SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Payton Pritchard

BOS · Guard · NBA 2025-26

Payton Pritchard

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season79 box-score gamesTracking in 79 of 79 games

MOVEMENT

sample: 79 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.70km#36/414
  • on offense2.09km
  • on defense1.61km
  • average speed6.8km/h
  • speed on offense7.4km/h
  • speed on defense6.1km/h
  • km per minute0.12km per minute#341/414
  • meters per minute115.0meters per minute
  • minutes per game32.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 79 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches68.9per game
  • front-court touches30.6per game
  • % of touches in the frontcourt44.4%
  • touches per minute2.1per minute
  • paint touches0.7per game#304/414
  • elbow touches0.4per game#246/414
  • post touches0.0per game
  • of his game goes through the inside3.6%
  • seconds per touch4.6s
  • dribbles per touch4.51
  • minutes with the ball5.2minutes
  • points per touch0.25#227/342
  • points per paint touch0.60
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 79 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made50.9per game
  • passes received59.3per game
  • passes received per pass made1.17
  • assists5.2per game
  • potential assists9.3per game
  • secondary assists0.8per game
  • free-throw assists0.4per game
  • points created13.4per game#44/414
  • % of passes ending in a basket10.1%
  • points created per point scored0.79
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives11.9per game#26/414
  • points6.4per game
  • passes made5.5per game
  • assists1.4per game
  • turnovers0.6per game
  • shooting foul0.4per game
  • attempts5.1per game
  • free throws0.7per game
  • FG%56.1%
  • passes46.6%
  • % ending in a turnover4.8%not stable year to year
  • % ending in a foul3.2%
  • points per drive0.54

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 79 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS39.6%

CATCH & SHOOT

sample: 79 games · CatchShoot
  • points5.1per game
  • attempts4.2per game
  • made1.7per game
  • FG%40.7%
  • effective FG%61.1%
  • threes attempted4.1per game
  • 3P%41.6%

PULL-UP

sample: 79 games · PullUpShot
  • points6.5per game
  • attempts6.4per game
  • made2.8per game
  • FG%43.2%
  • effective FG%50.8%
  • threes attempted3.0per game
  • 3P%32.2%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.85.4 %37.3 %37.3 %0.00.0 %
tight (2-4 ft)2.518.4 %54.2 %56.0 %0.325.9 %
open (4-6 ft)5.741.4 %45.1 %53.1 %2.833.2 %
wide open (6+ ft)4.834.9 %44.9 %62.3 %4.041.7 %
all shots13.8100.0 %46.3 %56.0 %7.137.6 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 79 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 79 games · Defense
  • shots defended1.3per game#339/414
  • made on those shots0.9per game
  • opponent FG%75.0%not stable year to year
  • rim shots defended per minute0.0per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances7.8per game
  • rebounds secured4.0per game
  • offensive chances2.3per game
  • defensive chances5.6per game
  • conversion rate50.4%#242/283
  • offensive conversion37.3%not stable year to year
  • defensive conversion55.7%
  • contested18.9%
  • average rebound distance10.0ft
  • average rebound distance (m)3.1m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft29.7 %3.02.066.1 %62.5 %3.6 %
less than 10 ft40.6 %4.12.458.2 %58.5 %-0.3 %
two-pointers59.4 %6.03.253.4 %53.7 %-0.3 %
more than 15 ft47.7 %4.81.735.9 %36.9 %-1.0 %
three-pointers40.6 %4.11.536.8 %36.3 %0.6 %
all shots100.0 %10.14.746.7 %45.7 %1.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%56.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.