TRACKING INTELLIGENCE · TRACKING PROFILE
Xavier Tillman
CHA · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 30 games · SpeedDistance- distance0.64km#411/414
- on offense0.32km
- on defense0.32km
- average speed6.6km/h
- speed on offense6.8km/h
- speed on defense6.4km/h
- km per minute0.11km per minute#406/414
- meters per minute106.0meters per minute
- minutes per game6.1minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 30 games · Possessions- touches8.4per game
- front-court touches5.2per game
- % of touches in the frontcourt61.9%
- touches per minute1.4per minute
- paint touches1.0per game#246/414
- elbow touches0.2per game#338/414
- post touches0.1per game
- of his game goes through the inside25.0%
- seconds per touch1.8s
- dribbles per touch0.71
- minutes with the ball0.3minutes
- points per touch0.18
- points per paint touch0.53
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 30 games · Passing- passes made6.4per game
- passes received4.9per game
- passes received per pass made0.77
- assists0.4per game
- potential assists0.8per game
- secondary assists0.0per game
- free-throw assists0.0per game
- points created1.2per game#396/414
- % of passes ending in a basket6.8%
- points created per point scored0.80
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.1per game#406/414
- points0.2per game
- passes made0.0per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.1per game
- free throws0.1per game
- FG%100.0%
- passes0.0%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul25.0%
- points per drive2.00
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 30 games · CatchShoot- HOW IT CREATES ITS SHOTS71.4%
CATCH & SHOOT
sample: 30 games · CatchShoot- points0.3per game
- attempts0.5per game
- made0.1per game
- FG%20.0%
- effective FG%30.0%
- threes attempted0.5per game
- 3P%20.0%
PULL-UP
sample: 30 games · PullUpShot- points0.2per game
- attempts0.2per game
- made0.1per game
- FG%42.9%
- effective FG%42.9%
- threes attempted0.1per game
- 3P%0.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 6.5 % | 66.7 % | 66.7 % | 0.0 | — |
| tight (2-4 ft) | 0.6 | 41.3 % | 52.6 % | 52.6 % | 0.0 | — |
| open (4-6 ft) | 0.3 | 19.6 % | 55.6 % | 55.6 % | 0.1 | 0.0 % |
| wide open (6+ ft) | 0.5 | 32.6 % | 20.0 % | 30.0 % | 0.5 | 20.0 % |
| all shots | 1.5 | 100.0 % | 43.5 % | 46.7 % | 0.6 | 16.7 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 30 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 30 games · Defense- shots defended1.1per game#358/414
- made on those shots0.8per game
- opponent FG%70.6%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances2.3per game
- rebounds secured1.5per game
- offensive chances1.2per game
- defensive chances1.1per game
- conversion rate63.2%
- offensive conversion51.4%not stable year to year
- defensive conversion75.0%
- contested44.2%
- average rebound distance7.4ft
- average rebound distance (m)2.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 33.3 % | 1.3 | 0.8 | 58.8 % | 64.1 % | -5.3 % |
| less than 10 ft | 41.2 % | 1.6 | 1.0 | 59.5 % | 59.5 % | 0.1 % |
| two-pointers | 54.9 % | 2.2 | 1.2 | 55.4 % | 55.0 % | 0.4 % |
| more than 15 ft | 51.0 % | 2.0 | 0.8 | 38.5 % | 36.6 % | 1.8 % |
| three-pointers | 45.1 % | 1.8 | 0.7 | 37.0 % | 35.4 % | 1.6 % |
| all shots | 100.0 % | 3.9 | 1.9 | 47.1 % | 47.3 % | -0.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%46.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
