TRACKING INTELLIGENCE · TRACKING PROFILE
Aaron Nesmith
IND · Guard-Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 45 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance3.70km#36/414
- on offense2.09km
- on defense1.77km
- average speed7.3km/h
- speed on offense7.9km/h
- speed on defense6.6km/h
- km per minute0.13km per minute#118/414
- meters per minute125.0meters per minute
- minutes per game29.7minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 45 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches49.9per game
- front-court touches31.2per game
- % of touches in the frontcourt62.5%
- touches per minute1.7per minute
- paint touches1.0per game#246/414
- elbow touches0.5per game#210/414
- post touches0.0per game
- of his game goes through the inside4.8%
- seconds per touch1.9s
- dribbles per touch1.16
- minutes with the ball1.5minutes
- points per touch0.28#177/342
- points per paint touch0.56
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 45 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made34.7per game
- passes received34.4per game
- passes received per pass made0.99
- assists1.9per game
- potential assists3.4per game
- secondary assists0.4per game
- free-throw assists0.2per game
- points created5.1per game#204/414
- % of passes ending in a basket5.5%
- points created per point scored0.37
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives6.4per game#104/414
- points4.1per game
- passes made2.0per game
- assists0.3per game
- turnovers0.4per game
- shooting foul0.4per game
- attempts3.4per game
- free throws0.9per game
- FG%45.5%
- passes30.7%
- % ending in a turnover6.6%not stable year to year
- % ending in a foul6.9%
- points per drive0.64
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 45 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS64.1%
CATCH & SHOOT
sample: 45 games · CatchShoot- points6.1per game
- attempts5.0per game
- made2.0per game
- FG%40.5%
- effective FG%60.4%
- threes attempted4.9per game
- 3P%40.7%
PULL-UP
sample: 45 games · PullUpShot- points2.2per game
- attempts2.8per game
- made1.0per game
- FG%35.2%
- effective FG%40.4%
- threes attempted1.1per game
- 3P%25.5%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.5 | 4.1 % | 19.0 % | 19.0 % | 0.0 | — |
| tight (2-4 ft) | 2.8 | 25.0 % | 46.1 % | 48.4 % | 0.4 | 30.0 % |
| open (4-6 ft) | 4.5 | 39.8 % | 40.7 % | 49.8 % | 2.6 | 32.2 % |
| wide open (6+ ft) | 3.5 | 31.1 % | 41.5 % | 61.0 % | 3.2 | 43.7 % |
| all shots | 11.4 | 100.0 % | 41.4 % | 51.7 % | 6.2 | 37.9 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 45 games · DefenseRIM DEFENCE
sample: 45 games · Defense- shots defended3.1per game#99/414
- made on those shots1.9per game
- opponent FG%61.7%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances7.7per game
- rebounds secured4.2per game
- offensive chances2.4per game
- defensive chances5.4per game
- conversion rate54.2%#164/283
- offensive conversion44.0%not stable year to year
- defensive conversion56.7%
- contested27.8%
- average rebound distance8.8ft
- average rebound distance (m)2.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 35.3 % | 4.3 | 2.5 | 58.5 % | 64.2 % | -5.7 % |
| less than 10 ft | 44.9 % | 5.5 | 3.2 | 57.3 % | 60.0 % | -2.7 % |
| two-pointers | 63.0 % | 7.7 | 4.0 | 52.3 % | 55.2 % | -2.9 % |
| more than 15 ft | 45.1 % | 5.5 | 1.8 | 32.5 % | 37.2 % | -4.6 % |
| three-pointers | 37.0 % | 4.5 | 1.5 | 32.4 % | 36.6 % | -4.3 % |
| all shots | 100.0 % | 12.3 | 5.5 | 44.9 % | 47.4 % | -2.5 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%51.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
