TRACKING INTELLIGENCE · TRACKING PROFILE
Paul Reed
DET · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 65 games · SpeedDistance- distance1.77km#333/414
- on offense0.97km
- on defense0.80km
- average speed7.1km/h
- speed on offense7.6km/h
- speed on defense6.7km/h
- km per minute0.13km per minute#74/414
- meters per minute127.0meters per minute
- minutes per game13.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 65 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches22.6per game
- front-court touches13.4per game
- % of touches in the frontcourt59.3%
- touches per minute1.6per minute
- paint touches4.1per game#58/414
- elbow touches2.4per game#27/414
- post touches0.1per game
- of his game goes through the inside49.3%
- seconds per touch1.9s
- dribbles per touch0.91
- minutes with the ball0.7minutes
- points per touch0.34#66/342
- points per paint touch0.86
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 65 games · PassingHe gives more than he receives: the play starts with him.
- passes made15.5per game
- passes received12.4per game
- passes received per pass made0.80
- assists1.2per game
- potential assists1.9per game
- secondary assists0.2per game
- free-throw assists0.0per game
- points created3.2per game#296/414
- % of passes ending in a basket8.0%
- points created per point scored0.41
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.3per game#308/414
- points1.2per game
- passes made0.2per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts0.8per game
- free throws0.2per game
- FG%64.8%
- passes17.9%
- % ending in a turnover6.0%not stable year to year
- % ending in a foul9.5%
- points per drive0.92
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 65 games · CatchShoot- HOW IT CREATES ITS SHOTS75.0%
CATCH & SHOOT
sample: 65 games · CatchShoot- points0.9per game
- attempts0.9per game
- made0.4per game
- FG%39.0%
- effective FG%49.2%
- threes attempted0.6per game
- 3P%33.3%
PULL-UP
sample: 65 games · PullUpShot- points0.2per game
- attempts0.3per game
- made0.1per game
- FG%38.9%
- effective FG%38.9%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.7 | 13.1 % | 61.4 % | 61.4 % | 0.0 | — |
| tight (2-4 ft) | 2.6 | 51.0 % | 65.5 % | 65.5 % | 0.0 | 0.0 % |
| open (4-6 ft) | 1.3 | 24.2 % | 56.8 % | 59.3 % | 0.2 | 26.7 % |
| wide open (6+ ft) | 0.6 | 11.6 % | 53.8 % | 65.4 % | 0.4 | 37.5 % |
| all shots | 5.2 | 100.0 % | 61.5 % | 63.4 % | 0.6 | 32.5 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 65 games · DefenseRIM DEFENCE
sample: 65 games · Defense- shots defended2.8per game#119/414
- made on those shots1.5per game
- opponent FG%52.7%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances8.0per game
- rebounds secured4.5per game
- offensive chances3.6per game
- defensive chances4.7per game
- conversion rate55.7%#135/283
- offensive conversion55.0%not stable year to year
- defensive conversion53.6%
- contested52.8%
- average rebound distance5.0ft
- average rebound distance (m)1.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 43.6 % | 3.3 | 1.9 | 56.8 % | 64.2 % | -7.4 % |
| less than 10 ft | 57.5 % | 4.3 | 2.3 | 53.3 % | 60.1 % | -6.8 % |
| two-pointers | 68.1 % | 5.1 | 2.6 | 50.3 % | 56.2 % | -5.9 % |
| more than 15 ft | 36.4 % | 2.7 | 0.7 | 26.7 % | 36.8 % | -10.1 % |
| three-pointers | 31.9 % | 2.4 | 0.7 | 27.2 % | 36.3 % | -9.1 % |
| all shots | 100.0 % | 7.5 | 3.2 | 42.9 % | 48.8 % | -5.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%63.6%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
