TRACKING INTELLIGENCE · TRACKING PROFILE
Jalen Smith
CHI · Forward-Center · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 53 games · SpeedDistance- distance2.57km#216/414
- on offense1.29km
- on defense1.13km
- average speed7.1km/h
- speed on offense7.8km/h
- speed on defense6.5km/h
- km per minute0.12km per minute#122/414
- meters per minute124.0meters per minute
- minutes per game20.7minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 53 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches34.5per game
- front-court touches21.4per game
- % of touches in the frontcourt62.0%
- touches per minute1.7per minute
- paint touches3.7per game#65/414
- elbow touches1.6per game#62/414
- post touches0.2per game
- of his game goes through the inside25.7%
- seconds per touch1.4s
- dribbles per touch0.52
- minutes with the ball0.8minutes
- points per touch0.30#135/342
- points per paint touch0.80
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 53 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made24.5per game
- passes received21.3per game
- passes received per pass made0.87
- assists1.2per game
- potential assists1.9per game
- secondary assists0.3per game
- free-throw assists0.1per game
- points created3.2per game#296/414
- % of passes ending in a basket5.0%
- points created per point scored0.31
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.2per game#318/414
- points0.8per game
- passes made0.3per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.2per game
- attempts0.6per game
- free throws0.3per game
- FG%48.4%
- passes27.0%
- % ending in a turnover11.1%not stable year to year
- % ending in a foul12.7%
- points per drive0.67
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 53 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS95.5%
CATCH & SHOOT
sample: 53 games · CatchShoot- points4.6per game
- attempts4.2per game
- made1.6per game
- FG%37.4%
- effective FG%55.4%
- threes attempted4.0per game
- 3P%37.9%
PULL-UP
sample: 53 games · PullUpShot- points0.1per game
- attempts0.2per game
- made0.0per game
- FG%25.0%
- effective FG%31.3%
- threes attempted0.1per game
- 3P%14.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.5 | 6.4 % | 73.1 % | 73.1 % | 0.0 | — |
| tight (2-4 ft) | 2.6 | 34.4 % | 55.4 % | 56.1 % | 0.2 | 25.0 % |
| open (4-6 ft) | 1.5 | 19.8 % | 42.5 % | 55.6 % | 1.2 | 32.3 % |
| wide open (6+ ft) | 3.0 | 39.4 % | 40.9 % | 59.4 % | 2.8 | 40.1 % |
| all shots | 7.6 | 100.0 % | 48.3 % | 58.4 % | 4.2 | 37.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 53 games · DefenseRIM DEFENCE
sample: 53 games · Defense- shots defended3.7per game#60/414
- made on those shots2.0per game
- opponent FG%54.6%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances11.5per game
- rebounds secured6.7per game
- offensive chances3.7per game
- defensive chances8.1per game
- conversion rate58.2%#76/283
- offensive conversion49.7%not stable year to year
- defensive conversion59.4%
- contested45.4%
- average rebound distance4.8ft
- average rebound distance (m)1.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 38.9 % | 3.6 | 1.9 | 52.4 % | 63.6 % | -11.2 % |
| less than 10 ft | 51.9 % | 4.9 | 2.4 | 50.0 % | 59.7 % | -9.7 % |
| two-pointers | 67.3 % | 6.3 | 3.1 | 49.5 % | 55.7 % | -6.1 % |
| more than 15 ft | 39.1 % | 3.7 | 1.6 | 43.2 % | 36.8 % | 6.4 % |
| three-pointers | 32.7 % | 3.1 | 1.3 | 40.9 % | 36.0 % | 4.9 % |
| all shots | 100.0 % | 9.4 | 4.4 | 46.7 % | 48.7 % | -2.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%58.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
