TRACKING INTELLIGENCE · TRACKING PROFILE
Jaden McDaniels
MIN · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 73 games · SpeedDistance- distance3.86km#24/414
- on offense1.93km
- on defense1.77km
- average speed7.0km/h
- speed on offense7.4km/h
- speed on defense6.7km/h
- km per minute0.12km per minute#174/414
- meters per minute122.0meters per minute
- minutes per game31.7minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 73 games · Possessions- touches46.8per game
- front-court touches26.0per game
- % of touches in the frontcourt55.6%
- touches per minute1.5per minute
- paint touches1.6per game#173/414
- elbow touches0.5per game#210/414
- post touches0.1per game
- of his game goes through the inside8.5%
- seconds per touch2.2s
- dribbles per touch1.56
- minutes with the ball1.7minutes
- points per touch0.32#105/342
- points per paint touch0.98
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 73 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made31.9per game
- passes received31.5per game
- passes received per pass made0.99
- assists2.7per game
- potential assists4.5per game
- secondary assists0.5per game
- free-throw assists0.4per game
- points created7.3per game#129/414
- % of passes ending in a basket8.6%
- points created per point scored0.49
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives6.3per game#107/414
- points4.1per game
- passes made1.9per game
- assists0.6per game
- turnovers0.4per game
- shooting foul0.4per game
- attempts3.4per game
- free throws0.8per game
- FG%49.2%
- passes29.9%
- % ending in a turnover6.7%not stable year to year
- % ending in a foul6.5%
- points per drive0.65
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 73 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS39.0%
CATCH & SHOOT
sample: 73 games · CatchShoot- points3.1per game
- attempts2.3per game
- made1.0per game
- FG%45.0%
- effective FG%66.6%
- threes attempted2.2per game
- 3P%45.1%
PULL-UP
sample: 73 games · PullUpShot- points3.6per game
- attempts3.6per game
- made1.6per game
- FG%43.6%
- effective FG%49.1%
- threes attempted1.1per game
- 3P%35.4%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.6 | 5.5 % | 43.2 % | 43.2 % | 0.0 | — |
| tight (2-4 ft) | 4.3 | 38.8 % | 56.8 % | 57.1 % | 0.1 | 28.6 % |
| open (4-6 ft) | 3.3 | 30.1 % | 48.1 % | 53.9 % | 1.1 | 35.9 % |
| wide open (6+ ft) | 2.8 | 25.6 % | 49.3 % | 66.8 % | 2.2 | 44.7 % |
| all shots | 11.0 | 100.0 % | 51.5 % | 57.9 % | 3.4 | 41.5 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 73 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 73 games · Defense- shots defended4.2per game#44/414
- made on those shots2.3per game
- opponent FG%55.7%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances8.0per game
- rebounds secured4.2per game
- offensive chances2.2per game
- defensive chances5.9per game
- conversion rate53.0%#195/283
- offensive conversion47.2%not stable year to year
- defensive conversion53.0%
- contested25.4%
- average rebound distance7.6ft
- average rebound distance (m)2.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 39.1 % | 5.6 | 3.0 | 52.8 % | 63.5 % | -10.7 % |
| less than 10 ft | 46.5 % | 6.7 | 3.5 | 52.6 % | 59.7 % | -7.2 % |
| two-pointers | 64.5 % | 9.3 | 4.7 | 50.7 % | 55.0 % | -4.3 % |
| more than 15 ft | 44.3 % | 6.4 | 2.3 | 35.2 % | 37.7 % | -2.5 % |
| three-pointers | 35.5 % | 5.1 | 1.8 | 34.3 % | 36.5 % | -2.2 % |
| all shots | 100.0 % | 14.4 | 6.5 | 44.9 % | 47.2 % | -2.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%57.9%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
