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TRACKING INTELLIGENCE · TRACKING PROFILE

Isaiah Joe

OKC · G · NBA 2025-26

Isaiah Joe

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season71 box-score gamesTracking in 71 of 71 games

MOVEMENT

sample: 71 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.74km#186/414
  • on offense1.45km
  • on defense1.29km
  • average speed7.2km/h
  • speed on offense7.8km/h
  • speed on defense6.7km/h
  • km per minute0.13km per minute#49/414
  • meters per minute129.0meters per minute
  • minutes per game21.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 71 games · Possessions
  • touches27.7per game
  • front-court touches18.0per game
  • % of touches in the frontcourt65.0%
  • touches per minute1.3per minute
  • paint touches0.5per game#335/414
  • elbow touches0.3per game#282/414
  • post touches0.0per game
  • of his game goes through the inside4.4%
  • seconds per touch2.2s
  • dribbles per touch1.55
  • minutes with the ball1.0minutes
  • points per touch0.40#22/342
  • points per paint touch0.50
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 71 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made17.8per game
  • passes received20.4per game
  • passes received per pass made1.15
  • assists1.3per game
  • potential assists2.8per game
  • secondary assists0.4per game
  • free-throw assists0.2per game
  • points created3.6per game#276/414
  • % of passes ending in a basket7.4%
  • points created per point scored0.32
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives2.3per game#250/414
  • points0.9per game
  • passes made1.4per game
  • assists0.3per game
  • turnovers0.1per game
  • shooting foul0.2per game
  • attempts0.6per game
  • free throws0.3per game
  • FG%47.6%
  • passes57.8%
  • % ending in a turnover4.2%not stable year to year
  • % ending in a foul7.8%
  • points per drive0.39

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 71 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS76.1%

CATCH & SHOOT

sample: 71 games · CatchShoot
  • points6.6per game
  • attempts5.1per game
  • made2.2per game
  • FG%43.3%
  • effective FG%64.4%
  • threes attempted5.0per game
  • 3P%43.1%

PULL-UP

sample: 71 games · PullUpShot
  • points1.8per game
  • attempts1.6per game
  • made0.7per game
  • FG%45.1%
  • effective FG%57.1%
  • threes attempted1.0per game
  • 3P%38.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.22.4 %38.5 %38.5 %0.00.0 %
tight (2-4 ft)1.114.9 %44.4 %51.2 %0.532.4 %
open (4-6 ft)3.342.5 %42.4 %58.4 %2.738.9 %
wide open (6+ ft)3.140.1 %49.5 %71.6 %2.947.3 %
all shots7.7100.0 %45.5 %62.2 %6.042.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 71 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 71 games · Defense
  • shots defended1.3per game#339/414
  • made on those shots0.9per game
  • opponent FG%70.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.9per game
  • rebounds secured2.6per game
  • offensive chances1.2per game
  • defensive chances3.9per game
  • conversion rate51.7%
  • offensive conversion40.2%not stable year to year
  • defensive conversion52.9%
  • contested18.2%
  • average rebound distance9.2ft
  • average rebound distance (m)2.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft31.7 %2.41.563.7 %63.8 %-0.1 %
less than 10 ft38.7 %2.91.758.5 %59.3 %-0.7 %
two-pointers52.5 %3.92.256.5 %54.4 %2.1 %
more than 15 ft52.6 %3.91.435.1 %36.1 %-1.0 %
three-pointers47.5 %3.61.232.9 %35.8 %-2.9 %
all shots100.0 %7.53.445.3 %45.9 %-0.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%62.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.