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TRACKING INTELLIGENCE · TRACKING PROFILE

Nick Richards

CHI · Center · NBA 2025-26

Nick Richards

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season48 box-score gamesTracking in 48 of 48 games

MOVEMENT

sample: 48 games · SpeedDistance
  • distance1.77km#333/414
  • on offense0.97km
  • on defense0.80km
  • average speed7.2km/h
  • speed on offense7.8km/h
  • speed on defense6.6km/h
  • km per minute0.12km per minute#189/414
  • meters per minute121.0meters per minute
  • minutes per game14.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 48 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches20.3per game
  • front-court touches11.5per game
  • % of touches in the frontcourt56.7%
  • touches per minute1.4per minute
  • paint touches4.6per game#51/414
  • elbow touches1.3per game#77/414
  • post touches0.2per game
  • of his game goes through the inside53.0%
  • seconds per touch1.4s
  • dribbles per touch0.48
  • minutes with the ball0.5minutes
  • points per touch0.28#160/342
  • points per paint touch0.81
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 48 games · Passing

He gives more than he receives: the play starts with him.

  • passes made13.7per game
  • passes received10.8per game
  • passes received per pass made0.79
  • assists0.3per game
  • potential assists0.7per game
  • secondary assists0.1per game
  • free-throw assists0.0per game
  • points created0.8per game#405/414
  • % of passes ending in a basket2.4%
  • points created per point scored0.14
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.3per game#387/414
  • points0.3per game
  • passes made0.0per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.1per game
  • attempts0.1per game
  • free throws0.2per game
  • FG%66.7%
  • passes16.7%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul33.3%
  • points per drive1.00

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 48 games · CatchShoot
  • HOW IT CREATES ITS SHOTS85.7%

CATCH & SHOOT

sample: 48 games · CatchShoot
  • points0.6per game
  • attempts0.6per game
  • made0.2per game
  • FG%40.7%
  • effective FG%50.0%
  • threes attempted0.4per game
  • 3P%29.4%

PULL-UP

sample: 48 games · PullUpShot
  • points0.0per game
  • attempts0.1per game
  • made0.0per game
  • FG%14.3%
  • effective FG%14.3%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.614.6 %34.5 %34.5 %0.0
tight (2-4 ft)2.662.8 %52.8 %52.8 %0.00.0 %
open (4-6 ft)0.512.1 %62.5 %64.6 %0.133.3 %
wide open (6+ ft)0.410.6 %47.6 %57.1 %0.328.6 %
all shots4.2100.0 %50.8 %52.0 %0.427.8 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 48 games · Defense

RIM DEFENCE

sample: 48 games · Defense
  • shots defended3.3per game#85/414
  • made on those shots2.2per game
  • opponent FG%66.9%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances9.9per game
  • rebounds secured5.1per game
  • offensive chances4.4per game
  • defensive chances5.8per game
  • conversion rate51.5%#228/283
  • offensive conversion36.8%not stable year to year
  • defensive conversion59.5%
  • contested45.7%
  • average rebound distance4.2ft
  • average rebound distance (m)1.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft44.7 %3.72.668.8 %65.0 %3.7 %
less than 10 ft52.0 %4.42.966.3 %61.1 %5.2 %
two-pointers71.6 %6.03.762.1 %56.5 %5.5 %
more than 15 ft38.1 %3.21.342.0 %37.3 %4.7 %
three-pointers28.4 %2.41.040.2 %36.7 %3.4 %
all shots100.0 %8.44.755.8 %49.6 %6.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%52.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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