TRACKING INTELLIGENCE · TRACKING PROFILE
Omer Yurtseven
GSW · Center · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 9 games · SpeedDistance- distance1.45km
- on offense0.80km
- on defense0.64km
- average speed6.9km/h
- speed on offense7.2km/h
- speed on defense6.6km/h
- km per minute0.13km per minute
- meters per minute125.0meters per minute
- minutes per game11.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24
TOUCH ECOSYSTEM
sample: 9 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches21.1per game
- front-court touches11.3per game
- % of touches in the frontcourt53.6%
- touches per minute1.8per minute
- paint touches3.0per game
- elbow touches0.9per game
- post touches0.8per game
- of his game goes through the inside41.6%
- seconds per touch1.5s
- dribbles per touch0.30
- minutes with the ball0.5minutes
- points per touch0.18
- points per paint touch0.82
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24
PASSING & CREATION
sample: 9 games · PassingHe gives more than he receives: the play starts with him.
- passes made15.9per game
- passes received11.0per game
- passes received per pass made0.69
- assists0.9per game
- potential assists1.2per game
- secondary assists0.0per game
- free-throw assists0.2per game
- points created2.7per game
- % of passes ending in a basket5.6%
- points created per point scored0.71
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.2per game
- points0.0per game
- passes made0.0per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.2per game
- free throws0.0per game
- FG%0.0%
- passes0.0%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul0.0%
- points per drive0.00
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24
HOW IT CREATES ITS SHOTS
sample: 9 games · CatchShoot- HOW IT CREATES ITS SHOTS100.0%
CATCH & SHOOT
sample: 9 games · CatchShoot- points0.4per game
- attempts0.8per game
- made0.2per game
- FG%28.6%
- effective FG%28.6%
- threes attempted0.4per game
- 3P%0.0%
PULL-UP
sample: 9 games · PullUpShot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 7.7 % | 50.0 % | 50.0 % | 0.0 | — |
| tight (2-4 ft) | 1.8 | 61.5 % | 43.8 % | 43.8 % | 0.0 | — |
| open (4-6 ft) | 0.3 | 11.5 % | 0.0 % | 0.0 % | 0.2 | 0.0 % |
| wide open (6+ ft) | 0.6 | 19.2 % | 60.0 % | 60.0 % | 0.2 | 0.0 % |
| all shots | 2.9 | 100.0 % | 42.3 % | 42.3 % | 0.4 | 0.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24
REBOUND CONTROL
sample: 9 games · DefenseRIM DEFENCE
sample: 9 games · Defense- shots defended2.4per game
- made on those shots1.9per game
- opponent FG%77.3%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.7per game
- rebounds secured3.4per game
- offensive chances3.2per game
- defensive chances3.8per game
- conversion rate50.0%
- offensive conversion44.8%not stable year to year
- defensive conversion50.0%
- contested40.0%
- average rebound distance4.1ft
- average rebound distance (m)1.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 54.0 % | 3.4 | 2.3 | 66.7 % | 64.4 % | 2.3 % |
| less than 10 ft | 70.0 % | 4.4 | 2.6 | 60.0 % | 60.6 % | -0.6 % |
| two-pointers | 80.0 % | 5.0 | 2.9 | 57.5 % | 57.8 % | -0.3 % |
| more than 15 ft | 22.0 % | 1.4 | 0.5 | 36.4 % | 37.0 % | -0.6 % |
| three-pointers | 20.0 % | 1.3 | 0.5 | 40.0 % | 36.1 % | 4.0 % |
| all shots | 100.0 % | 6.3 | 3.4 | 54.0 % | 50.5 % | 3.5 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%42.3%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
