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TRACKING INTELLIGENCE · TRACKING PROFILE

Tre Jones

CHI · Guard · NBA 2025-26

Tre Jones

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season65 box-score gamesTracking in 65 of 65 games

MOVEMENT

sample: 65 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance3.38km#90/414
  • on offense1.77km
  • on defense1.61km
  • average speed7.2km/h
  • speed on offense8.1km/h
  • speed on defense6.5km/h
  • km per minute0.13km per minute#105/414
  • meters per minute125.0meters per minute
  • minutes per game27.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 65 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches60.8per game
  • front-court touches26.3per game
  • % of touches in the frontcourt43.3%
  • touches per minute2.3per minute
  • paint touches1.1per game#232/414
  • elbow touches0.6per game#177/414
  • post touches0.0per game
  • of his game goes through the inside6.5%
  • seconds per touch3.8s
  • dribbles per touch3.50
  • minutes with the ball3.8minutes
  • points per touch0.23#245/342
  • points per paint touch1.07
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 65 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made46.2per game
  • passes received49.2per game
  • passes received per pass made1.06
  • assists5.4per game
  • potential assists10.8per game
  • secondary assists0.7per game
  • free-throw assists0.3per game
  • points created14.0per game#36/414
  • % of passes ending in a basket11.7%
  • points created per point scored0.99
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives12.9per game#19/414
  • points6.7per game
  • passes made6.4per game
  • assists1.3per game
  • turnovers0.6per game
  • shooting foul0.8per game
  • attempts4.8per game
  • free throws1.6per game
  • FG%54.6%
  • passes49.3%
  • % ending in a turnover4.5%not stable year to year
  • % ending in a foul6.3%
  • points per drive0.52

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 65 games · CatchShoot
  • HOW IT CREATES ITS SHOTS53.6%

CATCH & SHOOT

sample: 65 games · CatchShoot
  • points1.2per game
  • attempts1.5per game
  • made0.4per game
  • FG%26.8%
  • effective FG%40.2%
  • threes attempted1.4per game
  • 3P%27.7%

PULL-UP

sample: 65 games · PullUpShot
  • points1.5per game
  • attempts1.3per game
  • made0.6per game
  • FG%49.4%
  • effective FG%57.1%
  • threes attempted0.5per game
  • 3P%43.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.212.7 %50.6 %50.6 %0.0
tight (2-4 ft)4.750.0 %59.7 %59.9 %0.120.0 %
open (4-6 ft)1.718.3 %57.7 %62.6 %0.534.4 %
wide open (6+ ft)1.819.0 %42.6 %54.8 %1.430.8 %
all shots9.3100.0 %55.0 %58.3 %2.031.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 65 games · Defense

RIM DEFENCE

sample: 65 games · Defense
  • shots defended1.7per game#279/414
  • made on those shots1.3per game
  • opponent FG%77.1%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.6per game
  • rebounds secured3.2per game
  • offensive chances1.8per game
  • defensive chances4.0per game
  • conversion rate55.4%
  • offensive conversion32.5%not stable year to year
  • defensive conversion64.1%
  • contested14.2%
  • average rebound distance9.8ft
  • average rebound distance (m)3.0m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft38.3 %3.62.568.6 %62.4 %6.2 %
less than 10 ft48.7 %4.62.963.9 %57.7 %6.2 %
two-pointers65.7 %6.13.658.0 %53.3 %4.7 %
more than 15 ft40.3 %3.81.334.0 %36.8 %-2.8 %
three-pointers34.3 %3.21.133.2 %35.9 %-2.7 %
all shots100.0 %9.34.649.5 %45.8 %3.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%58.6%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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