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TRACKING INTELLIGENCE · TRACKING PROFILE

Isaiah Stewart

DET · Forward-Center · NBA 2025-26

Isaiah Stewart

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season58 box-score gamesTracking in 58 of 58 games

MOVEMENT

sample: 58 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance2.57km#216/414
  • on offense1.29km
  • on defense1.29km
  • average speed6.5km/h
  • speed on offense6.7km/h
  • speed on defense6.4km/h
  • km per minute0.11km per minute#359/414
  • meters per minute113.0meters per minute
  • minutes per game22.7minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 58 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches25.6per game
  • front-court touches17.2per game
  • % of touches in the frontcourt67.2%
  • touches per minute1.1per minute
  • paint touches4.9per game#44/414
  • elbow touches2.2per game#31/414
  • post touches1.0per game
  • of his game goes through the inside47.1%
  • seconds per touch1.7s
  • dribbles per touch0.75
  • minutes with the ball0.7minutes
  • points per touch0.39#30/342
  • points per paint touch1.09
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 58 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made16.3per game
  • passes received16.2per game
  • passes received per pass made0.99
  • assists1.1per game
  • potential assists2.1per game
  • secondary assists0.1per game
  • free-throw assists0.2per game
  • points created3.0per game#305/414
  • % of passes ending in a basket7.0%
  • points created per point scored0.30
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.9per game#343/414
  • points0.6per game
  • passes made0.3per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.0per game
  • attempts0.5per game
  • free throws0.1per game
  • FG%45.2%
  • passes27.3%
  • % ending in a turnover12.7%not stable year to year
  • % ending in a foul3.6%
  • points per drive0.67

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 58 games · CatchShoot
  • HOW IT CREATES ITS SHOTS95.0%

CATCH & SHOOT

sample: 58 games · CatchShoot
  • points1.9per game
  • attempts1.9per game
  • made0.7per game
  • FG%33.6%
  • effective FG%49.6%
  • threes attempted1.9per game
  • 3P%33.0%

PULL-UP

sample: 58 games · PullUpShot
  • points0.1per game
  • attempts0.1per game
  • made0.0per game
  • FG%16.7%
  • effective FG%25.0%
  • threes attempted0.1per game
  • 3P%20.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.812.2 %50.0 %50.0 %0.0
tight (2-4 ft)3.449.5 %65.1 %65.1 %0.00.0 %
open (4-6 ft)0.710.2 %57.5 %60.0 %0.215.4 %
wide open (6+ ft)1.928.2 %38.7 %54.5 %1.735.0 %
all shots6.8100.0 %55.1 %59.8 %2.032.2 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 58 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 58 games · Defense
  • shots defended4.2per game#44/414
  • made on those shots1.8per game
  • opponent FG%43.8%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances10.1per game
  • rebounds secured5.0per game
  • offensive chances4.1per game
  • defensive chances6.5per game
  • conversion rate49.6%#253/283
  • offensive conversion40.5%not stable year to year
  • defensive conversion51.7%
  • contested38.6%
  • average rebound distance5.8ft
  • average rebound distance (m)1.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft35.1 %3.91.949.6 %63.1 %-13.6 %
less than 10 ft46.0 %5.12.447.3 %59.0 %-11.7 %
two-pointers62.6 %7.03.346.9 %54.9 %-8.0 %
more than 15 ft45.3 %5.02.039.0 %36.2 %2.8 %
three-pointers37.4 %4.21.639.0 %35.6 %3.4 %
all shots100.0 %11.14.943.9 %47.6 %-3.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%60.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.