TRACKING INTELLIGENCE · TRACKING PROFILE
Tre Jones
CHI · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 65 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance3.38km#90/414
- on offense1.77km
- on defense1.61km
- average speed7.2km/h
- speed on offense8.1km/h
- speed on defense6.5km/h
- km per minute0.13km per minute#105/414
- meters per minute125.0meters per minute
- minutes per game27.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 65 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches60.8per game
- front-court touches26.3per game
- % of touches in the frontcourt43.3%
- touches per minute2.3per minute
- paint touches1.1per game#232/414
- elbow touches0.6per game#177/414
- post touches0.0per game
- of his game goes through the inside6.5%
- seconds per touch3.8s
- dribbles per touch3.50
- minutes with the ball3.8minutes
- points per touch0.23#245/342
- points per paint touch1.07
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 65 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made46.2per game
- passes received49.2per game
- passes received per pass made1.06
- assists5.4per game
- potential assists10.8per game
- secondary assists0.7per game
- free-throw assists0.3per game
- points created14.0per game#36/414
- % of passes ending in a basket11.7%
- points created per point scored0.99
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives12.9per game#19/414
- points6.7per game
- passes made6.4per game
- assists1.3per game
- turnovers0.6per game
- shooting foul0.8per game
- attempts4.8per game
- free throws1.6per game
- FG%54.6%
- passes49.3%
- % ending in a turnover4.5%not stable year to year
- % ending in a foul6.3%
- points per drive0.52
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 65 games · CatchShoot- HOW IT CREATES ITS SHOTS53.6%
CATCH & SHOOT
sample: 65 games · CatchShoot- points1.2per game
- attempts1.5per game
- made0.4per game
- FG%26.8%
- effective FG%40.2%
- threes attempted1.4per game
- 3P%27.7%
PULL-UP
sample: 65 games · PullUpShot- points1.5per game
- attempts1.3per game
- made0.6per game
- FG%49.4%
- effective FG%57.1%
- threes attempted0.5per game
- 3P%43.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.2 | 12.7 % | 50.6 % | 50.6 % | 0.0 | — |
| tight (2-4 ft) | 4.7 | 50.0 % | 59.7 % | 59.9 % | 0.1 | 20.0 % |
| open (4-6 ft) | 1.7 | 18.3 % | 57.7 % | 62.6 % | 0.5 | 34.4 % |
| wide open (6+ ft) | 1.8 | 19.0 % | 42.6 % | 54.8 % | 1.4 | 30.8 % |
| all shots | 9.3 | 100.0 % | 55.0 % | 58.3 % | 2.0 | 31.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 65 games · DefenseRIM DEFENCE
sample: 65 games · Defense- shots defended1.7per game#279/414
- made on those shots1.3per game
- opponent FG%77.1%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances5.6per game
- rebounds secured3.2per game
- offensive chances1.8per game
- defensive chances4.0per game
- conversion rate55.4%
- offensive conversion32.5%not stable year to year
- defensive conversion64.1%
- contested14.2%
- average rebound distance9.8ft
- average rebound distance (m)3.0m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 38.3 % | 3.6 | 2.5 | 68.6 % | 62.4 % | 6.2 % |
| less than 10 ft | 48.7 % | 4.6 | 2.9 | 63.9 % | 57.7 % | 6.2 % |
| two-pointers | 65.7 % | 6.1 | 3.6 | 58.0 % | 53.3 % | 4.7 % |
| more than 15 ft | 40.3 % | 3.8 | 1.3 | 34.0 % | 36.8 % | -2.8 % |
| three-pointers | 34.3 % | 3.2 | 1.1 | 33.2 % | 35.9 % | -2.7 % |
| all shots | 100.0 % | 9.3 | 4.6 | 49.5 % | 45.8 % | 3.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%58.6%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
