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TRACKING INTELLIGENCE · TRACKING PROFILE

Josh Green

CHA · Guard · NBA 2025-26

Josh Green

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season58 box-score gamesTracking in 58 of 58 games

MOVEMENT

sample: 58 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.09km#292/414
  • on offense1.13km
  • on defense0.97km
  • average speed7.3km/h
  • speed on offense7.3km/h
  • speed on defense7.4km/h
  • km per minute0.13km per minute#14/414
  • meters per minute133.0meters per minute
  • minutes per game15.7minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 58 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches13.7per game
  • front-court touches8.3per game
  • % of touches in the frontcourt60.6%
  • touches per minute0.9per minute
  • paint touches0.5per game#335/414
  • elbow touches0.3per game#282/414
  • post touches0.0per game
  • of his game goes through the inside9.6%
  • seconds per touch1.8s
  • dribbles per touch1.00
  • minutes with the ball0.4minutes
  • points per touch0.31
  • points per paint touch0.37
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 58 games · Passing
  • passes made9.6per game
  • passes received7.7per game
  • passes received per pass made0.80
  • assists0.8per game
  • potential assists1.3per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created2.1per game#361/414
  • % of passes ending in a basket8.4%
  • points created per point scored0.49
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.4per game#300/414
  • points0.4per game
  • passes made0.8per game
  • assists0.2per game
  • turnovers0.2per game
  • shooting foul0.1per game
  • attempts0.3per game
  • free throws0.1per game
  • FG%45.0%
  • passes57.3%
  • % ending in a turnover12.2%not stable year to year
  • % ending in a foul3.7%
  • points per drive0.29

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 58 games · CatchShoot
  • HOW IT CREATES ITS SHOTS95.8%

CATCH & SHOOT

sample: 58 games · CatchShoot
  • points3.0per game
  • attempts2.3per game
  • made1.0per game
  • FG%43.7%
  • effective FG%65.2%
  • threes attempted2.3per game
  • 3P%43.3%

PULL-UP

sample: 58 games · PullUpShot
  • points0.0per game
  • attempts0.1per game
  • made0.0per game
  • FG%12.5%
  • effective FG%12.5%
  • threes attempted0.1per game
  • 3P%0.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.13.9 %28.6 %28.6 %0.0
tight (2-4 ft)0.618.8 %44.1 %45.6 %0.114.3 %
open (4-6 ft)0.723.8 %46.5 %67.4 %0.743.9 %
wide open (6+ ft)1.753.6 %47.4 %67.5 %1.643.3 %
all shots3.1100.0 %45.9 %61.9 %2.442.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 58 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 58 games · Defense
  • shots defended0.5per game#409/414
  • made on those shots0.3per game
  • opponent FG%66.7%not stable year to year
  • rim shots defended per minute0.0per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances2.8per game
  • rebounds secured1.7per game
  • offensive chances1.3per game
  • defensive chances1.6per game
  • conversion rate61.8%
  • offensive conversion59.2%not stable year to year
  • defensive conversion60.6%
  • contested29.4%
  • average rebound distance12.1ft
  • average rebound distance (m)3.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft28.8 %1.40.963.3 %62.7 %0.6 %
less than 10 ft39.4 %1.91.159.3 %58.4 %0.8 %
two-pointers57.3 %2.81.551.6 %54.0 %-2.4 %
more than 15 ft52.6 %2.60.622.9 %37.2 %-14.3 %
three-pointers42.7 %2.10.523.1 %36.1 %-13.0 %
all shots100.0 %4.91.939.4 %45.7 %-6.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%61.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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