TRACKING INTELLIGENCE · TRACKING PROFILE
Josh Green
CHA · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 58 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.09km#292/414
- on offense1.13km
- on defense0.97km
- average speed7.3km/h
- speed on offense7.3km/h
- speed on defense7.4km/h
- km per minute0.13km per minute#14/414
- meters per minute133.0meters per minute
- minutes per game15.7minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 58 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches13.7per game
- front-court touches8.3per game
- % of touches in the frontcourt60.6%
- touches per minute0.9per minute
- paint touches0.5per game#335/414
- elbow touches0.3per game#282/414
- post touches0.0per game
- of his game goes through the inside9.6%
- seconds per touch1.8s
- dribbles per touch1.00
- minutes with the ball0.4minutes
- points per touch0.31
- points per paint touch0.37
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 58 games · Passing- passes made9.6per game
- passes received7.7per game
- passes received per pass made0.80
- assists0.8per game
- potential assists1.3per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created2.1per game#361/414
- % of passes ending in a basket8.4%
- points created per point scored0.49
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.4per game#300/414
- points0.4per game
- passes made0.8per game
- assists0.2per game
- turnovers0.2per game
- shooting foul0.1per game
- attempts0.3per game
- free throws0.1per game
- FG%45.0%
- passes57.3%
- % ending in a turnover12.2%not stable year to year
- % ending in a foul3.7%
- points per drive0.29
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 58 games · CatchShoot- HOW IT CREATES ITS SHOTS95.8%
CATCH & SHOOT
sample: 58 games · CatchShoot- points3.0per game
- attempts2.3per game
- made1.0per game
- FG%43.7%
- effective FG%65.2%
- threes attempted2.3per game
- 3P%43.3%
PULL-UP
sample: 58 games · PullUpShot- points0.0per game
- attempts0.1per game
- made0.0per game
- FG%12.5%
- effective FG%12.5%
- threes attempted0.1per game
- 3P%0.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 3.9 % | 28.6 % | 28.6 % | 0.0 | — |
| tight (2-4 ft) | 0.6 | 18.8 % | 44.1 % | 45.6 % | 0.1 | 14.3 % |
| open (4-6 ft) | 0.7 | 23.8 % | 46.5 % | 67.4 % | 0.7 | 43.9 % |
| wide open (6+ ft) | 1.7 | 53.6 % | 47.4 % | 67.5 % | 1.6 | 43.3 % |
| all shots | 3.1 | 100.0 % | 45.9 % | 61.9 % | 2.4 | 42.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 58 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 58 games · Defense- shots defended0.5per game#409/414
- made on those shots0.3per game
- opponent FG%66.7%not stable year to year
- rim shots defended per minute0.0per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances2.8per game
- rebounds secured1.7per game
- offensive chances1.3per game
- defensive chances1.6per game
- conversion rate61.8%
- offensive conversion59.2%not stable year to year
- defensive conversion60.6%
- contested29.4%
- average rebound distance12.1ft
- average rebound distance (m)3.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 28.8 % | 1.4 | 0.9 | 63.3 % | 62.7 % | 0.6 % |
| less than 10 ft | 39.4 % | 1.9 | 1.1 | 59.3 % | 58.4 % | 0.8 % |
| two-pointers | 57.3 % | 2.8 | 1.5 | 51.6 % | 54.0 % | -2.4 % |
| more than 15 ft | 52.6 % | 2.6 | 0.6 | 22.9 % | 37.2 % | -14.3 % |
| three-pointers | 42.7 % | 2.1 | 0.5 | 23.1 % | 36.1 % | -13.0 % |
| all shots | 100.0 % | 4.9 | 1.9 | 39.4 % | 45.7 % | -6.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%61.9%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
