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TRACKING INTELLIGENCE · TRACKING PROFILE

Saddiq Bey

NOP · Forward · NBA 2025-26

Saddiq Bey

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season72 box-score gamesTracking in 72 of 72 games

MOVEMENT

sample: 72 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.54km#63/414
  • on offense1.93km
  • on defense1.77km
  • average speed6.7km/h
  • speed on offense7.0km/h
  • speed on defense6.4km/h
  • km per minute0.11km per minute#358/414
  • meters per minute113.0meters per minute
  • minutes per game31.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 72 games · Possessions
  • touches43.0per game
  • front-court touches28.8per game
  • % of touches in the frontcourt67.0%
  • touches per minute1.4per minute
  • paint touches2.2per game#127/414
  • elbow touches0.7per game#154/414
  • post touches2.3per game
  • of his game goes through the inside18.1%
  • seconds per touch2.6s
  • dribbles per touch1.74
  • minutes with the ball1.8minutes
  • points per touch0.41#13/342
  • points per paint touch0.96
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 72 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made25.8per game
  • passes received30.6per game
  • passes received per pass made1.19
  • assists2.5per game
  • potential assists4.2per game
  • secondary assists0.2per game
  • free-throw assists0.1per game
  • points created6.5per game#151/414
  • % of passes ending in a basket9.8%
  • points created per point scored0.37
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he drives to finish: he almost always ends the play himself.

  • drives5.7per game#120/414
  • points5.0per game
  • passes made1.2per game
  • assists0.3per game
  • turnovers0.2per game
  • shooting foul0.9per game
  • attempts3.3per game
  • free throws1.7per game
  • FG%52.3%
  • passes21.2%
  • % ending in a turnover3.7%not stable year to year
  • % ending in a foul15.4%
  • points per drive0.88

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 72 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS60.3%

CATCH & SHOOT

sample: 72 games · CatchShoot
  • points4.9per game
  • attempts4.4per game
  • made1.7per game
  • FG%37.9%
  • effective FG%56.2%
  • threes attempted4.2per game
  • 3P%37.7%

PULL-UP

sample: 72 games · PullUpShot
  • points2.4per game
  • attempts2.9per game
  • made1.0per game
  • FG%33.2%
  • effective FG%41.8%
  • threes attempted1.5per game
  • 3P%33.6%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.96.7 %41.5 %41.5 %0.0
tight (2-4 ft)5.037.1 %53.8 %54.7 %0.241.2 %
open (4-6 ft)3.928.7 %41.0 %51.4 %2.236.0 %
wide open (6+ ft)3.727.4 %38.5 %54.7 %3.336.8 %
all shots13.4100.0 %45.1 %52.9 %5.736.7 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 72 games · Defense

RIM DEFENCE

sample: 72 games · Defense
  • shots defended1.9per game#239/414
  • made on those shots1.4per game
  • opponent FG%75.4%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances9.5per game
  • rebounds secured5.6per game
  • offensive chances3.5per game
  • defensive chances6.2per game
  • conversion rate58.2%#76/283
  • offensive conversion48.0%not stable year to year
  • defensive conversion62.4%
  • contested30.3%
  • average rebound distance7.6ft
  • average rebound distance (m)2.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft34.5 %3.12.167.6 %64.5 %3.0 %
less than 10 ft42.4 %3.82.463.0 %60.3 %2.7 %
two-pointers57.3 %5.13.159.6 %55.7 %4.0 %
more than 15 ft48.9 %4.41.534.9 %36.7 %-1.8 %
three-pointers42.7 %3.81.333.1 %35.9 %-2.8 %
all shots100.0 %8.94.348.3 %47.5 %0.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%52.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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