TRACKING INTELLIGENCE · TRACKING PROFILE
Isaiah Stewart
DET · Forward-Center · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 58 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance2.57km#216/414
- on offense1.29km
- on defense1.29km
- average speed6.5km/h
- speed on offense6.7km/h
- speed on defense6.4km/h
- km per minute0.11km per minute#359/414
- meters per minute113.0meters per minute
- minutes per game22.7minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 58 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches25.6per game
- front-court touches17.2per game
- % of touches in the frontcourt67.2%
- touches per minute1.1per minute
- paint touches4.9per game#44/414
- elbow touches2.2per game#31/414
- post touches1.0per game
- of his game goes through the inside47.1%
- seconds per touch1.7s
- dribbles per touch0.75
- minutes with the ball0.7minutes
- points per touch0.39#30/342
- points per paint touch1.09
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 58 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made16.3per game
- passes received16.2per game
- passes received per pass made0.99
- assists1.1per game
- potential assists2.1per game
- secondary assists0.1per game
- free-throw assists0.2per game
- points created3.0per game#305/414
- % of passes ending in a basket7.0%
- points created per point scored0.30
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.9per game#343/414
- points0.6per game
- passes made0.3per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.0per game
- attempts0.5per game
- free throws0.1per game
- FG%45.2%
- passes27.3%
- % ending in a turnover12.7%not stable year to year
- % ending in a foul3.6%
- points per drive0.67
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 58 games · CatchShoot- HOW IT CREATES ITS SHOTS95.0%
CATCH & SHOOT
sample: 58 games · CatchShoot- points1.9per game
- attempts1.9per game
- made0.7per game
- FG%33.6%
- effective FG%49.6%
- threes attempted1.9per game
- 3P%33.0%
PULL-UP
sample: 58 games · PullUpShot- points0.1per game
- attempts0.1per game
- made0.0per game
- FG%16.7%
- effective FG%25.0%
- threes attempted0.1per game
- 3P%20.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.8 | 12.2 % | 50.0 % | 50.0 % | 0.0 | — |
| tight (2-4 ft) | 3.4 | 49.5 % | 65.1 % | 65.1 % | 0.0 | 0.0 % |
| open (4-6 ft) | 0.7 | 10.2 % | 57.5 % | 60.0 % | 0.2 | 15.4 % |
| wide open (6+ ft) | 1.9 | 28.2 % | 38.7 % | 54.5 % | 1.7 | 35.0 % |
| all shots | 6.8 | 100.0 % | 55.1 % | 59.8 % | 2.0 | 32.2 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 58 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 58 games · Defense- shots defended4.2per game#44/414
- made on those shots1.8per game
- opponent FG%43.8%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances10.1per game
- rebounds secured5.0per game
- offensive chances4.1per game
- defensive chances6.5per game
- conversion rate49.6%#253/283
- offensive conversion40.5%not stable year to year
- defensive conversion51.7%
- contested38.6%
- average rebound distance5.8ft
- average rebound distance (m)1.8m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 35.1 % | 3.9 | 1.9 | 49.6 % | 63.1 % | -13.6 % |
| less than 10 ft | 46.0 % | 5.1 | 2.4 | 47.3 % | 59.0 % | -11.7 % |
| two-pointers | 62.6 % | 7.0 | 3.3 | 46.9 % | 54.9 % | -8.0 % |
| more than 15 ft | 45.3 % | 5.0 | 2.0 | 39.0 % | 36.2 % | 2.8 % |
| three-pointers | 37.4 % | 4.2 | 1.6 | 39.0 % | 35.6 % | 3.4 % |
| all shots | 100.0 % | 11.1 | 4.9 | 43.9 % | 47.6 % | -3.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%60.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
