TRACKING INTELLIGENCE · TRACKING PROFILE
Zeke Nnaji
DEN · Forward-Center · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 52 games · SpeedDistance- distance1.45km#358/414
- on offense0.80km
- on defense0.64km
- average speed6.8km/h
- speed on offense7.0km/h
- speed on defense6.6km/h
- km per minute0.12km per minute#201/414
- meters per minute121.0meters per minute
- minutes per game12.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 52 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches14.1per game
- front-court touches9.1per game
- % of touches in the frontcourt64.5%
- touches per minute1.2per minute
- paint touches1.8per game#159/414
- elbow touches1.1per game#93/414
- post touches0.1per game
- of his game goes through the inside33.0%
- seconds per touch1.7s
- dribbles per touch0.68
- minutes with the ball0.4minutes
- points per touch0.26
- points per paint touch0.89
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 52 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made10.1per game
- passes received8.8per game
- passes received per pass made0.87
- assists0.6per game
- potential assists0.7per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created1.5per game#383/414
- % of passes ending in a basket5.5%
- points created per point scored0.41
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.4per game#379/414
- points0.4per game
- passes made0.0per game
- assists0.0per game
- turnovers0.1per game
- shooting foul0.0per game
- attempts0.3per game
- free throws0.0per game
- FG%64.3%
- passes9.1%
- % ending in a turnover13.6%not stable year to year
- % ending in a foul4.5%
- points per drive1.00
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 52 games · CatchShoot- HOW IT CREATES ITS SHOTS91.7%
CATCH & SHOOT
sample: 52 games · CatchShoot- points0.9per game
- attempts1.1per game
- made0.3per game
- FG%27.1%
- effective FG%38.1%
- threes attempted1.0per game
- 3P%25.0%
PULL-UP
sample: 52 games · PullUpShot- points0.1per game
- attempts0.1per game
- made0.0per game
- FG%25.0%
- effective FG%37.5%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 13.2 % | 40.0 % | 40.0 % | 0.0 | — |
| tight (2-4 ft) | 1.2 | 39.7 % | 63.3 % | 64.2 % | 0.0 | 100.0 % |
| open (4-6 ft) | 0.5 | 16.6 % | 44.0 % | 52.0 % | 0.3 | 26.7 % |
| wide open (6+ ft) | 0.9 | 30.5 % | 30.4 % | 40.2 % | 0.7 | 23.7 % |
| all shots | 2.9 | 100.0 % | 47.0 % | 51.7 % | 1.0 | 25.9 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 52 games · DefenseRIM DEFENCE
sample: 52 games · Defense- shots defended1.9per game#239/414
- made on those shots1.1per game
- opponent FG%56.7%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances4.9per game
- rebounds secured2.6per game
- offensive chances1.8per game
- defensive chances3.2per game
- conversion rate54.0%#169/283
- offensive conversion36.3%not stable year to year
- defensive conversion61.7%
- contested34.6%
- average rebound distance5.3ft
- average rebound distance (m)1.6m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 43.3 % | 3.0 | 1.5 | 51.5 % | 63.7 % | -12.2 % |
| less than 10 ft | 51.9 % | 3.5 | 1.7 | 48.5 % | 59.6 % | -11.2 % |
| two-pointers | 64.6 % | 4.4 | 2.0 | 44.8 % | 55.6 % | -10.8 % |
| more than 15 ft | 44.3 % | 3.0 | 1.0 | 33.8 % | 36.0 % | -2.2 % |
| three-pointers | 35.4 % | 2.4 | 0.8 | 33.3 % | 35.5 % | -2.2 % |
| all shots | 100.0 % | 6.8 | 2.8 | 40.8 % | 47.7 % | -6.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%51.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
