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TRACKING INTELLIGENCE · TRACKING PROFILE

Jalen Smith

CHI · Forward-Center · NBA 2025-26

Jalen Smith

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season53 box-score gamesTracking in 53 of 53 games

MOVEMENT

sample: 53 games · SpeedDistance
  • distance2.57km#216/414
  • on offense1.29km
  • on defense1.13km
  • average speed7.1km/h
  • speed on offense7.8km/h
  • speed on defense6.5km/h
  • km per minute0.12km per minute#122/414
  • meters per minute124.0meters per minute
  • minutes per game20.7minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 53 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches34.5per game
  • front-court touches21.4per game
  • % of touches in the frontcourt62.0%
  • touches per minute1.7per minute
  • paint touches3.7per game#65/414
  • elbow touches1.6per game#62/414
  • post touches0.2per game
  • of his game goes through the inside25.7%
  • seconds per touch1.4s
  • dribbles per touch0.52
  • minutes with the ball0.8minutes
  • points per touch0.30#135/342
  • points per paint touch0.80
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 53 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made24.5per game
  • passes received21.3per game
  • passes received per pass made0.87
  • assists1.2per game
  • potential assists1.9per game
  • secondary assists0.3per game
  • free-throw assists0.1per game
  • points created3.2per game#296/414
  • % of passes ending in a basket5.0%
  • points created per point scored0.31
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.2per game#318/414
  • points0.8per game
  • passes made0.3per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.2per game
  • attempts0.6per game
  • free throws0.3per game
  • FG%48.4%
  • passes27.0%
  • % ending in a turnover11.1%not stable year to year
  • % ending in a foul12.7%
  • points per drive0.67

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 53 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS95.5%

CATCH & SHOOT

sample: 53 games · CatchShoot
  • points4.6per game
  • attempts4.2per game
  • made1.6per game
  • FG%37.4%
  • effective FG%55.4%
  • threes attempted4.0per game
  • 3P%37.9%

PULL-UP

sample: 53 games · PullUpShot
  • points0.1per game
  • attempts0.2per game
  • made0.0per game
  • FG%25.0%
  • effective FG%31.3%
  • threes attempted0.1per game
  • 3P%14.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.56.4 %73.1 %73.1 %0.0
tight (2-4 ft)2.634.4 %55.4 %56.1 %0.225.0 %
open (4-6 ft)1.519.8 %42.5 %55.6 %1.232.3 %
wide open (6+ ft)3.039.4 %40.9 %59.4 %2.840.1 %
all shots7.6100.0 %48.3 %58.4 %4.237.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 53 games · Defense

RIM DEFENCE

sample: 53 games · Defense
  • shots defended3.7per game#60/414
  • made on those shots2.0per game
  • opponent FG%54.6%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances11.5per game
  • rebounds secured6.7per game
  • offensive chances3.7per game
  • defensive chances8.1per game
  • conversion rate58.2%#76/283
  • offensive conversion49.7%not stable year to year
  • defensive conversion59.4%
  • contested45.4%
  • average rebound distance4.8ft
  • average rebound distance (m)1.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft38.9 %3.61.952.4 %63.6 %-11.2 %
less than 10 ft51.9 %4.92.450.0 %59.7 %-9.7 %
two-pointers67.3 %6.33.149.5 %55.7 %-6.1 %
more than 15 ft39.1 %3.71.643.2 %36.8 %6.4 %
three-pointers32.7 %3.11.340.9 %36.0 %4.9 %
all shots100.0 %9.44.446.7 %48.7 %-2.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%58.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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