TRACKING INTELLIGENCE · TRACKING PROFILE
Tyrese Maxey
PHI · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 70 games · SpeedDistance- distance4.51km#1/414
- on offense2.57km
- on defense1.93km
- average speed6.9km/h
- speed on offense7.5km/h
- speed on defense6.1km/h
- km per minute0.12km per minute#257/414
- meters per minute119.0meters per minute
- minutes per game38.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 70 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches95.3per game
- front-court touches40.2per game
- % of touches in the frontcourt42.2%
- touches per minute2.5per minute
- paint touches0.4per game#355/414
- elbow touches0.2per game#338/414
- post touches0.2per game
- of his game goes through the inside2.0%
- seconds per touch4.5s
- dribbles per touch3.88
- minutes with the ball7.1minutes
- points per touch0.30#133/342
- points per paint touch0.64
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 70 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made66.0per game
- passes received77.9per game
- passes received per pass made1.18
- assists6.6per game
- potential assists12.2per game
- secondary assists1.1per game
- free-throw assists0.8per game
- points created17.5per game#15/414
- % of passes ending in a basket10.0%
- points created per point scored0.62
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives13.4per game#15/414
- points9.9per game
- passes made3.5per game
- assists0.7per game
- turnovers0.6per game
- shooting foul1.1per game
- attempts7.8per game
- free throws2.3per game
- FG%48.6%
- passes26.4%
- % ending in a turnover4.6%not stable year to year
- % ending in a foul8.5%
- points per drive0.74
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 70 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS26.7%
CATCH & SHOOT
sample: 70 games · CatchShoot- points4.4per game
- attempts3.5per game
- made1.5per game
- FG%43.0%
- effective FG%63.2%
- threes attempted3.4per game
- 3P%41.7%
PULL-UP
sample: 70 games · PullUpShot- points9.0per game
- attempts9.6per game
- made3.6per game
- FG%37.8%
- effective FG%46.9%
- threes attempted5.2per game
- 3P%33.5%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.8 | 3.5 % | 54.7 % | 54.7 % | 0.0 | — |
| tight (2-4 ft) | 7.8 | 36.3 % | 48.1 % | 49.4 % | 0.7 | 30.4 % |
| open (4-6 ft) | 6.6 | 30.8 % | 43.3 % | 50.4 % | 3.0 | 31.0 % |
| wide open (6+ ft) | 6.3 | 29.4 % | 46.0 % | 61.9 % | 4.9 | 41.2 % |
| all shots | 21.4 | 100.0 % | 46.2 % | 53.6 % | 8.6 | 36.7 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 70 games · DefenseRIM DEFENCE
sample: 70 games · Defense- shots defended2.0per game#227/414
- made on those shots1.5per game
- opponent FG%71.3%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances7.8per game
- rebounds secured4.1per game
- offensive chances1.3per game
- defensive chances6.5per game
- conversion rate53.4%#186/283
- offensive conversion25.8%not stable year to year
- defensive conversion58.6%
- contested17.6%
- average rebound distance10.2ft
- average rebound distance (m)3.1m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 32.9 % | 4.1 | 2.7 | 65.4 % | 62.7 % | 2.7 % |
| less than 10 ft | 41.2 % | 5.2 | 3.2 | 61.9 % | 58.5 % | 3.3 % |
| two-pointers | 55.8 % | 7.0 | 3.9 | 55.5 % | 53.9 % | 1.6 % |
| more than 15 ft | 48.9 % | 6.1 | 2.2 | 35.4 % | 37.1 % | -1.7 % |
| three-pointers | 44.2 % | 5.5 | 1.9 | 35.1 % | 36.5 % | -1.5 % |
| all shots | 100.0 % | 12.5 | 5.8 | 46.5 % | 45.8 % | 0.6 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%53.6%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
