TRACKING INTELLIGENCE · TRACKING PROFILE
Isaiah Joe
OKC · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 71 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.74km#186/414
- on offense1.45km
- on defense1.29km
- average speed7.2km/h
- speed on offense7.8km/h
- speed on defense6.7km/h
- km per minute0.13km per minute#49/414
- meters per minute129.0meters per minute
- minutes per game21.2minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 71 games · Possessions- touches27.7per game
- front-court touches18.0per game
- % of touches in the frontcourt65.0%
- touches per minute1.3per minute
- paint touches0.5per game#335/414
- elbow touches0.3per game#282/414
- post touches0.0per game
- of his game goes through the inside4.4%
- seconds per touch2.2s
- dribbles per touch1.55
- minutes with the ball1.0minutes
- points per touch0.40#22/342
- points per paint touch0.50
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 71 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made17.8per game
- passes received20.4per game
- passes received per pass made1.15
- assists1.3per game
- potential assists2.8per game
- secondary assists0.4per game
- free-throw assists0.2per game
- points created3.6per game#276/414
- % of passes ending in a basket7.4%
- points created per point scored0.32
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives2.3per game#250/414
- points0.9per game
- passes made1.4per game
- assists0.3per game
- turnovers0.1per game
- shooting foul0.2per game
- attempts0.6per game
- free throws0.3per game
- FG%47.6%
- passes57.8%
- % ending in a turnover4.2%not stable year to year
- % ending in a foul7.8%
- points per drive0.39
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 71 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS76.1%
CATCH & SHOOT
sample: 71 games · CatchShoot- points6.6per game
- attempts5.1per game
- made2.2per game
- FG%43.3%
- effective FG%64.4%
- threes attempted5.0per game
- 3P%43.1%
PULL-UP
sample: 71 games · PullUpShot- points1.8per game
- attempts1.6per game
- made0.7per game
- FG%45.1%
- effective FG%57.1%
- threes attempted1.0per game
- 3P%38.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 2.4 % | 38.5 % | 38.5 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 1.1 | 14.9 % | 44.4 % | 51.2 % | 0.5 | 32.4 % |
| open (4-6 ft) | 3.3 | 42.5 % | 42.4 % | 58.4 % | 2.7 | 38.9 % |
| wide open (6+ ft) | 3.1 | 40.1 % | 49.5 % | 71.6 % | 2.9 | 47.3 % |
| all shots | 7.7 | 100.0 % | 45.5 % | 62.2 % | 6.0 | 42.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 71 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 71 games · Defense- shots defended1.3per game#339/414
- made on those shots0.9per game
- opponent FG%70.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances4.9per game
- rebounds secured2.6per game
- offensive chances1.2per game
- defensive chances3.9per game
- conversion rate51.7%
- offensive conversion40.2%not stable year to year
- defensive conversion52.9%
- contested18.2%
- average rebound distance9.2ft
- average rebound distance (m)2.8m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 31.7 % | 2.4 | 1.5 | 63.7 % | 63.8 % | -0.1 % |
| less than 10 ft | 38.7 % | 2.9 | 1.7 | 58.5 % | 59.3 % | -0.7 % |
| two-pointers | 52.5 % | 3.9 | 2.2 | 56.5 % | 54.4 % | 2.1 % |
| more than 15 ft | 52.6 % | 3.9 | 1.4 | 35.1 % | 36.1 % | -1.0 % |
| three-pointers | 47.5 % | 3.6 | 1.2 | 32.9 % | 35.8 % | -2.9 % |
| all shots | 100.0 % | 7.5 | 3.4 | 45.3 % | 45.9 % | -0.6 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%62.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
