TRACKING INTELLIGENCE · TRACKING PROFILE
Payton Pritchard
BOS · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 79 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance3.70km#36/414
- on offense2.09km
- on defense1.61km
- average speed6.8km/h
- speed on offense7.4km/h
- speed on defense6.1km/h
- km per minute0.12km per minute#341/414
- meters per minute115.0meters per minute
- minutes per game32.3minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 79 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches68.9per game
- front-court touches30.6per game
- % of touches in the frontcourt44.4%
- touches per minute2.1per minute
- paint touches0.7per game#304/414
- elbow touches0.4per game#246/414
- post touches0.0per game
- of his game goes through the inside3.6%
- seconds per touch4.6s
- dribbles per touch4.51
- minutes with the ball5.2minutes
- points per touch0.25#227/342
- points per paint touch0.60
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 79 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made50.9per game
- passes received59.3per game
- passes received per pass made1.17
- assists5.2per game
- potential assists9.3per game
- secondary assists0.8per game
- free-throw assists0.4per game
- points created13.4per game#44/414
- % of passes ending in a basket10.1%
- points created per point scored0.79
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives11.9per game#26/414
- points6.4per game
- passes made5.5per game
- assists1.4per game
- turnovers0.6per game
- shooting foul0.4per game
- attempts5.1per game
- free throws0.7per game
- FG%56.1%
- passes46.6%
- % ending in a turnover4.8%not stable year to year
- % ending in a foul3.2%
- points per drive0.54
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 79 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS39.6%
CATCH & SHOOT
sample: 79 games · CatchShoot- points5.1per game
- attempts4.2per game
- made1.7per game
- FG%40.7%
- effective FG%61.1%
- threes attempted4.1per game
- 3P%41.6%
PULL-UP
sample: 79 games · PullUpShot- points6.5per game
- attempts6.4per game
- made2.8per game
- FG%43.2%
- effective FG%50.8%
- threes attempted3.0per game
- 3P%32.2%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.8 | 5.4 % | 37.3 % | 37.3 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 2.5 | 18.4 % | 54.2 % | 56.0 % | 0.3 | 25.9 % |
| open (4-6 ft) | 5.7 | 41.4 % | 45.1 % | 53.1 % | 2.8 | 33.2 % |
| wide open (6+ ft) | 4.8 | 34.9 % | 44.9 % | 62.3 % | 4.0 | 41.7 % |
| all shots | 13.8 | 100.0 % | 46.3 % | 56.0 % | 7.1 | 37.6 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 79 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 79 games · Defense- shots defended1.3per game#339/414
- made on those shots0.9per game
- opponent FG%75.0%not stable year to year
- rim shots defended per minute0.0per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances7.8per game
- rebounds secured4.0per game
- offensive chances2.3per game
- defensive chances5.6per game
- conversion rate50.4%#242/283
- offensive conversion37.3%not stable year to year
- defensive conversion55.7%
- contested18.9%
- average rebound distance10.0ft
- average rebound distance (m)3.1m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 29.7 % | 3.0 | 2.0 | 66.1 % | 62.5 % | 3.6 % |
| less than 10 ft | 40.6 % | 4.1 | 2.4 | 58.2 % | 58.5 % | -0.3 % |
| two-pointers | 59.4 % | 6.0 | 3.2 | 53.4 % | 53.7 % | -0.3 % |
| more than 15 ft | 47.7 % | 4.8 | 1.7 | 35.9 % | 36.9 % | -1.0 % |
| three-pointers | 40.6 % | 4.1 | 1.5 | 36.8 % | 36.3 % | 0.6 % |
| all shots | 100.0 % | 10.1 | 4.7 | 46.7 % | 45.7 % | 1.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%56.1%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
