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TRACKING INTELLIGENCE · TRACKING PROFILE

Tyrese Maxey

PHI · G · NBA 2025-26

Tyrese Maxey

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season70 box-score gamesTracking in 70 of 70 games

MOVEMENT

sample: 70 games · SpeedDistance
  • distance4.51km#1/414
  • on offense2.57km
  • on defense1.93km
  • average speed6.9km/h
  • speed on offense7.5km/h
  • speed on defense6.1km/h
  • km per minute0.12km per minute#257/414
  • meters per minute119.0meters per minute
  • minutes per game38.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 70 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches95.3per game
  • front-court touches40.2per game
  • % of touches in the frontcourt42.2%
  • touches per minute2.5per minute
  • paint touches0.4per game#355/414
  • elbow touches0.2per game#338/414
  • post touches0.2per game
  • of his game goes through the inside2.0%
  • seconds per touch4.5s
  • dribbles per touch3.88
  • minutes with the ball7.1minutes
  • points per touch0.30#133/342
  • points per paint touch0.64
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 70 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made66.0per game
  • passes received77.9per game
  • passes received per pass made1.18
  • assists6.6per game
  • potential assists12.2per game
  • secondary assists1.1per game
  • free-throw assists0.8per game
  • points created17.5per game#15/414
  • % of passes ending in a basket10.0%
  • points created per point scored0.62
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives13.4per game#15/414
  • points9.9per game
  • passes made3.5per game
  • assists0.7per game
  • turnovers0.6per game
  • shooting foul1.1per game
  • attempts7.8per game
  • free throws2.3per game
  • FG%48.6%
  • passes26.4%
  • % ending in a turnover4.6%not stable year to year
  • % ending in a foul8.5%
  • points per drive0.74

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 70 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS26.7%

CATCH & SHOOT

sample: 70 games · CatchShoot
  • points4.4per game
  • attempts3.5per game
  • made1.5per game
  • FG%43.0%
  • effective FG%63.2%
  • threes attempted3.4per game
  • 3P%41.7%

PULL-UP

sample: 70 games · PullUpShot
  • points9.0per game
  • attempts9.6per game
  • made3.6per game
  • FG%37.8%
  • effective FG%46.9%
  • threes attempted5.2per game
  • 3P%33.5%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.83.5 %54.7 %54.7 %0.0
tight (2-4 ft)7.836.3 %48.1 %49.4 %0.730.4 %
open (4-6 ft)6.630.8 %43.3 %50.4 %3.031.0 %
wide open (6+ ft)6.329.4 %46.0 %61.9 %4.941.2 %
all shots21.4100.0 %46.2 %53.6 %8.636.7 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 70 games · Defense

RIM DEFENCE

sample: 70 games · Defense
  • shots defended2.0per game#227/414
  • made on those shots1.5per game
  • opponent FG%71.3%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances7.8per game
  • rebounds secured4.1per game
  • offensive chances1.3per game
  • defensive chances6.5per game
  • conversion rate53.4%#186/283
  • offensive conversion25.8%not stable year to year
  • defensive conversion58.6%
  • contested17.6%
  • average rebound distance10.2ft
  • average rebound distance (m)3.1m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft32.9 %4.12.765.4 %62.7 %2.7 %
less than 10 ft41.2 %5.23.261.9 %58.5 %3.3 %
two-pointers55.8 %7.03.955.5 %53.9 %1.6 %
more than 15 ft48.9 %6.12.235.4 %37.1 %-1.7 %
three-pointers44.2 %5.51.935.1 %36.5 %-1.5 %
all shots100.0 %12.55.846.5 %45.8 %0.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%53.6%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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