SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Cole Anthony

MIL · Guard · NBA 2025-26

Cole Anthony

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season35 box-score gamesTracking in 35 of 35 games

MOVEMENT

sample: 35 games · SpeedDistance
  • distance1.77km#333/414
  • on offense0.97km
  • on defense0.80km
  • average speed7.3km/h
  • speed on offense7.9km/h
  • speed on defense6.7km/h
  • km per minute0.12km per minute#270/414
  • meters per minute118.0meters per minute
  • minutes per game15.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 35 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches36.7per game
  • front-court touches12.7per game
  • % of touches in the frontcourt34.6%
  • touches per minute2.5per minute
  • paint touches0.3per game#380/414
  • elbow touches0.1per game#379/414
  • post touches0.0per game
  • of his game goes through the inside3.1%
  • seconds per touch5.2s
  • dribbles per touch5.01
  • minutes with the ball3.2minutes
  • points per touch0.18#308/342
  • points per paint touch0.55
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 35 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made26.4per game
  • passes received31.0per game
  • passes received per pass made1.17
  • assists3.5per game
  • potential assists6.4per game
  • secondary assists0.3per game
  • free-throw assists0.4per game
  • points created9.3per game#93/414
  • % of passes ending in a basket13.1%
  • points created per point scored1.39
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives7.5per game#81/414
  • points3.5per game
  • passes made3.6per game
  • assists0.8per game
  • turnovers0.3per game
  • shooting foul0.1per game
  • attempts3.4per game
  • free throws0.1per game
  • FG%48.7%
  • passes47.3%
  • % ending in a turnover4.2%not stable year to year
  • % ending in a foul0.8%
  • points per drive0.47

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 35 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS29.3%

CATCH & SHOOT

sample: 35 games · CatchShoot
  • points1.2per game
  • attempts1.2per game
  • made0.4per game
  • FG%32.6%
  • effective FG%48.8%
  • threes attempted1.2per game
  • 3P%32.6%

PULL-UP

sample: 35 games · PullUpShot
  • points2.6per game
  • attempts2.9per game
  • made1.2per game
  • FG%41.0%
  • effective FG%45.0%
  • threes attempted0.8per game
  • 3P%29.6%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.23.5 %25.0 %25.0 %0.0
tight (2-4 ft)2.436.4 %45.2 %45.2 %0.10.0 %
open (4-6 ft)2.537.7 %46.0 %51.1 %0.739.1 %
wide open (6+ ft)1.522.5 %34.6 %47.1 %1.328.9 %
all shots6.6100.0 %42.4 %47.2 %2.031.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 35 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 35 games · Defense
  • shots defended1.1per game#358/414
  • made on those shots0.8per game
  • opponent FG%72.5%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.4per game
  • rebounds secured2.5per game
  • offensive chances1.1per game
  • defensive chances3.3per game
  • conversion rate56.9%
  • offensive conversion42.1%not stable year to year
  • defensive conversion61.2%
  • contested18.4%
  • average rebound distance9.6ft
  • average rebound distance (m)2.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft30.1 %2.01.366.2 %63.0 %3.1 %
less than 10 ft40.7 %2.71.762.5 %58.3 %4.2 %
two-pointers52.3 %3.42.058.4 %53.8 %4.7 %
more than 15 ft51.4 %3.41.442.3 %36.3 %6.0 %
three-pointers47.7 %3.11.341.7 %35.9 %5.8 %
all shots100.0 %6.63.350.5 %45.5 %5.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%47.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.