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TRACKING INTELLIGENCE · TRACKING PROFILE

Omer Yurtseven

GSW · Center · NBA 2025-26

Omer Yurtseven

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season9 box-score gamesTracking in 9 of 9 games

MOVEMENT

sample: 9 games · SpeedDistance
  • distance1.45km
  • on offense0.80km
  • on defense0.64km
  • average speed6.9km/h
  • speed on offense7.2km/h
  • speed on defense6.6km/h
  • km per minute0.13km per minute
  • meters per minute125.0meters per minute
  • minutes per game11.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 9 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches21.1per game
  • front-court touches11.3per game
  • % of touches in the frontcourt53.6%
  • touches per minute1.8per minute
  • paint touches3.0per game
  • elbow touches0.9per game
  • post touches0.8per game
  • of his game goes through the inside41.6%
  • seconds per touch1.5s
  • dribbles per touch0.30
  • minutes with the ball0.5minutes
  • points per touch0.18
  • points per paint touch0.82
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 9 games · Passing

He gives more than he receives: the play starts with him.

  • passes made15.9per game
  • passes received11.0per game
  • passes received per pass made0.69
  • assists0.9per game
  • potential assists1.2per game
  • secondary assists0.0per game
  • free-throw assists0.2per game
  • points created2.7per game
  • % of passes ending in a basket5.6%
  • points created per point scored0.71
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.2per game
  • points0.0per game
  • passes made0.0per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.2per game
  • free throws0.0per game
  • FG%0.0%
  • passes0.0%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.00

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 9 games · CatchShoot
  • HOW IT CREATES ITS SHOTS100.0%

CATCH & SHOOT

sample: 9 games · CatchShoot
  • points0.4per game
  • attempts0.8per game
  • made0.2per game
  • FG%28.6%
  • effective FG%28.6%
  • threes attempted0.4per game
  • 3P%0.0%

PULL-UP

sample: 9 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.27.7 %50.0 %50.0 %0.0
tight (2-4 ft)1.861.5 %43.8 %43.8 %0.0
open (4-6 ft)0.311.5 %0.0 %0.0 %0.20.0 %
wide open (6+ ft)0.619.2 %60.0 %60.0 %0.20.0 %
all shots2.9100.0 %42.3 %42.3 %0.40.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 9 games · Defense

RIM DEFENCE

sample: 9 games · Defense
  • shots defended2.4per game
  • made on those shots1.9per game
  • opponent FG%77.3%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.7per game
  • rebounds secured3.4per game
  • offensive chances3.2per game
  • defensive chances3.8per game
  • conversion rate50.0%
  • offensive conversion44.8%not stable year to year
  • defensive conversion50.0%
  • contested40.0%
  • average rebound distance4.1ft
  • average rebound distance (m)1.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft54.0 %3.42.366.7 %64.4 %2.3 %
less than 10 ft70.0 %4.42.660.0 %60.6 %-0.6 %
two-pointers80.0 %5.02.957.5 %57.8 %-0.3 %
more than 15 ft22.0 %1.40.536.4 %37.0 %-0.6 %
three-pointers20.0 %1.30.540.0 %36.1 %4.0 %
all shots100.0 %6.33.454.0 %50.5 %3.5 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%42.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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