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TRACKING INTELLIGENCE · TRACKING PROFILE

Paul Reed

DET · F · NBA 2025-26

Paul Reed

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season65 box-score gamesTracking in 65 of 65 games

MOVEMENT

sample: 65 games · SpeedDistance
  • distance1.77km#333/414
  • on offense0.97km
  • on defense0.80km
  • average speed7.1km/h
  • speed on offense7.6km/h
  • speed on defense6.7km/h
  • km per minute0.13km per minute#74/414
  • meters per minute127.0meters per minute
  • minutes per game13.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 65 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches22.6per game
  • front-court touches13.4per game
  • % of touches in the frontcourt59.3%
  • touches per minute1.6per minute
  • paint touches4.1per game#58/414
  • elbow touches2.4per game#27/414
  • post touches0.1per game
  • of his game goes through the inside49.3%
  • seconds per touch1.9s
  • dribbles per touch0.91
  • minutes with the ball0.7minutes
  • points per touch0.34#66/342
  • points per paint touch0.86
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 65 games · Passing

He gives more than he receives: the play starts with him.

  • passes made15.5per game
  • passes received12.4per game
  • passes received per pass made0.80
  • assists1.2per game
  • potential assists1.9per game
  • secondary assists0.2per game
  • free-throw assists0.0per game
  • points created3.2per game#296/414
  • % of passes ending in a basket8.0%
  • points created per point scored0.41
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.3per game#308/414
  • points1.2per game
  • passes made0.2per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts0.8per game
  • free throws0.2per game
  • FG%64.8%
  • passes17.9%
  • % ending in a turnover6.0%not stable year to year
  • % ending in a foul9.5%
  • points per drive0.92

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 65 games · CatchShoot
  • HOW IT CREATES ITS SHOTS75.0%

CATCH & SHOOT

sample: 65 games · CatchShoot
  • points0.9per game
  • attempts0.9per game
  • made0.4per game
  • FG%39.0%
  • effective FG%49.2%
  • threes attempted0.6per game
  • 3P%33.3%

PULL-UP

sample: 65 games · PullUpShot
  • points0.2per game
  • attempts0.3per game
  • made0.1per game
  • FG%38.9%
  • effective FG%38.9%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.713.1 %61.4 %61.4 %0.0
tight (2-4 ft)2.651.0 %65.5 %65.5 %0.00.0 %
open (4-6 ft)1.324.2 %56.8 %59.3 %0.226.7 %
wide open (6+ ft)0.611.6 %53.8 %65.4 %0.437.5 %
all shots5.2100.0 %61.5 %63.4 %0.632.5 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 65 games · Defense

RIM DEFENCE

sample: 65 games · Defense
  • shots defended2.8per game#119/414
  • made on those shots1.5per game
  • opponent FG%52.7%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances8.0per game
  • rebounds secured4.5per game
  • offensive chances3.6per game
  • defensive chances4.7per game
  • conversion rate55.7%#135/283
  • offensive conversion55.0%not stable year to year
  • defensive conversion53.6%
  • contested52.8%
  • average rebound distance5.0ft
  • average rebound distance (m)1.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft43.6 %3.31.956.8 %64.2 %-7.4 %
less than 10 ft57.5 %4.32.353.3 %60.1 %-6.8 %
two-pointers68.1 %5.12.650.3 %56.2 %-5.9 %
more than 15 ft36.4 %2.70.726.7 %36.8 %-10.1 %
three-pointers31.9 %2.40.727.2 %36.3 %-9.1 %
all shots100.0 %7.53.242.9 %48.8 %-5.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%63.6%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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