TRACKING INTELLIGENCE · TRACKING PROFILE
Nick Richards
CHI · Center · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 48 games · SpeedDistance- distance1.77km#333/414
- on offense0.97km
- on defense0.80km
- average speed7.2km/h
- speed on offense7.8km/h
- speed on defense6.6km/h
- km per minute0.12km per minute#189/414
- meters per minute121.0meters per minute
- minutes per game14.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 48 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches20.3per game
- front-court touches11.5per game
- % of touches in the frontcourt56.7%
- touches per minute1.4per minute
- paint touches4.6per game#51/414
- elbow touches1.3per game#77/414
- post touches0.2per game
- of his game goes through the inside53.0%
- seconds per touch1.4s
- dribbles per touch0.48
- minutes with the ball0.5minutes
- points per touch0.28#160/342
- points per paint touch0.81
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 48 games · PassingHe gives more than he receives: the play starts with him.
- passes made13.7per game
- passes received10.8per game
- passes received per pass made0.79
- assists0.3per game
- potential assists0.7per game
- secondary assists0.1per game
- free-throw assists0.0per game
- points created0.8per game#405/414
- % of passes ending in a basket2.4%
- points created per point scored0.14
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.3per game#387/414
- points0.3per game
- passes made0.0per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.1per game
- attempts0.1per game
- free throws0.2per game
- FG%66.7%
- passes16.7%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul33.3%
- points per drive1.00
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 48 games · CatchShoot- HOW IT CREATES ITS SHOTS85.7%
CATCH & SHOOT
sample: 48 games · CatchShoot- points0.6per game
- attempts0.6per game
- made0.2per game
- FG%40.7%
- effective FG%50.0%
- threes attempted0.4per game
- 3P%29.4%
PULL-UP
sample: 48 games · PullUpShot- points0.0per game
- attempts0.1per game
- made0.0per game
- FG%14.3%
- effective FG%14.3%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.6 | 14.6 % | 34.5 % | 34.5 % | 0.0 | — |
| tight (2-4 ft) | 2.6 | 62.8 % | 52.8 % | 52.8 % | 0.0 | 0.0 % |
| open (4-6 ft) | 0.5 | 12.1 % | 62.5 % | 64.6 % | 0.1 | 33.3 % |
| wide open (6+ ft) | 0.4 | 10.6 % | 47.6 % | 57.1 % | 0.3 | 28.6 % |
| all shots | 4.2 | 100.0 % | 50.8 % | 52.0 % | 0.4 | 27.8 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 48 games · DefenseRIM DEFENCE
sample: 48 games · Defense- shots defended3.3per game#85/414
- made on those shots2.2per game
- opponent FG%66.9%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances9.9per game
- rebounds secured5.1per game
- offensive chances4.4per game
- defensive chances5.8per game
- conversion rate51.5%#228/283
- offensive conversion36.8%not stable year to year
- defensive conversion59.5%
- contested45.7%
- average rebound distance4.2ft
- average rebound distance (m)1.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 44.7 % | 3.7 | 2.6 | 68.8 % | 65.0 % | 3.7 % |
| less than 10 ft | 52.0 % | 4.4 | 2.9 | 66.3 % | 61.1 % | 5.2 % |
| two-pointers | 71.6 % | 6.0 | 3.7 | 62.1 % | 56.5 % | 5.5 % |
| more than 15 ft | 38.1 % | 3.2 | 1.3 | 42.0 % | 37.3 % | 4.7 % |
| three-pointers | 28.4 % | 2.4 | 1.0 | 40.2 % | 36.7 % | 3.4 % |
| all shots | 100.0 % | 8.4 | 4.7 | 55.8 % | 49.6 % | 6.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%52.5%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
