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TRACKING INTELLIGENCE · TRACKING PROFILE

Jaden McDaniels

MIN · F · NBA 2025-26

Jaden McDaniels

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season73 box-score gamesTracking in 73 of 73 games

MOVEMENT

sample: 73 games · SpeedDistance
  • distance3.86km#24/414
  • on offense1.93km
  • on defense1.77km
  • average speed7.0km/h
  • speed on offense7.4km/h
  • speed on defense6.7km/h
  • km per minute0.12km per minute#174/414
  • meters per minute122.0meters per minute
  • minutes per game31.7minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 73 games · Possessions
  • touches46.8per game
  • front-court touches26.0per game
  • % of touches in the frontcourt55.6%
  • touches per minute1.5per minute
  • paint touches1.6per game#173/414
  • elbow touches0.5per game#210/414
  • post touches0.1per game
  • of his game goes through the inside8.5%
  • seconds per touch2.2s
  • dribbles per touch1.56
  • minutes with the ball1.7minutes
  • points per touch0.32#105/342
  • points per paint touch0.98
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 73 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made31.9per game
  • passes received31.5per game
  • passes received per pass made0.99
  • assists2.7per game
  • potential assists4.5per game
  • secondary assists0.5per game
  • free-throw assists0.4per game
  • points created7.3per game#129/414
  • % of passes ending in a basket8.6%
  • points created per point scored0.49
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives6.3per game#107/414
  • points4.1per game
  • passes made1.9per game
  • assists0.6per game
  • turnovers0.4per game
  • shooting foul0.4per game
  • attempts3.4per game
  • free throws0.8per game
  • FG%49.2%
  • passes29.9%
  • % ending in a turnover6.7%not stable year to year
  • % ending in a foul6.5%
  • points per drive0.65

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 73 games · CatchShoot

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • HOW IT CREATES ITS SHOTS39.0%

CATCH & SHOOT

sample: 73 games · CatchShoot
  • points3.1per game
  • attempts2.3per game
  • made1.0per game
  • FG%45.0%
  • effective FG%66.6%
  • threes attempted2.2per game
  • 3P%45.1%

PULL-UP

sample: 73 games · PullUpShot
  • points3.6per game
  • attempts3.6per game
  • made1.6per game
  • FG%43.6%
  • effective FG%49.1%
  • threes attempted1.1per game
  • 3P%35.4%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.65.5 %43.2 %43.2 %0.0
tight (2-4 ft)4.338.8 %56.8 %57.1 %0.128.6 %
open (4-6 ft)3.330.1 %48.1 %53.9 %1.135.9 %
wide open (6+ ft)2.825.6 %49.3 %66.8 %2.244.7 %
all shots11.0100.0 %51.5 %57.9 %3.441.5 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 73 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 73 games · Defense
  • shots defended4.2per game#44/414
  • made on those shots2.3per game
  • opponent FG%55.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances8.0per game
  • rebounds secured4.2per game
  • offensive chances2.2per game
  • defensive chances5.9per game
  • conversion rate53.0%#195/283
  • offensive conversion47.2%not stable year to year
  • defensive conversion53.0%
  • contested25.4%
  • average rebound distance7.6ft
  • average rebound distance (m)2.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft39.1 %5.63.052.8 %63.5 %-10.7 %
less than 10 ft46.5 %6.73.552.6 %59.7 %-7.2 %
two-pointers64.5 %9.34.750.7 %55.0 %-4.3 %
more than 15 ft44.3 %6.42.335.2 %37.7 %-2.5 %
three-pointers35.5 %5.11.834.3 %36.5 %-2.2 %
all shots100.0 %14.46.544.9 %47.2 %-2.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%57.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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