54.1 %19.0 %19.0 %0.0
tight (2-4 ft)2.825.0 %46.1 %48.4 %0.430.0 %
open (4-6 ft)4.539.8 %40.7 %49.8 %2.632.2 %
wide open (6+ ft)3.531.1 %41.5 %61.0 %3.243.7 %
all shots11.4100.0 %41.4 %51.7 %6.237.9 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 45 games · Defense

RIM DEFENCE

sample: 45 games · Defense
  • shots defended3.1per game#99/414
  • made on those shots1.9per game
  • opponent FG%61.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances7.7per game
  • rebounds secured4.2per game
  • offensive chances2.4per game
  • defensive chances5.4per game
  • conversion rate54.2%#164/283
  • offensive conversion44.0%not stable year to year
  • defensive conversion56.7%
  • contested27.8%
  • average rebound distance8.8ft
  • average rebound distance (m)2.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft35.3 %4.32.558.5 %64.2 %-5.7 %
less than 10 ft44.9 %5.53.257.3 %60.0 %-2.7 %
two-pointers63.0 %7.74.052.3 %55.2 %-2.9 %
more than 15 ft45.1 %5.51.832.5 %37.2 %-4.6 %
three-pointers37.0 %4.51.532.4 %36.6 %-4.3 %
all shots100.0 %12.35.544.9 %47.4 %-2.5 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%51.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.