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TRACKING INTELLIGENCE · TRACKING PROFILE

Immanuel Quickley

TOR · Guard · NBA 2025-26

Immanuel Quickley

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season70 box-score gamesTracking in 70 of 70 games

MOVEMENT

sample: 70 games · SpeedDistance
  • distance3.86km#24/414
  • on offense2.09km
  • on defense1.77km
  • average speed7.2km/h
  • speed on offense7.9km/h
  • speed on defense6.5km/h
  • km per minute0.12km per minute#195/414
  • meters per minute121.0meters per minute
  • minutes per game31.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 70 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches72.0per game
  • front-court touches28.0per game
  • % of touches in the frontcourt38.9%
  • touches per minute2.3per minute
  • paint touches0.8per game#283/414
  • elbow touches0.6per game#177/414
  • post touches0.0per game
  • of his game goes through the inside5.0%
  • seconds per touch4.4s
  • dribbles per touch3.89
  • minutes with the ball5.3minutes
  • points per touch0.23#249/342
  • points per paint touch0.73
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 70 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made54.2per game
  • passes received59.4per game
  • passes received per pass made1.10
  • assists5.9per game
  • potential assists10.1per game
  • secondary assists0.8per game
  • free-throw assists0.5per game
  • points created14.8per game#29/414
  • % of passes ending in a basket10.9%
  • points created per point scored0.90
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives10.3per game#44/414
  • points5.0per game
  • passes made5.3per game
  • assists1.3per game
  • turnovers0.4per game
  • shooting foul0.7per game
  • attempts3.6per game
  • free throws1.3per game
  • FG%48.6%
  • passes51.5%
  • % ending in a turnover4.3%not stable year to year
  • % ending in a foul6.5%
  • points per drive0.49

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 70 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS52.6%

CATCH & SHOOT

sample: 70 games · CatchShoot
  • points6.2per game
  • attempts5.0per game
  • made2.1per game
  • FG%41.6%
  • effective FG%61.0%
  • threes attempted4.8per game
  • 3P%41.1%

PULL-UP

sample: 70 games · PullUpShot
  • points3.9per game
  • attempts4.5per game
  • made1.7per game
  • FG%37.8%
  • effective FG%43.8%
  • threes attempted2.0per game
  • 3P%27.5%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.42.8 %40.0 %42.0 %0.0100.0 %
tight (2-4 ft)3.527.6 %48.2 %49.2 %0.325.0 %
open (4-6 ft)3.225.1 %49.3 %58.4 %1.539.8 %
wide open (6+ ft)5.744.5 %38.9 %55.2 %5.037.1 %
all shots12.8100.0 %44.1 %54.0 %6.737.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 70 games · Defense

RIM DEFENCE

sample: 70 games · Defense
  • shots defended1.9per game#239/414
  • made on those shots1.4per game
  • opponent FG%74.6%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances7.2per game
  • rebounds secured3.9per game
  • offensive chances1.6per game
  • defensive chances5.8per game
  • conversion rate55.7%#135/283
  • offensive conversion35.5%not stable year to year
  • defensive conversion59.4%
  • contested11.8%
  • average rebound distance9.3ft
  • average rebound distance (m)2.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft36.4 %3.92.460.8 %63.1 %-2.3 %
less than 10 ft44.2 %4.72.756.6 %58.6 %-2.0 %
two-pointers62.2 %6.73.551.8 %53.9 %-2.1 %
more than 15 ft45.5 %4.91.836.5 %36.8 %-0.2 %
three-pointers37.8 %4.11.434.5 %36.1 %-1.6 %
all shots100.0 %10.74.945.3 %45.9 %-0.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%54.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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