SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Zeke Nnaji

DEN · Forward-Center · NBA 2025-26

Zeke Nnaji

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season52 box-score gamesTracking in 52 of 52 games

MOVEMENT

sample: 52 games · SpeedDistance
  • distance1.45km#358/414
  • on offense0.80km
  • on defense0.64km
  • average speed6.8km/h
  • speed on offense7.0km/h
  • speed on defense6.6km/h
  • km per minute0.12km per minute#201/414
  • meters per minute121.0meters per minute
  • minutes per game12.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 52 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches14.1per game
  • front-court touches9.1per game
  • % of touches in the frontcourt64.5%
  • touches per minute1.2per minute
  • paint touches1.8per game#159/414
  • elbow touches1.1per game#93/414
  • post touches0.1per game
  • of his game goes through the inside33.0%
  • seconds per touch1.7s
  • dribbles per touch0.68
  • minutes with the ball0.4minutes
  • points per touch0.26
  • points per paint touch0.89
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 52 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made10.1per game
  • passes received8.8per game
  • passes received per pass made0.87
  • assists0.6per game
  • potential assists0.7per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created1.5per game#383/414
  • % of passes ending in a basket5.5%
  • points created per point scored0.41
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.4per game#379/414
  • points0.4per game
  • passes made0.0per game
  • assists0.0per game
  • turnovers0.1per game
  • shooting foul0.0per game
  • attempts0.3per game
  • free throws0.0per game
  • FG%64.3%
  • passes9.1%
  • % ending in a turnover13.6%not stable year to year
  • % ending in a foul4.5%
  • points per drive1.00

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 52 games · CatchShoot
  • HOW IT CREATES ITS SHOTS91.7%

CATCH & SHOOT

sample: 52 games · CatchShoot
  • points0.9per game
  • attempts1.1per game
  • made0.3per game
  • FG%27.1%
  • effective FG%38.1%
  • threes attempted1.0per game
  • 3P%25.0%

PULL-UP

sample: 52 games · PullUpShot
  • points0.1per game
  • attempts0.1per game
  • made0.0per game
  • FG%25.0%
  • effective FG%37.5%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.413.2 %40.0 %40.0 %0.0
tight (2-4 ft)1.239.7 %63.3 %64.2 %0.0100.0 %
open (4-6 ft)0.516.6 %44.0 %52.0 %0.326.7 %
wide open (6+ ft)0.930.5 %30.4 %40.2 %0.723.7 %
all shots2.9100.0 %47.0 %51.7 %1.025.9 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 52 games · Defense

RIM DEFENCE

sample: 52 games · Defense
  • shots defended1.9per game#239/414
  • made on those shots1.1per game
  • opponent FG%56.7%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.9per game
  • rebounds secured2.6per game
  • offensive chances1.8per game
  • defensive chances3.2per game
  • conversion rate54.0%#169/283
  • offensive conversion36.3%not stable year to year
  • defensive conversion61.7%
  • contested34.6%
  • average rebound distance5.3ft
  • average rebound distance (m)1.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft43.3 %3.01.551.5 %63.7 %-12.2 %
less than 10 ft51.9 %3.51.748.5 %59.6 %-11.2 %
two-pointers64.6 %4.42.044.8 %55.6 %-10.8 %
more than 15 ft44.3 %3.01.033.8 %36.0 %-2.2 %
three-pointers35.4 %2.40.833.3 %35.5 %-2.2 %
all shots100.0 %6.82.840.8 %47.7 %-6.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%51.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.