TRACKING INTELLIGENCE · TRACKING PROFILE
Cole Anthony
MIL · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 35 games · SpeedDistance- distance1.77km#333/414
- on offense0.97km
- on defense0.80km
- average speed7.3km/h
- speed on offense7.9km/h
- speed on defense6.7km/h
- km per minute0.12km per minute#270/414
- meters per minute118.0meters per minute
- minutes per game15.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 35 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches36.7per game
- front-court touches12.7per game
- % of touches in the frontcourt34.6%
- touches per minute2.5per minute
- paint touches0.3per game#380/414
- elbow touches0.1per game#379/414
- post touches0.0per game
- of his game goes through the inside3.1%
- seconds per touch5.2s
- dribbles per touch5.01
- minutes with the ball3.2minutes
- points per touch0.18#308/342
- points per paint touch0.55
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 35 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made26.4per game
- passes received31.0per game
- passes received per pass made1.17
- assists3.5per game
- potential assists6.4per game
- secondary assists0.3per game
- free-throw assists0.4per game
- points created9.3per game#93/414
- % of passes ending in a basket13.1%
- points created per point scored1.39
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives7.5per game#81/414
- points3.5per game
- passes made3.6per game
- assists0.8per game
- turnovers0.3per game
- shooting foul0.1per game
- attempts3.4per game
- free throws0.1per game
- FG%48.7%
- passes47.3%
- % ending in a turnover4.2%not stable year to year
- % ending in a foul0.8%
- points per drive0.47
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 35 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS29.3%
CATCH & SHOOT
sample: 35 games · CatchShoot- points1.2per game
- attempts1.2per game
- made0.4per game
- FG%32.6%
- effective FG%48.8%
- threes attempted1.2per game
- 3P%32.6%
PULL-UP
sample: 35 games · PullUpShot- points2.6per game
- attempts2.9per game
- made1.2per game
- FG%41.0%
- effective FG%45.0%
- threes attempted0.8per game
- 3P%29.6%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 3.5 % | 25.0 % | 25.0 % | 0.0 | — |
| tight (2-4 ft) | 2.4 | 36.4 % | 45.2 % | 45.2 % | 0.1 | 0.0 % |
| open (4-6 ft) | 2.5 | 37.7 % | 46.0 % | 51.1 % | 0.7 | 39.1 % |
| wide open (6+ ft) | 1.5 | 22.5 % | 34.6 % | 47.1 % | 1.3 | 28.9 % |
| all shots | 6.6 | 100.0 % | 42.4 % | 47.2 % | 2.0 | 31.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 35 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 35 games · Defense- shots defended1.1per game#358/414
- made on those shots0.8per game
- opponent FG%72.5%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances4.4per game
- rebounds secured2.5per game
- offensive chances1.1per game
- defensive chances3.3per game
- conversion rate56.9%
- offensive conversion42.1%not stable year to year
- defensive conversion61.2%
- contested18.4%
- average rebound distance9.6ft
- average rebound distance (m)2.9m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 30.1 % | 2.0 | 1.3 | 66.2 % | 63.0 % | 3.1 % |
| less than 10 ft | 40.7 % | 2.7 | 1.7 | 62.5 % | 58.3 % | 4.2 % |
| two-pointers | 52.3 % | 3.4 | 2.0 | 58.4 % | 53.8 % | 4.7 % |
| more than 15 ft | 51.4 % | 3.4 | 1.4 | 42.3 % | 36.3 % | 6.0 % |
| three-pointers | 47.7 % | 3.1 | 1.3 | 41.7 % | 35.9 % | 5.8 % |
| all shots | 100.0 % | 6.6 | 3.3 | 50.5 % | 45.5 % | 5.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%47.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
